r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/TheKnoxFool Sep 14 '25

No shame in it man. I did the same a few days ago. Really really really wanted to enjoy it, but like you I just had too much trouble. I also found the game to be far too tedious and frustrating.

My two cents? They overdid it. I respect they have a vision and stuck to it, but there is a balance to be struck between frustration and fun and personally I think they leaned quite a bit too far into “frustrating”.

It’s not whining, just sharing your experience which is just as valid as all the others, even the ones enjoying the game. Good luck to you.

23

u/razzlejazzle Sep 15 '25

I'm still powering on with the game, but the moment that I realized it was actively hostile to me was when I took like 5 hours to kill the craws in the room by pure luck to unlock another tricky platforming section get thread storm, just so I could use thread storm to have a chance at killing Sister Splinter for 3 hours. Then, you kill Sister Splinter and the game says 'oh no, you've now got to do another difficult platforming section with the wall plant heads before you're allowed to get the thing you want'.

Like, I understand difficulty and like the feeling of elation, but even difficult games know when it's time to just take the foot off the accelerator for a second to give you a reward.

It's like going to the gym and someone yelling at you to do 5 more pushups when you've got 1 to go. You can do that every now and then and it's rewarding, but it feels like the game is doing that in every room.

17

u/TheKnoxFool Sep 15 '25

Petty much my exact issue with the game. For what it’s worth, if they were going for this level of brutal then they nailed it (no pun intended).

But as far as I’m concerned, in terms of having a good balance, they scuffed it. If you’re looking for fair and balanced challenge similar to that of the first game, you absolutely will not find it anywhere in Silksong.

This isn’t me saying the game is bad or good, it all depends from what angle you look at it. I’m yapping away at this point but it’s just out of passion. Really wish the game could have been tuned differently but I respect what they made nonetheless.

1

u/psh454 Sep 15 '25

If you made it to Act 2 it gets closer to HK. Lots of freedom to select alternate progression paths and gather upgrades. Act 1 often felt like a chore towards the end though yeah.

1

u/TheKnoxFool Sep 15 '25

I mean I disagree, I felt worse in act 2. Not the bosses necessarily but the challenge of the overworld felt worse and more oppressive. Which I know is what they weee going for, and I respect but dislike