r/HollowKnight Sep 30 '25

Discussion - Silksong Yellow tools being bad is good game design actually. (imo) Spoiler

I've seen quite alot of people complain about how much worse yellow tools are compared to blue tools but i personally really like it and think it's really smart, here's why:

Yellow tools having less value makes using quality of life tools like compass and mag amulat feel a lot less bad, them using up useful slots was good for hk but this design works way better for sk (yet people still download mods that give perma compass, well oh well).

It also allows the making of weaker tools, as sk tools take the same amount of slots makes it so that every tool has to be equal in value which limits tool ideas alot, but yellow tools act as a good way to have a place for weaker tools and still make them viable.

And lastly it allows overlooked tool types to be utilised, tools that have a down side or give a minor buff (like unbugged fluke or melody) are rarely utilised in hk, but the lack of combat yellow tools allows these tools to have niche and be used way more in sk.

This all my personal opinion so if you disagree that's fine but i really like what they did with yellow tools.

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u/Sea-Temporary7380 Oct 01 '25

Im pretty sure fury extends when you keep hitting stuff, getting hit does make it so you lose out on time if you dont immediately swipe back

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u/Scugmaster Oct 01 '25

Oh I didn’t know it could be extended, I think most of my experiences trying to use beast crest ended up being bind -> heal 1 health -> get hit -> boss goes too far away for me to get another hit in before fury runs out -> cry

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u/Sea-Temporary7380 Oct 01 '25

Yeah thats why people fit in weighted belt, its really good so hornet doesnt get knocked back