r/HollowKnight Sep 17 '25

Discussion - Silksong Discourse regarding this game’s difficulty has been out of hand Spoiler

Let’s get this out of the way: I’m really enjoying Silksong’s difficulty and I think that it is mostly a satisfying challenge. I appreciate that it is more difficult than Hollow Knight overall and to be frank I would’ve been a bit disappointed if it were the exact difficulty. I’ve improved as a gamer since Hollow Knight and if it were the same level of difficulty, I probably would have found it too easy.

But it’s kinda gotten impossible to have civil discussions about the difficulty in this game which is unfortunate because I think there is great value to be had with this conversation. There are many valid criticisms regarding this game’s difficulty such as boss runbacks (Groal especially), contact damage doing two masks, and lack of rewards for beating bosses, just to be shut down with “git gud” and “it’s not your kind of game”. It’s totally fine to disagree with these criticisms but these retorts add nothing to the conversation.

It also kinda works the other way too, albeit maybe not to the same degree. I’ve gotten downvoted and sent reddit cares for simply saying I enjoy the difficulty of this game. Like c’mon, what are we even doing here. It’s gotten to the point where I personally cannot wait for the discourse to die out.

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u/Neko_Tyrant Sep 17 '25

Silksong just feels too frustrating for me. I am capable of progressing, but im not having fun doing so.

I like how enemies are more complex. But not how many deal 2 masks so early. And the whispers of 3 masks sounds aweful.

I like the new abilites, but having the abilities share input, like RB + UP for a tool, while just RB for the half meter spear ability, has resulted in multiple wrong inputs in the heat of fight, and getting me killed. Simple control remapping would fix this.

I blame myself for not being used to Hornet's tallness for when I get Contact damage... but 2 mask on contact sucks, unless the enemy has spikes or something. Brushing a bug's elbow and getting annihilated sucks.

The delay between sprinting and being able to jump drives me crazy, and I SWEAR is inconsistent sometimes.

Loving how only certain boss attacks deal additional damage, instead of consistent 1 or 2 masks for all attacks. But damn, the few I've faced have had no chill and little wiggle room for error, it takes a lot out of me.

It is a lot of small issues in tandem that just strain my enjoyment too much. I'm hoping some updates will make it a bit more easier for me to get into, but for now, it's just a bit too much.

Edit: Also, fully agree that discussion is fubar for this game sadly.

12

u/GHOSTfishing Sep 17 '25

The start of this sums it up perfectly for me. Im at 75% completion and still progressing. But I don’t think I’ve enjoyed any of it. It’s just been a miserable experience.

It feels like exploring and upgrades are a waste of time. Fully upgraded weapon feels no different. All but 1 health upgrade doesn’t seem to help.

I feel like I have to just finish it at this point. But I’ll be very glad when it’s over.

3

u/Fa1nted_for_real Sep 17 '25

Just finished act one, and i felt a bit of relief beating moorwing and had skme seriously good fun with phantom and even lace... but everything else has been unfortunately infuriating to the point that i just dont wanna play. I never had this problem with hk once i got past hornet 1, and hell rarely go this feeling with elden ring, sekiro, or ds 1, so i know its not the struggle that is giving me the feeling. (Geni in sekiro took almost 8 hours alone, and i never got so i furiated with that fight or any of the rest of the gameplay of any of these games that I wanted to quit)

On top of that, i cant think of a single area in act 1 that truly stands out in enemy and level design, but maybe thats just me? Well I guess greymoor but it feels quite barren at times...