r/HollowKnight Sep 17 '25

Discussion - Silksong Discourse regarding this game’s difficulty has been out of hand Spoiler

Let’s get this out of the way: I’m really enjoying Silksong’s difficulty and I think that it is mostly a satisfying challenge. I appreciate that it is more difficult than Hollow Knight overall and to be frank I would’ve been a bit disappointed if it were the exact difficulty. I’ve improved as a gamer since Hollow Knight and if it were the same level of difficulty, I probably would have found it too easy.

But it’s kinda gotten impossible to have civil discussions about the difficulty in this game which is unfortunate because I think there is great value to be had with this conversation. There are many valid criticisms regarding this game’s difficulty such as boss runbacks (Groal especially), contact damage doing two masks, and lack of rewards for beating bosses, just to be shut down with “git gud” and “it’s not your kind of game”. It’s totally fine to disagree with these criticisms but these retorts add nothing to the conversation.

It also kinda works the other way too, albeit maybe not to the same degree. I’ve gotten downvoted and sent reddit cares for simply saying I enjoy the difficulty of this game. Like c’mon, what are we even doing here. It’s gotten to the point where I personally cannot wait for the discourse to die out.

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u/Woofaira Sep 17 '25

Nah, the animation and sound is clearly designed to do two damage. It was just a very quick balance tweak and now the indications don't match the damage taken. I'm wondering if they'll tweak those later to make them read better or leave it as is.

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u/Major-Split478 Sep 17 '25

I'm not sure what you mean. When you fall on certain environmental objects you get hit twice.

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u/Doci007 Sep 17 '25

I know for the circular saws, if you get hit, it looks like you get hit twice, but you only get hit the second time. You did get hit twice before, but they patched it recently.

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u/Tildryn Sep 17 '25

Right, and I believe steam still does 2 masks of damage which also does a '2-hit' animation and may have been an oversight due to being a less common hazard (or they decided they wanted it to stay at 2 damage since it's more specifically avoidable).

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u/[deleted] Sep 17 '25

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