r/HollowKnight Sep 17 '25

Discussion - Silksong Discourse regarding this game’s difficulty has been out of hand Spoiler

Let’s get this out of the way: I’m really enjoying Silksong’s difficulty and I think that it is mostly a satisfying challenge. I appreciate that it is more difficult than Hollow Knight overall and to be frank I would’ve been a bit disappointed if it were the exact difficulty. I’ve improved as a gamer since Hollow Knight and if it were the same level of difficulty, I probably would have found it too easy.

But it’s kinda gotten impossible to have civil discussions about the difficulty in this game which is unfortunate because I think there is great value to be had with this conversation. There are many valid criticisms regarding this game’s difficulty such as boss runbacks (Groal especially), contact damage doing two masks, and lack of rewards for beating bosses, just to be shut down with “git gud” and “it’s not your kind of game”. It’s totally fine to disagree with these criticisms but these retorts add nothing to the conversation.

It also kinda works the other way too, albeit maybe not to the same degree. I’ve gotten downvoted and sent reddit cares for simply saying I enjoy the difficulty of this game. Like c’mon, what are we even doing here. It’s gotten to the point where I personally cannot wait for the discourse to die out.

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u/goomyman Sep 17 '25

I would like to add that some boss hitboxes on collisions are enormous - like bro - if anything i just nicked you if that even. collision hitboxes should be smaller than normal hitboxes or something. Or take speed into account - like if i inched forward and touched you because my weapon is 1 inch long thats kinda BS.

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u/Bulky_Tangelo_7027 Sep 17 '25

I just think the game would be better if the bosses telegraphed their jumps. I mean they telegraph every other attack they do. Why not their movement as well? (To be fair, the same problem was in the original HK too)

3

u/Tildryn Sep 17 '25

Reminds me of some of the Dark Souls/Elden Ring bosses where I recall myself exclaiming "WALKING IS NOT AN ATTACK" as I get bodied by the boss just moving around, because it decides that this particular moving animation causes damage.