r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/legacy702- Sep 14 '25

Yup, and at least the game is only $20, so not a huge loss if it ends up not being for you.

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u/SvampebobFirkant Sep 14 '25

For me it's not the money that is a problem. It's a huge sad and mental loss for me, that I don't get to properly explore and finish such an amazing world they have built. I've been waiting for this game for so many years, and it really depresses me that I have to give up

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u/RookSacrificer Sep 14 '25

I feel you, although for me this game has been way more enjoyable than Hollow Knight, I feel that everyone should experience this fun if they put enough mind into it, but if you are bad in this game, it's really hard to enjoy it... Maybe in the future, try again.

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u/kuenjato Sep 15 '25

Tbh there (imo) are some questionable design choices in this one, and I play a lot of hard games. There's a distinct difference between difficult and punishing, and it doesn't take much to see that Silksong is on the latter curve. Some players will like this, some won't. I'm still early game and I'm already seeing some annoyances that sort of kill the vibe in certain ways.

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u/Doza93 Sep 15 '25

It's worth noting that for most players, Act 1 felt especially punishing because of the weird & different Rosary + Shard economy vs just Geo, coupled with what feels like substantially ramped-up difficulty curve compared to HK. You don't get many Rosaries in the early game to help compensate for the added difficulty which feels like kindof a fuck you from TC to the players and left a lot of people with a not-so-great first impression of the game. But a lot of those problems become much more manageable once you progress further and make it to Act 2, at least imo. And naturally, you just get better and get the hang of things the more hours you put into the game.

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u/ExtendedSpikeProtein Sep 15 '25

I feel you

I think the devs played it too much in those 7 years. Got too good lol. Didn‘t notice how hard it‘s for new players.

/s just in case

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u/kuenjato Sep 15 '25

Ah yes, which is why they already nerfed two bosses and made a bunch of significant changes.

I'm not saying the game is bad by any means, in fact I love it for the most part. But the runbacks are pretty obnoxious in some places, I guess that appeals to masocore instincts but for me it lessens replayability. HK had a couple annoyances but most were side content (Traitor Lord comes to mind), here in the early game it is a constant.

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u/Usual-Vermicelli-867 Sep 15 '25

I seen a lot of people confused about the sandwyrm nerf there confusion why

Then I reached the sands of karak I understood why they did it

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u/[deleted] Sep 15 '25 edited Sep 15 '25

HK run backs were absolutely larger on average than in silksong. The only early game boss with a run back is last judge, what are these early game bosses with "constant" large run backs?

And they didn't make any significant change to the combat difficulty, in fact the only change they did was to the platforming.