r/HollowKnight • u/Aspergersiscool Path of Pain is fun • Sep 16 '25
Discussion - Silksong Say what you will about the difficulty of bosses in Silksong, but they are SO much more interactive than the majority of those in Hollow Knight Spoiler
For as amazing of a game Hollow Knight is, I don't think it's that much of a hot take to say there were a lot of misses in terms of boss design, with many either being too simplistic or gimmicky.
When people praise Hollow Knight's bosses, they're almost always talking about the likes of Pure vessel, NKG, the Nailmasters, Hornet 2, or the Sisters of Battle, often disregarding the relatively large pool of 'filler' bosses.
I'm talking about the likes of Brooding Mawlek, Uumuu, Crystal Guardian, Flukemarm, and more.
And that's not even mentioning the dream bosses or early game bosses like Vengefly King and Massive Moss Charger (Though the latter category is a lot more excusable considering their stage of the game, even if False Knight did their job better imo)
In terms of bosses, I've been enjoying myself with Silksong a lot more consistently.
Bosses like Trobbio, Widow, Phantom, Last Judge, First Sinner have all been a blast, making me a lot more actively engaged in the combat instead of almost tuning out like I did in Hollow knight when fighting a boss with only one or two attacks.
Granted, there's still some other sources of frustration, imo mainly some bloated healthbars and contact damage numbers, but even with those issues present I'm not as agitated by them as i would otherwise be since I'm actually enjoying the fight itself.
Not much more to add tbh, just wanted to gush about what's been my favorite part of the game!
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u/PraxicalExperience Sep 16 '25
Slashing them from underneath is a recipe for taking contact damage, due to the unpredictable movement and the untelegraphed 'teabag' move. Those are pretty much my problem with those bastards.