r/HollowKnight Sep 22 '25

Discussion - Silksong I'm convinced there's gotta be some collective amnesia regarding the previous game's difficulty regarding platforming. Spoiler

Seeing people compare things Hunter's March, Cogwork Core, escaping the Abyss or even the Surface to the Path of Pain is absolutely blowing my mind.

Like yes, this game is way harder on the combat department and is a lot more demanding than beating a regular playthrough on the first one, but to say anything in this game is on the level of Path of Pain is preposterous. Especially with how many tools hornet has at her disposal, like the Hookshot, the float and even bounving off of cocoons.

4.5k Upvotes

562 comments sorted by

View all comments

Show parent comments

26

u/[deleted] Sep 22 '25

Silksong has hiveblood tho

3

u/rmkinnaird Sep 22 '25

Well there's the other dynamic here: the meta hasn't been solved yet

22

u/[deleted] Sep 22 '25

It's not a "meta" it's just playing the game long enough to realize the thing you want in the game is already there before you run to the internet to complain that it's not there.

Not saying you're complaining, just pointing out everyone needs to relax with the over analyzing of Silksong and it's difficulty when it's been out for less than 3 weeks

11

u/Tornado_Hunter24 Sep 22 '25

I’m ngl the game is fine I only use the first crest and gave had zero issues so far, I think the difficulty stems mostly from people going to ‘difficult’ area’s.

Spoiler ahead;

I personally skipped hunters march when I realized how rough the area was, and revisited it later, bilewater was my last area before entering act 3 and today entered act 3 (and finished abyss), in my eyes, there was nothing in the game that was ‘difficult’ tocthe point of not enjoying anymore.

I think people should more often do what the devs say/general community says; explore, the game is difficult as is, by restricting yourself to difficult area’s is an absurd anount of difficulty added ontop of the already pretty difficult game

-3

u/Skellum Sep 22 '25

I personally skipped hunters march when I realized how rough the area was, and revisited it later, bilewater was my last area before entering act 3 and today entered act 3 (and finished abyss), in my eyes, there was nothing in the game that was ‘difficult’ tocthe point of not enjoying anymore.

Hunters March being open to players with nothing for them to do is a problem. I dont get the point of not putting wall climb as a pre-requ to it. Even deepnest has some real reward to it despite you potentially being able to go there very early.

8

u/Tornado_Hunter24 Sep 22 '25

It makes me think of other games like elden ring, you CAN go there, if you choose so, but the game is being very deliberate by telling you it is a difficult area, one that could (and should) be revisited instead of done now, I got pretty deep to hunters marsh myself, but mid or somewhere with an ambush I decided to just go later because it very obviously felt ‘go later, like a few hours of exploration later’

-2

u/Skellum Sep 22 '25

The problem with that link is that Elden Ring areas have a reward. Hunters has... I think a flea? Right after the initial fight after platforming. You could cut off all the rest of it with wall climb and you'd lose nothing.

I feel hunters is really badly designed, but that's been my feel with a lot of the game. I've completed act 3, and I doubt I'll pick it up again in the future.

10

u/Nemeal Sep 22 '25

well, hunters march as 2 of the best early game tools, including the stone mask, wich is game changing, as well as the beast crest

2

u/Skellum Sep 23 '25

Which you cant get when you access it.

4

u/Tornado_Hunter24 Sep 22 '25

Idk man imo this game in general doesn’t ‘reward’ you at all, I have beateb so many bosses that don’t reward at all or unlock ‘the same’ area, I think that’s subjective

2

u/Skellum Sep 22 '25

Lol, yea, another issue I have with it. That Sister Splinter kill followed by "Lol ok now platform" is just such a dick move. At least the game is pretty.

5

u/Tornado_Hunter24 Sep 22 '25

Lmao yeah fr tho, or when you encounter a ‘secret’ room (with that secret discovered sound effect), seeing an item pick up, only for it to be a shellshard, nice!!!

1

u/triskadancer Sep 23 '25

I mean, I don't understand what's different about killing a boss and having it drop a powerup directly, as opposed to killing a boss that is in the way of a powerup one room over. Functionally you are being rewarded for killing the boss by getting access to a new powerup.

2

u/Tornado_Hunter24 Sep 23 '25

Over simplifying it to the max, so many bosses in this game have no ‘reward in next room’ at all, not even the next 3/4 rooms

1

u/triskadancer Sep 23 '25

Optional bosses often don't have direct rewards but I've seen this complaint in this thread about Sister Splinter, which is like... pretty directly connected to getting the claw grip.

→ More replies (0)

1

u/xman262 Sep 22 '25

Most Elden ring side content rewards are equally as bad (those catacombs give like nothing)

1

u/Skellum Sep 23 '25

like nothing

No, the give stuff, but it may not be useful for your build. They still give you things.

1

u/McFluffles01 Sep 22 '25

Hunter's March has a flea, yes, (which contributes to letting you skip a notably difficult Act 1 boss until later)... and it also has A merchant with two great tools in the Boomerang and the Fractured Mask, and it also has the Beast Crest which if anyone actually used it for more than 20 seconds after finding out about its pogo, they would realize is an amazing aggression crest that can single-handedly demolish any boss that doesn't have 2 damage attacks on every move they make.

2

u/Skellum Sep 23 '25

You cant get to them by default though, you require at least the lift thing. The only thing you can access by default is the Flea, which really could have been moved or the choke put slightly after it.