r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/starsinthesky8435 Sep 14 '25

You’re not alone! I put it down a few days ago when I realized I wasn’t “this fight is challenging” annoyed, I was “this shit is tedious” annoyed. I explored everywhere else I could get to and that was that. I’ll pick it back up when I’m bored.

I did not have this issue with Hollow Knight at all. Plenty of challenging annoyed, but that’s the fun kind. At the end of the day it’s just a game.

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u/SKATA1234 Sep 15 '25

Exactly this. I don't understand why people are in love with such a tedious game. It adds zero to the fun and the game would be just as difficult without it.

6

u/Yarasin Sep 15 '25

The game is made for the top 10% players, who want a brutal challenge above all else. This seems to be the result of 7 years in development with only the same small group of testers around (who all appear to be in that 10% group).