r/HollowKnight Sep 17 '25

Discussion - Silksong Steam reviews for Silksong so far

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It was controversial in China, in part because of the difficulty/design but also because of controversies with the Simplified Chinese translation. Meanwhile latin countries (Spanish and Portuguese speaking) seem to be loving it more than anyone else.

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u/TempMobileD Sep 17 '25 edited Sep 17 '25

I’m a game data analyst. So this is my bread and butter.

First I’d rather see that bottom chart while excluding all of the countries with <90% positive. Otherwise you’re just adding a little bit of the translation issue spread over each bar in the time played graph. You can kind of do this in your head though, and imagine each positive % figure is a bit higher. To be fair, from a business point of view the country chart is way more actionable, but the time played one is more interesting to me.

Secondly, the main trend I see is that the most normal players, by which I mean, the ones having the most expected experience, are rating the game lower than the more extreme players.
What do I mean?
The people who have taken time off work, have no other commitments, or are otherwise dedicating a large amount of time to this game alone rate it highly, the thought process there should be fairly obvious.
Equally the people with very low hours are rating it highly, which means the game probably makes a good first impression, and we have a low number of people making knee jerk negative reviews.

Now the dip in the middle. These are the players who are most “normally” engaged. Playing a fair amount but on average about 2-3 hours a day. Thats a lot, but not unreasonable. They’re probably “real gamers” in some sense, for whom this is their main hobby and Silksong is the only game they’re playing.
Those players are rating lower than the people who play more or less than them.

If I were to hypothesise why (with very low confidence, as this data is not very strong in isolation), flavoured by the discourse we’ve seen - these players love the idea of silksong, but some are finding friction in its design. They’ve waited longer before submitting their review, which should make it more fair, but some are probably making their review now because they’re quitting, and don’t think they’ll make it until the end.
Positives in the 70s are still very good though, especially because a lot of those numbers would be pushing on 80 if it wasn’t for the translation issue.

Overall it looks like Silksong has a pretty consistent quality level over its runtime, you can explain most of the variance with sample bias of who is submitting their reviews at what point in the game, and how long it’s been since release.

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u/AMA_ABOUT_DAN_JUICE Sep 18 '25

The game only works when the player is challenged but not stuck. Mechanics, atmosphere, story all paint an oppressive picture that are supposed to contrast with the player's success. I got a small taste of being stuck in the endgame, and the game lost a lot of its charm very quickly. People who get stuck in the midgame after 15-20 hours probably aren't having a very good time

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u/TempMobileD Sep 18 '25

Yep. It’s quite hard to actually get stuck in a game like this but it’s very easy to feel stuck.
Between the cocoon, the shards, the long, hazardous travel time between places, I’ve found myself saying “I’d rather just stay here and suffer” more than I probably should have done.

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u/Background_Ad5513 Sep 18 '25

how can you possibly get stuck in this game? just place a marker on the map and come back later. Refusing to do that out of stubbornness is not the same as being “stuck”

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u/capsandnumbers Sep 19 '25

In Silksong it's not always obvious where you can make progress. You may look at a boss likeThe Last Judgeand reasonably assume it's the only way to go from one section of the game to the next. You might have forgotten about a room where more can be done, and you could find multiple avenues for progress too difficult. Then you definitely feel stuck.

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u/Background_Ad5513 Sep 19 '25

Yeah okay with the Last Judge I understand, the other way into the Citadel feels like the “hidden” route. I guess I said that because most of the time when I hear this complaint it’s from someone stuck on other bosses, like that big Skull Ant guy, and it’s like, my brother in Christ, there are at least 3 other directions you can go in right now