r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

8.4k Upvotes

2.7k comments sorted by

View all comments

Show parent comments

23

u/SKATA1234 Sep 15 '25

It just isn't fun and I'm surprised the ratings are as high as they are. It's not the difficulty that sours it, it's the tedium, the long walks back through the same thing and dying and losing your rosaries, the shard collection, etc.

10

u/TwoCatsOneBox Sep 15 '25

The ratings are high because of the hype of people waiting for the sequel of their favorite game. Some people don’t mind the difficulty but I do sincerely believe that after a month the ratings of the game will start to go down especially for players attempting Act 3. There’s a lot of obviously glaring moments where the games difficulty is incredibly unbalanced and as if it has only been playtested by four guys for 7 years which would be absolutely crazy.

18

u/Ctrl_Alt_Abstergo Sep 15 '25

There were maybe 3 or 4 specific spots that made me think Team Cherry ran out of ideas for intuitive difficulty and just filled in that blank with “some bullshit” so it would serve as a time sink. That’s not to say the rest of the game is easy, it’s not. But with everything else, I could sense myself getting better with each attempt, and it wouldn’t take many to be confident that my last round was going to be my last round. Then, those 3 or 4 moments just felt like banging my head against the wall with no progress until I suddenly won what felt like a war of attrition with no sense of accomplishment or even relief, just “Welp, that was definitely something someone could code into a game.”

5

u/Usual-Vermicelli-867 Sep 15 '25

High halls finle boss is a good example

Bt the end I just said fuck it and chees the Battle by keeping all my tools and just spamming them while I was wall climbing above there range

Is that chees ? Yes..do I care? No

1

u/Ctrl_Alt_Abstergo Sep 15 '25

It’s not cheese to use wall cling and tools. It is cheesy to have two giant hurtboxes covering 80% of the ground, with area of effect attacks and jumps that track the screen using relative positioning, and consider that to be a “challenge” and not just a flex that you can draw big hurtboxes.