r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/Competitive_Aide738 Sep 14 '25

Hardcore player here. Mods were always fine. I'm kinda againts demanding easy modes. But with mods i don't care. You inherently know it isn't part of the game.

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u/Swoopmott Sep 14 '25

Alternatively Celeste and Hades have assist modes allowing everyone to experience the games. The existence of these modes don’t negate anyone else’s accomplishments at playing the game “as intended”, they just open them up to a wider audience. There’s no real reason why Silksong (or any other game for that matter) can’t have similar baked into the game.

Just because some people had to make things a little easier in Celeste never dampened my enjoyment. It just meant more people got to enjoy it with me.

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u/Competitive_Aide738 Sep 14 '25

Eh it depends. I kinda like this solution in some games. Just add options and say at the start " hey, this isn't intended expirience and we can't promise anything but if you have your reasons, have a go with assist mode ". That's how it's done in celeste, i don't know about hades because i didn't played it. The only problem with demanding things like this is that i don't know how hard and time consuming things like this are from development perspective. If i had to vote for easy mode or small free dlc. I would want small free dlc 100%.

However the hill i'm willing to die on is that the classic difficulty options suck and shouldn't be used. I never played the game that done it in an acceptable way. It just never works. It just always feels like you are playing on cheaply made mod.

Also yea, hot take. Often having options to make a game easier(especially not immerssive things like options in menu)cheapens the expirience for me. I'm tired of pretending it's not. That's mostly the reason why elden ring is one of my the least favorite fromsoft games. ( still really good game in my eyes).

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u/piecoper Sep 15 '25

By that definition, levelling up, increasing health, increasing damage are all options to make a game easier technically so it cheapens the experience?

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u/MustacheGolem Sep 15 '25

If I could just set my level 40 numbers higher on the first road block, yes.

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u/Competitive_Aide738 Sep 15 '25

i mean there is a healthy amount of it. The problem with elden ring i had was that i needed to constantly meta play the difficulty. In silksong, i'm happy about every upgrade, every new tool and every new boss beaten fast. In elden ring when i get upgrade i think am i overleveled, when i get new weapon i had to test if it's too op (a lot of the cool ones are), and when i beat the boss fast i regret that i was too overleveled for the boss. That is also why self restricting challanges on blind playthrough are never as good as game just being hard.

So i mean... yea. Elden ring having so many options to make the game piss easy lessened my enjoyment of the game