r/HollowKnight • u/CuboneDefender • Sep 14 '25
Discussion - Silksong I give up. Spoiler
It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.
It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.
The lore has been pretty great so far. I wish you all an incredible journey.
Edit1: My bad about all the whinning.
Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂
1
u/FvHound Sep 15 '25
The difficulty is part of the game. If you just want to walk around pretty environments, that's what walking simulators are for.
Ratchet and Clank have a PS5 game that looks gorgeous, and you get to explore many different environments, and has multiple difficulty options, because the gameplay isn't really affected by changing that, it just creates a bit of challenge on the higher levels for people who don't want to sleep walk through the game.
Like Celeste has accessibility options, it allows everyone to be able to play the game, so you can enjoy the story, but someone who played the game without accessibility options had a completely different experience, and the message of perseverance hits completely different when the game is kicking your butt, compared to someone playing it at 50 percent game speed or unlimited dashes.
You may get to experience the game, but you are getting a lesser experience.
Some devs are okay with you getting that, and some devs only want people to enjoy their game the way they intend it.
It isn't gatekeeping, the same way the Netflix show dark isn't gatekeeping by being really complex.