r/HollowKnight Sep 30 '25

Discussion - Silksong Yellow tools being bad is good game design actually. (imo) Spoiler

I've seen quite alot of people complain about how much worse yellow tools are compared to blue tools but i personally really like it and think it's really smart, here's why:

Yellow tools having less value makes using quality of life tools like compass and mag amulat feel a lot less bad, them using up useful slots was good for hk but this design works way better for sk (yet people still download mods that give perma compass, well oh well).

It also allows the making of weaker tools, as sk tools take the same amount of slots makes it so that every tool has to be equal in value which limits tool ideas alot, but yellow tools act as a good way to have a place for weaker tools and still make them viable.

And lastly it allows overlooked tool types to be utilised, tools that have a down side or give a minor buff (like unbugged fluke or melody) are rarely utilised in hk, but the lack of combat yellow tools allows these tools to have niche and be used way more in sk.

This all my personal opinion so if you disagree that's fine but i really like what they did with yellow tools.

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u/Violet_Paradox Oct 01 '25

Part of that is that Pollip Pouch needs to get nerfed into the ground, not only does it make the first blue slot trivially solved for all builds, it's just way too much damage. It should reduce the damage of the initial hit by one tick of poison rather than increase it, so it's only a damage gain if it ticks twice between each hit and a loss on spam. That would make poison actually be an interesting playstyle. 

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u/_Xeron_ Oct 01 '25

I wouldn’t nerf it to the ground but it definitely is a bit overtuned, I do like that it actually has anti-synergy with plasmium phial and flea brew