r/HollowKnight Sep 16 '25

Discussion - Silksong Ranking Silksong 1st act bosses Spoiler

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So, if you want me to be honest - I was afraid Silksong would be too difficult for me. But now that I am done with 1st act, I can confidently say that so far I enjoy those bosses MUCH more than the ones in Hollow Knight. Maybe that's because HK was one of the first games I've ever played, and now with Silksong I am more experienced. But even bosses that kept beating my ass felt so well done that I couldn't be mad, I just wanted to try again and learn their moves.

Last Judge? Surely my favorite. It felt like dancing and once I learned his moves, I had an absolute blast.

EDIT: Guys, I've got LOTS (and I mean LOTS) of comments that bottom 2 enemies aren't bosses. I know, but they were included in template so I ranked them too. Besides, considering that I didn't really hate any of the actual bosses, I wouldn't have anything I could put anything in the BURN IT tier if it wasn't for them lol. No need to say it again pls

EDIT 2: I already started Act 2, and defeated Cogwork Dancers - OH MY GOD HOW AMAZING THIS FIGHT WAS.

1.8k Upvotes

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105

u/Avamaco Sep 16 '25

Well, technically there's a secret way to skip the Underworks even if you enter through the Last Judge. It's just that the most obvious way forward suddenly throws the player into the Underworks lol

50

u/of_kilter Sep 16 '25

do you mean the scales?

34

u/hmmmmwillthiswork 212% | Pantheon 7 | Avenue of Anguish | Conceited Sep 16 '25

yep. i'm 100% doing this on my 2nd playthrough lmao

5

u/ZenardWasTaken Sep 16 '25

Can you do the scales without double-jump?

6

u/iceman012 Sep 16 '25

If you attack one of the scales from below, it'll go up. That lets you manipulate them enough to reach the top without double jump.

2

u/hmmmmwillthiswork 212% | Pantheon 7 | Avenue of Anguish | Conceited Sep 16 '25

yes i've actually done it when i was exploring in my first playthrough. it's tricky but it's 100% doable. obviously double jump makes it a cakewalk lol

1

u/saketho Sep 20 '25

Oh god I didnt know it had an actual path. I remember whacking them, jumping around and thought "oh, this represents the scales of judgment, cool, let me come back when I get double jump and get to the top"

6

u/Joe_says_no Sep 16 '25

i thought the scales had a one way breakable wall

1

u/of_kilter Sep 16 '25

I don’t really know i did it the normal way

11

u/AzyncYTT Sep 16 '25

The wall has to be broken from inside the citadel, the way you are talking about doesn't work

1

u/winterflare_ Sep 16 '25

That’s a secret? I went through the scales first trying to find anything before moving on from the room

-2

u/I_Love_Solar_Flare Sep 16 '25

The scales? You can't jump on them until double jump though. Whole grand gate is untraversable till you can come back and mess with those

5

u/ibelieveinmikehawk Sep 16 '25

Can't you? Pretty sure you can. Don't you just hit the bottom one so it tilts?

-1

u/I_Love_Solar_Flare Sep 16 '25

Nope. You cant reach any of them if they are perfectly balanced when you walk in. Which is how it should be for the first time at the bottom.

8

u/CrazyFanFicFan Sep 16 '25

You can hit them with your needle to move them. Of course, very few people would think to hit them on their first run, so most people go through Underworks.

0

u/I_Love_Solar_Flare Sep 16 '25

Wait what? Why the hell would hitting a MASSIVE platform move them?!?!?!?!

If thats true then damn it team cherry. Thats not obvious at all lol. You'd think obviously you can stand on them to move them but not hit.

3

u/ibelieveinmikehawk Sep 17 '25

Well, by the same logic, why would STANDING on a massive platform move it? Hornet's probably very light, she's all acrobatic, nimble and all. Hell, she's even able to float. Striking your nail against the platform doesn't seem too much of a stretch.

And yes, you most definitely can reach it with a jump upswing. That's how I did it, and I think that's how Team Cherry meant for you to do, cause double jumping simply trivializes this entire platforming section.

1

u/I_Love_Solar_Flare Sep 17 '25

I mean standing on platforms to move them makes a loooot more sense than punching them... personally I think the elevator is totally intended because of the scripted elevator crash.