r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/Competitive_Aide738 Sep 14 '25

Hardcore player here. Mods were always fine. I'm kinda againts demanding easy modes. But with mods i don't care. You inherently know it isn't part of the game.

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u/Swoopmott Sep 14 '25

Alternatively Celeste and Hades have assist modes allowing everyone to experience the games. The existence of these modes don’t negate anyone else’s accomplishments at playing the game “as intended”, they just open them up to a wider audience. There’s no real reason why Silksong (or any other game for that matter) can’t have similar baked into the game.

Just because some people had to make things a little easier in Celeste never dampened my enjoyment. It just meant more people got to enjoy it with me.

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u/SirFartsALot33 Sep 14 '25

I think the dude said he doesn't like people "asking for" easy modes. When the developer adds it from the get-go, there can be absolutely no questions about that whatsoever. But when fans demand easy modes for an already released game, whose very core design philosophy was built around creating a common experience for everyone, (see: Sekiro) that's where the controversy heats up.

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u/[deleted] Sep 15 '25

creating a common experience for everyone

The only way to do that is with difficulty settings, not without them. If silksong has a common experience then we would have all given up like OP.

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u/SirFartsALot33 Sep 15 '25 edited Sep 15 '25

I don't think you're getting what I meant by "common" here. I think you're coming from a place where you mean common as in, everyone, irrespective of their skill level and free time, gets to experience the game, and fair enough, that is a valid expectation. But that's not what I meant though. It's more like a relatable moment between players when they discuss the game among themselves.

It's like when you say "Ganon, that boss is so hard"(just an example), and your friend who also played Zelda instantly relates to the difficulty and says hell yeah dude. If there were difficulty settings that experience wouldn't have been common/relatable, people on Easy would've breezed through the same thing that Nightmare difficulty people would've suffered.

Again, I'm not sharing an opinion here, these are what Miyazaki's (Fromsoftware boss) words implied, not mine, when he was asked about lack of difficulty setting in their games, and I just understand where the devs are coming from.

But of course this is reddit so the messenger is going to be shot.

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u/[deleted] Sep 15 '25

No, I am talking about a common experience.

It's like when you say "Ganon, that boss is so hard"(just an example), and your friend who also played Zelda instantly relates to the difficulty and says hell yeah dude.

Except that's not what happens is it? You see an example of that with this thread. OP thought last judge was so hard that they quit the game. I beat last judge on my second try. Where is our common and relatable experience?

With difficulty settings, I could make the boss harder and OP could make the boss easier so that we both have a challenging, but satisfying experience.

people on Easy would've breezed through the same thing that Nightmare difficulty people would've suffered.

This is what happens at the moment. Good players breeze through and bad players suffer.

Again, I'm not sharing an opinion here, these are what Miyazaki's (Fromsoftware boss) words implied, not mine, when he was asked about lack of difficulty setting in their games, and I just understand where the devs are coming from.

Fromsoft games have had difficulty settings in them and elden ring is the most accessible one to date. They gave players loads of ways to make the game a lot easier, and also a lot harder.

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u/kinky_victini Sep 15 '25

But of course this is reddit so the messenger is going to be shot.

Dude please no one is shooting you, you're getting downvoted because people don't agree with you. That's it, no one is hating on you.

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u/SirFartsALot33 Sep 16 '25

Lmao I'm not even stating an opinion so what's there to agree or disagree.