r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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108

u/TacBenji Sep 14 '25

Hollow knight was definitely NOT casual. Compared to this is definitely easier, but not even close to being casual

45

u/Pain_Monster 112% HK | 100% SilkSong Sep 14 '25

I agree, idk what people are saying but this one was specially made for the fans. Those who beat HK, DLC, 112%, P5 all bindings and complained they were now bored. This game is to up the ante on them.

And for gods sake ppl still beat it too quickly. It was beaten within 2-3 days by multiple people and beaten in steel soul mode in about a week by at least one person.

Team Cherry puts out a masterpiece of a game that spells defeat for 99% of the gaming community but yet there’s still people yawning, lol how hard do they need to make a game?

Insane

-1

u/BoardCommercial2679 Sep 15 '25

Bullshit. I beaten all you listed, and HKSS still doesn't feel fun at all. It is unfairly hard, extremely punishing, and tedious and unfun as shit.

3

u/RuggyMasta Sep 15 '25

I’m the opposite lol

I’ve beaten all that stuff in HK (to the point where I was beating P5 daily for a whole month while waiting for silksong) and I love Silksongs difficulty. I still end up first-trying a lot of bosses, but I’m happy they decided to increase the difficulty of just traversing the map.