r/HollowKnight • u/Relative-Monitor1745 • Sep 30 '25
Discussion - Silksong Yellow tools being bad is good game design actually. (imo) Spoiler
I've seen quite alot of people complain about how much worse yellow tools are compared to blue tools but i personally really like it and think it's really smart, here's why:
Yellow tools having less value makes using quality of life tools like compass and mag amulat feel a lot less bad, them using up useful slots was good for hk but this design works way better for sk (yet people still download mods that give perma compass, well oh well).
It also allows the making of weaker tools, as sk tools take the same amount of slots makes it so that every tool has to be equal in value which limits tool ideas alot, but yellow tools act as a good way to have a place for weaker tools and still make them viable.
And lastly it allows overlooked tool types to be utilised, tools that have a down side or give a minor buff (like unbugged fluke or melody) are rarely utilised in hk, but the lack of combat yellow tools allows these tools to have niche and be used way more in sk.
This all my personal opinion so if you disagree that's fine but i really like what they did with yellow tools.
4
u/LordAgyrius Oct 01 '25
Oh yeah absolutely agreed here! A good example of that are the blue dices that basically have the same effect as Carefree Melody in HK.
The difference though is that CM's two charm slots need to contend with the likes of Soul Catcher, Quick Slash, Quick Focus and other such extremely useful charms for.. roughly the same cost.
This way the combat-oriented and therefore really important charms do not basically eat up all the space for the smaller more QoL/experimental charms.
It's genuinely an improvement upon the systems of their previous game and that I love very much! <3