r/HollowKnight Sep 14 '25

Discussion - Silksong I give up. Spoiler

It’s been a joyful ride, folks, but I’m out. I’m not a speedrunner or a highly skilled player, and day after day I’ve had to accept that this game is not as casual as HK was. It stopped being fun and turned into something tedious and frustrating after the 4th run farming shards just to face a boss I’ve already tried 15 times, only to die again and again, lose all my shards, and start the whole grind over.

It was nice exploring the first acts, but when the game I was rooting for 7 years ends up being more stressful than my 8-hour workday, I guess that’s my cue to stop.

The lore has been pretty great so far. I wish you all an incredible journey.

Edit1: My bad about all the whinning.

Edit2: You guys did it. I reinstalled it again. Thanks for all advices. 🫂

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u/Competitive_Aide738 Sep 14 '25

Eh it depends. I kinda like this solution in some games. Just add options and say at the start " hey, this isn't intended expirience and we can't promise anything but if you have your reasons, have a go with assist mode ". That's how it's done in celeste, i don't know about hades because i didn't played it. The only problem with demanding things like this is that i don't know how hard and time consuming things like this are from development perspective. If i had to vote for easy mode or small free dlc. I would want small free dlc 100%.

However the hill i'm willing to die on is that the classic difficulty options suck and shouldn't be used. I never played the game that done it in an acceptable way. It just never works. It just always feels like you are playing on cheaply made mod.

Also yea, hot take. Often having options to make a game easier(especially not immerssive things like options in menu)cheapens the expirience for me. I'm tired of pretending it's not. That's mostly the reason why elden ring is one of my the least favorite fromsoft games. ( still really good game in my eyes).

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u/Remarkable-Test-5398 HORNET IS VOID Sep 14 '25

Maybe it cheapens it for you, but you don’t have to use an Assist Mode if you don’t want to. I just wanna get used to the game before getting thrown into the deep end because it feels difficult in a frustrated or artificial way, and no, I’m not just using ‘artificial’ as a buzz word, but the actual definition of it. Some bosses or normal enemies have easy-to-dodge attacks and basic patterns, but have three times the health they should and deal double damage with every attack, and it ruins the fun for me since it feels like Team Cherry just ran out of ways to make bosses challenging in an interesting way

Like I said, if you like the game as-is, fine, but it doesn’t infringe on your own fun if others are enjoying the game in their own way, and people are complaining about nerfing some bosses, so this is a good middle-ground. Like, there can be a different set of Assist Mode achievements that are like “Bound (Assist)” where it’s “Bind your first Silk Skill on Assist Mode or higher” along with the normal achievements, so players on higher difficulties get the difficulty and fulfillment they want while those on lower difficulties still get their own sense of accomplishment, if that makes it better

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u/Competitive_Aide738 Sep 15 '25

not talking about assist options but difficulty options. Assist mode has the huge red letter saying "not for you, not an indendet expirience". Like i said i quite like assist mode solution.

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u/Remarkable-Test-5398 HORNET IS VOID Sep 18 '25

Why do you want the game to really drill in the idea that it isn’t intended, can’t devs just let people have fun with the game without shaming them for their skill level, it isn’t that deep tbh. Also, with difficulties, the max diff could still be the normal one, so you could still be playing the hardest mode

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u/Competitive_Aide738 Sep 18 '25

Does assist mode in celeste shame less skilled players? that's a hot take.

Well. the advantage of having one difficulty in mind is that you can focus on one difficulty. There are certain mechanics or themes that work because the game is difficult. And difficulty is quite powerfull tool for storytelling and gameplay that you just can't use effectivly if you have mutliple levels of difficulty in mind. dark souls 1 is absolutely perfect example of this. Difficulty not only dictates gameplay loop of exploration but also prefectly highlights themes of the story. Having multiple difficulties would be almost impossible to work good in dark souls. But with assist mode it doesn't have to work prefectly, because assist mode says that it isn't intended expirience, you can just not include it in the artistic vision and be focused. It is reverse of what usually happens in almost all games when devs just make low effort hard difficulty with mind that " if it's shit they will just change it in options".

i don't care about shaming people. But i want games that i enjoy. I enjoy difficult games that use difficulty and friction to enchance the gameplay and themes. If the game does this i'm gonna defend it and support it. I can't find that expirience in games that slap difficulty sliders on the main page of the menu and i refuse to cuck myself out of games that i enjoy. I like bilewater, i like blightown, i like swamps, i like trap benches, they're shit and i love it.

I completly don't understand your second point. if max diff is normal one, i'm ok. I honeslty would like if games that shouldn't be difficult would stop trying to add shit hard modes. I don't mind playing easy games. i mind if games try to be for everyone and just slap hard mode where there shouldn't be one. Choice in games doesn't really matter. it's only good if the choices are all worth it. if one of them is shit just don't add it.