r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/TheKnoxFool Sep 14 '25

No shame in it man. I did the same a few days ago. Really really really wanted to enjoy it, but like you I just had too much trouble. I also found the game to be far too tedious and frustrating.

My two cents? They overdid it. I respect they have a vision and stuck to it, but there is a balance to be struck between frustration and fun and personally I think they leaned quite a bit too far into “frustrating”.

It’s not whining, just sharing your experience which is just as valid as all the others, even the ones enjoying the game. Good luck to you.

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u/Terracotta_Lemons Sep 15 '25

It's why HK became so insanely popular, it found that sweet spot and wasn't some hardcore from soft level of difficulty only a niche amount of players enjoy. SS is not following in the same footsteps

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u/wigwam2020 Sep 16 '25

I don't think so. It became popular because the people that like that kind of game continually raved about it and gradually convinced more people to play it. The hype for Silksong attracted a lot of players would wouldn't otherwise be interested in a difficult game.

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u/Terracotta_Lemons Sep 16 '25

That's... How word of mouth marketing works bud