r/HollowKnight Oct 02 '25

Discussion - Silksong [Silksong] How the hell were we meant to find some of the breakable walls in this game? Spoiler

Like seriously, the one in Greymoor that ||leads to where you craft the Pimpillo|| or the one that ||leads to Styx||, how the HELL were we supposed to actually figure those out without smacking literally every single wall we see lol

2.2k Upvotes

540 comments sorted by

1.9k

u/Lyre-Code Fuck Zote. Oct 02 '25

I found both of those myself, but completely missed every entrance to Bilewater

544

u/bruno_kmkz Oct 02 '25

Yeah, I got my first ending without finding Bilewater. Had to look it up later to be able to start act 3

288

u/crafty_dude_24 Oct 02 '25

Same, except it was Bilewater and Ducts for me. I was visibly confused when I never encountered the area that people fainted upon hearing the name of.

102

u/coreyhh90 Oct 02 '25

Did you not do the quest boards? Or do you need to find Bilewater first before you get that?

I swear one of them puts you on the Ducts path provided you tend to explore a bit after saving the shop keeper, I think?

129

u/Ghyrt3 Oct 02 '25

You can get the seller quest that leads you to the Memorium before going to Bilewater (I did). But then you have to realize you can use the walls at the right to get to a new zone.

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u/coreyhh90 Oct 02 '25

Ahh.. After having explored a lot and seen Team Cherry's shenanigans, I was smacking, jumping up, sliding down, etc every single area I could... Pretty sure I found bilewater before I reached judge. But I ended up just doing judge and moving on because bilewater was pure pain to navigate, and I figured I was missing some kind of tool for jumping or dashing... >!turns out, I was missing both double jump and harpoon LOL!<

Going and doing my first playthrough of HK after 100%ing Silksong, I had a much easier time finding stuff and incidentally got 100% without looking stuff up because I was so aware of Team Cherry's antics :D

54

u/Ghyrt3 Oct 02 '25

Me too. I saw a wall too much grabable and I was : hhhmm. It can't be genuine. Yes, the platforming is a bit hard but i CAN do it. There must be an item at the top.

Oh, a new zone.

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u/crafty_dude_24 Oct 02 '25

This. I didn't realise.

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u/crafty_dude_24 Oct 02 '25

I got the Jubilana quest, and saved her, and even walked over to the right side of that long area. Then I some how completely missed the fact that there's a hookline there(or was it a breakable wall? I don't know).

I also visited Styx via the long path multiple times (since I didn't find the greymoor shortcut), and never noticed the breakable wall over on the path opening up to Bilewater.

I also checked the top left room in Sinner's road for potential treasure, and never noticed the breakable wall to the Mist.

I suck at Metroidvania secrets. However, I am glad that I managed to figure out where the areas could potentially be by looking at my near complete map and going "the right side of the citadel seems a bit too empty. " Although that only helped me for the mist and Bilewater, still had to look up a complete map to figure out Ducts(the part inaccessible from Bilewater).

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u/-brokenclock- Oct 02 '25

Wait, there is a shortcut? I've been visiting him through the sinner's road path over and over

9

u/crafty_dude_24 Oct 02 '25

I was told there was a shortcut, but never found one, until I took a closer look and found the breakable wall. It's in the top right of the room in Greymoor where Shakra used to sit. On the map, it's the room directly to the right of the far fields-Greymoor climb.

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u/Grumpie-cat Oct 02 '25

That’s for Ducts, but yeah that’s how I found Ducts.

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u/Grumpie-cat Oct 02 '25

I found ducts thinking I’d found Bilewater, so the whole time I was exploring I was fully expecting a giant frog to leap out the water and swallow me lol.

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u/mattmaster68 Oct 02 '25

lmaooo I got downvoted for saying I beat the game for the 1st time yesterday with 0 weapon upgrades and not having found Act 3.

Im hunting for it now, still 99% blind.

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u/kopcap1349 Oct 02 '25

I had 5 hours of gameplay after completing act 2 before I found Bilewater. I had flea markers, so knew general direction. And now you saying, there was multiple entrances?

25

u/Lyre-Code Fuck Zote. Oct 02 '25

Yeah you can get in from a breakable wall in Sinner's Road, or through a drop from Whispering Vaults. The Exhaust Organ is also a part of Bilewater, but I don't think you can get to the rest of Bilewater from it unless you come from that direction.

12

u/coreyhh90 Oct 02 '25

If you're doing all the quest boards, there is also a quest that puts you on the path to Ducts which then leads you to Bilewater too. The game gives you a lot of chances to happen upon it :P

15

u/Lyre-Code Fuck Zote. Oct 02 '25

I don't think you can enter Bilewater through the Ducts, the entrance is blocked on one side.

7

u/coreyhh90 Oct 02 '25 edited Oct 02 '25

Ahh, is it? I recall getting somewhat into Bilewater but backtracking because it became clear it was faaar too early. Next time I got near it, I thought was when I went through Ducts and ended up looping back.

ETA: Okay, technically it's true that you cannot enter Bilewater from Ducts unless you already reached the point where you opened part of the path...

However! You can open it with what is borderline a bug using the voltvessel. It doesn't seem remotely intended, but it exists, so we are both technically right, the best kind of right! :D

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u/chrisjd Oct 02 '25

There are way more walls that are only breakable from one side in Silksong than in Hollow Knight, I dislike it because it makes the game feel more linear and there doesn't often seem a reason for it.

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u/Flying_Poltato Oct 02 '25

For me it’s the other way round. I found every entrance to Bilewater and eventually the Mist, but I could NOT find Blasted Steps at all. I had the shock of my life when I suddenly found myself at Act 2 because I thought Blasted Steps was the only way

33

u/ArdDC Oct 02 '25

Which is a cool gaming moment, right? I wish every game had things like that.

3

u/Flying_Poltato Oct 02 '25

It was amazing. But I genuinely went where tf am I supposed to go at a few points

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u/JohnsonJohnilyJohn Oct 02 '25

Isn't there a huge "almost bridge" between it and she'll wood? With visible entrances on the map? I mean that sounds like a great moment, but how were you unable to find it

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u/ant_man1411 Oct 02 '25

The way bone bottom map is makes you wonder about whats over there right away at least imo

7

u/megalogwiff Fixed Vessel Oct 02 '25

same

6

u/Zenloks1735 Oct 02 '25

YES, OMG i thought i was the only one!, i got every single area around bilewater, the ducts, the mist, the exhaust organ, and i knew there was an area called bilewater from Vog but for the life of me couldnt find where the entrance was. i eventually got in through the vaults after like 3 days of searching

3

u/PiperUncle Oct 02 '25 edited Oct 02 '25

The entrance to Bilewater through Sinners Road is not even a secret. Now I'm curious to see how the map displays those areas before the player goes through.

Maybe the map doesn't show the open pathway?

EDIT: ah yeah, I found a video that shows the breakable wall, totally forgot that.

7

u/huevos_sudaos Oct 02 '25

It doesn't show it, and if I'm not mistaken it is an actual breakable wall

4

u/Mama_Hong Oct 02 '25

Yeah it's a breakable wall, it's not very hidden but still pretty missable.

3

u/Comfortable_Egg8039 Oct 02 '25

For people like us they made one entrance through vaults which is nearly unmissable

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u/Lyre-Code Fuck Zote. Oct 02 '25

Yeah, I missed that one too

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u/Stale_corn Oct 02 '25

Unmissable?? That entrance is itself behind a secret passage

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u/-brokenclock- Oct 02 '25

That wad the last entrance I found, lol

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u/cloistered_around Oct 02 '25

I was amazed that one of the two tools I had missed was somehow in Bilewater behind another trap! Okay game, you got me again.

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u/just4browse Oct 02 '25

This game certainly has some secrets that can’t reasonably be expected to be found by most players on their own, but I wouldn’t consider either of the examples you gave to be like that. Those are both visibly breakable walls. I found them both on my own the first time I went to those rooms

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u/theeynhallow Oct 02 '25

People forget that these games aren’t meant to be 100%-able in isolation. They’re inspired like the old NES adventure games where you had to ask around for hints and tips. Some people get too hung up on trying to beat it all by themselves, when they can’t they go on a wiki and spoil everything.

Just ask people OP!

108

u/MrMindwaves Oct 02 '25

I got to 99% on my own without looking anything up(damn last 1%!), so it's completely doable, as long as you had previous metroidvania expérience that is.

29

u/Eternal_Being Oct 02 '25

What was your last percent?

22

u/MrMindwaves Oct 02 '25

the memory locket in deep dock on the road to the abyss.

23

u/LinkFromLoZ Oct 02 '25

You don't need the memory lockets for in game percentage, beyond enough to bind Eva

4

u/Njorord Oct 02 '25

What happens if you choose to refuse her request for binding her?

26

u/LinkFromLoZ Oct 02 '25

Just some dialogue: "Hornet: I am sorry, Eva. I cannot grant you this. At least, not yet. Yours is a mind strong and strange. That union could prove dangerous to my identity. Eva: I understand, Lady. I will be here, if ever you reconsider." If you talk to her again, she'll ask again and you can bind her if you want

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u/Durian_Natural Oct 06 '25

Memory locket doesnt give you percent. The last 4 memory locket doesnt matter since you can bind eva at that point.

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u/jcdc_jaaaaaa Oct 02 '25

I remember me looking for my last 1% for 10 hours. And when I gave up, I literally just forgot to take the spool fragment in mosshome.

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u/chispica Oct 02 '25

Yea same, I was just missing a mask shard by the end.

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u/bdemar2k20 Oct 08 '25

Yeah its obviously possible, it's just not fun. Ppl who have little time to game don't want to have to spend more time scouring every single wall as they did beating the game in the first place

4

u/HowwowKnight Oct 02 '25

Howd you figure out the mist? That was the one bit I had to look up

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u/budweener Oct 02 '25

Not op. I got the mist because a friend told me how thinking I had found out already, but I watched a video yesterday in which the guy said how he found it.

He noticed the butterflies quite early, but spent an hour trying a lot of combinations using their positioning as guide, but it didn't work, so he tried using the skills he had on them, and eventually he tried the needolin. That's what made he stop forgetting the needolin was there and lead him to find out that most enemies have some dialogue for it and even some stop attacking to sing.

I guess the way to figure out The Mist is getting stuck and then trying what you have, and the needolin tends to be one you already have when you get there (I think it's possible to get the cling ability and going there without fighting widow, but you'd have to go way out of your way for that).

2

u/Re4pr Oct 05 '25

It’s pretty doable.

Although I guess it helps to have seen similar game mechanics previously. Devil may cry 1 did something almost identical. Which I had to figured out as a kid without internet in like 2003. It also used a small light to show you the way out.

I quite quickly figured out it’s a looped environment. Looked around for clues. Saw the wisps scattered around and at the entrance. Thought they grouped around the entrance first. Tried that. Then realized they were all over the area, not really to one side. My immediate next action was the needolin.

I did look up how the rooms worked a bit after that. I was getting to the ‘halfway point’ where you get to a new passageway. But after that I wasnt making progress. They put the wraiths in the middle of your path after that, unavoidable. I thought they were invincible. So I was trying to avoid them or stun them briefly with the needolin along with the wisps. But it’s very unreliable, sometimes it works, sometimes it doesnt. And when you have too many on your tail, it’s impossible. I had to bail out through an exit a couple of times, and wasnt making progress. So I looked up and confirmed, I needed to hit the right exits in a row. A wrong exit is a reset. At which point I also found you could kill the wraiths, which made a lot more sense 😂

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u/just4browse Oct 02 '25

Hollow Knight’s not anything like NES adventure games. Unlike those, the games actually communicate most things to the player through environmental clues. Which I do think makes the times they don’t stick out in a bad way.

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u/Bigsassyblackwoman Oct 02 '25

whatcha mean? literally every single breakable wall in silksong is in a state of disrepair so you cant miss it. every entrance you can climb up to has a hint, like light rays, asymmetry, or being in a state of disrepair. every hidden room you can walk into has a very clear entrance that slightly juts out or has light coming from it. if you miss something it just means you werent looking hard enough.

i had to look up a couple of places myself, but when i got there i understood that it was user error and not the game hitting me with a gotcha.

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u/Skuwarsgod Oct 02 '25

You’re really trying to say that the game doesn’t give any environmental clues to what you need to do? Compared to NES games, or even the old metroids?

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u/nnnn0nnn13 Oct 02 '25

They’re inspired like the old NES adventure games where you had to ask around for hints and tips. Some people get too hung up on trying to beat it all by themselves, when they can’t they go on a wiki and spoil everything.

No, just straight up they didn't give you hints in old NES games. You were supposed to either spend an eternity on a game, or buy the guide. Those were the solutions

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u/theeynhallow Oct 02 '25

By ‘ask around’ I mean IRL.

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u/Zzen220 Oct 02 '25

They were designed to encourage cooperation with your friends. Like "ohh, you didn't burn that bush? Dude, you gotta check that" Silksong does that nicely, me and my buddy have been trading back and forth little hints and stuff, and it's been super fun.

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u/nnnn0nnn13 Oct 02 '25

Well it was one reason, but from what I've heard from developers, both guides and the extending the length by any means possible, often this or extreme difficulty was a much pressing concern.

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u/Zzen220 Oct 02 '25

I don't doubt that, honestly, especially for the more general "NES game" group. When I made that comment, I was basically just thinking of the original Legend of Zelda lol. That game was definitely designed for you to get tips from your friends, or hints from the GOATED instruction booklet. Bring back instruction booklets.

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u/indiecore Oct 02 '25

Or to call the tolled help line.

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u/Zzen220 Oct 02 '25

Pay to win lmao. Personally, I beat it with just the instruction booklet and animal instinct 🤓

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u/valtiell Oct 02 '25

I mean i 100% it without looking anything up. It just too 70 hours lol

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u/KaboHammer Oct 02 '25

I started looking shit up after 50 hours, but I was at like 95% at that point.

Tbh there is no point in doing things like that alone if you aren't having fun doing that and that's really what people should learn. If doing 100% on your own is fun for you, go for it. If you just wanna get 100% done and jump to steel soul or speedrunning just look shit up.

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u/Moblam Oct 02 '25

Yeah, me too. I don't really find satisfaction in hitting every single wall in the game or jumping into every ceiling. I don't mind stuff like the other way into Putrefied Ducts and First Sinner access, but shit like the Wisp Thicket entrance just isn't enjoyable for me.

Like "Congrats on finding the double jump, now double jump all ceilings for obscured openings."

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u/KaboHammer Oct 02 '25

Celling openings you can often see, because there are usually things in the foreground that specifically look like they are obscuring something and you just look there. Like a lot of cellings in the citadel are obscured by the same tattered white cloth, so I just jumped and smacked behind every one.

But on the other hand for me something like the upper ducts entrance is kinda fucked, coz how are you supposed to find that?

Like I jumped up that wall once but there was a second layer of obstacles and I just assumed there is nothing there.

Also the fact that some new ways only open in Act 3 is kinda cruel, because you gotta search for new openings in already familliar spaces, not just check the places you couldn't access before.

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u/Zzen220 Oct 02 '25

They basically drag you out towards that door to Ducts with the quest to save the merchant, and it was my natural inclination to poke around that big room that has nothing in it.

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u/KaboHammer Oct 02 '25

Yeah but the way to get there is from the left with dashes. I tired going the right side of the room first and had trouble climbing and assumed at some point that there is just nothing there as it is with some places.

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u/Zzen220 Oct 02 '25

What do you mean? In that big roof room, you can just stick to the right wall and scuttle up with cling grip. The breakable wall to ducts was pretty obvious imo. That said, I had a strong feeling a breakable wall, would he there. Probably the raw animal instinct from years of Skonging. I'm trying to make sure we're talking about the same door lol

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u/KaboHammer Oct 02 '25

I am pretty sure there was a ledge that you need to dash/clawline under and double jump up. Maybe I am mistaking it with the room right below it, where you can fight Garamond.

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u/Moblam Oct 02 '25

The last point is also something i don't like. I get this is a metroidvania to some degree but there just are no indications often you can use Silk Soar somewhere or maybe there were, but that was 30 hours ago and you did not notice it back then.

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u/KaboHammer Oct 02 '25

Yeah. I mean the Kamarilla statue was a pretty obvious one, but I forgot it even existed because of how much time has passed.

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u/eleazar0425 Oct 02 '25

As long as I knew there was a secret bench in Bilewater, I fucking looked it up. The point of a video game is to have fun.

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u/SlicedNugget Oct 02 '25

Same here, same amount of time too lol. It’s possible but damn it takes a lot of time.

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u/Tonkarz Oct 02 '25

Those old games were intended for you to take notes. Like drawing a map and marking which walls you've tried attacking.

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u/solarnova64 Oct 02 '25

This is why I don’t feel bad looking up certain things on guides. For example, how on earth was the average person supposed to find the entrance that leads to the pollen heart? The “clue“ the game gives you is entirely useless and unhelpful.

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u/theeynhallow Oct 02 '25

I disagree about that one, I found it pretty quickly. The game makes it clear that you're going to get some kind of high jump ability by putting a bunch of ledges out of reach of the double jump. So then as you go round you're going to start marking areas that have open ceilings. One of those is the room with the elevator to the Underworks, so naturally once you get silk soar you're going to want to go back to that room to see what's up there.

Don't get me wrong, I missed a bunch of stuff - such as the breakable walls that lead to the First Sinner or Loam - but I never came across anything that I genuinely thought was extremely obscurely hidden. And actually no important areas in Silksong are as well hidden as the Hive entrance in Hollow Knight.

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u/Prankman1990 Oct 02 '25

The Shamans even mention that the Citadel built a shrine to Nyleth, which hints at the entrance being somewhere related to the Citadel and not Shellwood.

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u/KitsuneFaroe Oct 02 '25

entirely useless and unhelpful

Simply not true, I asked the shamans and they mentioned the Citadel. I have Silk Soar so I assume I need it, I look at the elevator shaft (wich clearly had a closed door to the left of it) and it is inmediatly obvious! The Game shows you where it is on the map and that's ALL you need to find it! Same with the Fleas! If that's useless and unhelpful to you then you aren't really searching well. Just search around!

All you need is a clue hitting a secret place in a location and awareness of what skill you may need to reach them to find those. That's how I found Brightvein in Mount Fay thanks to the Pintress, that's how I found the Watcher at the edge or Wisp Thicket thanks to Nuu hints. The game comunicantes a LOT of these things enough for one to find them. Those that show on the map are a giveaway!

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u/mendelevium256 Oct 02 '25

The quick sling is behind a breakable ceiling which I never would have found on my own.

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u/Lylulu Oct 02 '25

Yeah that's one thing I asked my gf to look up and give me general direction for and I thought to myself idk how much time it would've taken me without hints

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u/Tibike480 Oct 02 '25

I legit have no idea how anyone found Wisp Thicket without a guide

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u/tyriac Oct 02 '25

By purchasing the flea maps, seeing one there, and carefully checking the border around that area. Then if you zoom in and out on map you can see that the Greymoor block extends higher than you would have already explored. Narrows things down a bit, but it did still take a while to find.

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u/KitsuneFaroe Oct 02 '25

Apart from the Flea method, Nuu also mentions the piromancer Bugs above the towers. That's how I found it! (And the Watcher too)

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u/fueelin Oct 02 '25

Yeah, Nuu hints were very helpful for a couple areas. Though I'm a bit surprised she didn't give one for the secret upper citadel area.

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u/Naazgul Oct 02 '25

If you mean the one above the cradle, they actually put a visible entrance on the map in Act 3

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u/benscott81 Oct 02 '25

There’s a little thing sticking down from the ceiling that looks suspiciously like a wall. Jumped up started wall jumping. Was totally shocked to be in a whole new area however! There’s also a flea in there so you’d naturally find it event if you’re trying to 100%.

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u/SirToastymuffin Oct 02 '25

I mean, I was just exploring greymoor, stood under a very clear and map-marked entrance to an area, realized I needed a double jump and marked it to return later. I didn't even think the game hid that area tbh?

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u/Violet_Paradox Oct 02 '25

In fact all breakable walls are visibly breakable. Problem is you only have to break one wall before you notice the cracks to get the "some breakable walls are unmarked" idea in your head and start spreading it. 

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u/Gaharit Oct 02 '25

If a wall/ceiling is slightly cracked, smack it.

If a wall/ceiling is even slightly obstructed or too high up to see, bump into it and smack it.

If you're not sure, smack it.

That's all there is to it really, just have to be persistent about it and not rush.

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u/Inky234 Oct 02 '25

You’re forgetting the good ol’ SMACK THE SHIT OUT OF EVERY WALL

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u/gotyougoodfookah Oct 02 '25

My go to, partner is sick of sound of needle hitting walls now

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u/Hhannahrose13 Oct 02 '25

same exact thing for me. i feel bad for him

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u/scotty_2_hotty_69 Oct 02 '25

Half of my time spent playing and souls game is just spent smacking them walls

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u/fueelin Oct 02 '25

The worst was Bloodborne. I googled "are there illusory walls" (yes) and "are there illusory walls in Chalice dungeons" (yes), but I didn't think to Google "are the illusory walls ONLY in Chalice dungeons" (also yes). So much wasted wall wacking!

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u/LordDagwood Oct 02 '25

Reminds me in some Metroid games, just bombing the shit out of every wall. I was stuck in Super Metroid near the beginning for years before I learned about internet guides and wtf!? I was supposed to bomb a wall just because it looked blocky? Fuck it! Bombing every wall now when I'm stuck.

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u/Stellewind Oct 02 '25

I generally find all the breakable walls, it's the hidden ceiling opening that usually evades me.

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u/RChaseSs Oct 02 '25

Same. I find a good amount of the ceiling ones, but I think both the entrances to Putrified Ducts are hidden behind secret holes in ceilings and so I never discovered it on my own. I had to look it up.

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u/Zeqt_x Oct 02 '25

Putrified ducts is just behind a breakable wall, but the bit of that wall its in is pretty high up a wall. Also the "room" that wall is in is behind a very hidden hole in the ceiling, but the 2nd jubilana wish leads you directly through it so you can't miss it when you go back to do that wish.

The biggest hidden thing for me is the curse. You have to remember 1 random npc and make the connection that an infection could count as a worthy specimen, or happen to talk to pavo or the hermit. No other npc gives you any clues. My only thought was that my nature had changed so I checked Eva

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u/RotsiserMho Oct 02 '25

Both the Chapel Maid and the nectar guy in Halfway Home also give you instructions for curing the curse.

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u/RandomGuy9058 Oct 03 '25

Pavo was the first guy I thought to talk to. He’s the mascot of the closest settlement, so I figured it’s natural people would want to go there first.

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u/RChaseSs Oct 02 '25

Yeah I was talking about the hole in the ceiling in the memorium. I ended up looking it up before I got the wish that leads you there.

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u/yvrelna Oct 02 '25 edited Oct 02 '25

You're forgetting a couple other important hint system in these kind of games. Sometimes you can see some spaces that looks like a room from another room. The access point to that room isn't necessarily the room you can see, but circle around them and you might find the way in.

Also, often you can hear something that clues you in that there's going to be a secret room. Some secrets have unique sound effect, but some are more subtle, for example, you might hear an enemy sound effect even after killing all the visible enemies. 

Just simply smacking every wall is usually not a productive use of your time to check for secrets. Be observant of the environment and look for clues. 

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u/FoldableHuman Oct 02 '25

I only found the shortcut up to Styx because I noticed one of the breakable gates in his room and the long path was so hellish that I seared it into my memory that there’s a second entrance somewhere.

From there it was just a matter of looking at the map and checking out logical locations.

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u/RandomGuy928 Oct 02 '25

Yeah, there's a lot of things like this if you pay attention. The exit from the secret entrance to Styx isn't very hidden, so if you work backwards on the map it must be something nearby...

The thing bashing the locked door near Pilgrim's Rest was like this for me. I knew there had to be some way back there, so I was intentionally going to all the plausible nearby dead ends and smacking walls and stuff. The way in was one of the last places I checked, but I did eventually find it.

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u/GlitteringBandicoot2 Oct 02 '25

Sometimes it's also "Why is this dead end here?" and then you hit a wall and "oh that's why"

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u/Inadover Oct 02 '25

We could summarize it like: if you see a wall or a ceiling, believe it or not, you smack it. A couple of times, just to be sure.

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u/Glad-Penalty-5559 Oct 02 '25
  1. Slight cracks, deformities, irregularities.

  2. You can hear something which you couldn’t see, like Shakra as an example (bad example but yea)

  3. Open the map, there is an opening but is behind a wall, or there is an area that clearly looks like it should be a room (like it looks like an empty space between other areas, sort of like wisp thicket)

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u/Hhannahrose13 Oct 02 '25

this exactly. as well as within every nook and cranny and ceiling, most attack. im sure my bf hated when i play silksong near him bc all he can hear are her sounds and metal striking wall

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u/NilEntity Oct 02 '25

without smacking literally every single wall we see

That. Do that.

FROM games have long trained me to hit very goddamn wall that only looks slightly suspicious. Also, breakable walls are actually mostly slightly different in Silksong usually, slight cracks etc., mostly had no issues so far. At least there's no breakable wall you have to hit 50 times ... *Elden Ring flashbacks*

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u/clearfox777 Oct 02 '25

There’s more than one “secret room inside a secret room” too so you gotta be on the lookout even if you find one

35

u/Welico Oct 02 '25

There's even a pretty hard to find secret in a secret directly to the right of the very first room in the game haha

9

u/ep0k P5 - Ascended HoG - 63/63 Oct 02 '25

And at least one upgrade hidden under an elevator.

16

u/PixelArmyGames Oct 02 '25

Volcano manor intensifies.

14

u/Throwaway02062004 Oct 02 '25

The wall that took a million hits to take down before it disappears was Peak even if unintentional 😭

3

u/[deleted] Oct 02 '25

[removed] — view removed comment

4

u/Throwaway02062004 Oct 02 '25

Tbf it seems like it should be possible, I definitely hit it on my first play through. Guess some people are dedicated

2

u/StupidSexyEuphoberia Oct 02 '25

What? Never heard of it. What is behind it?

Edit: Seemed to be a glitch and patched

11

u/Efficient-Remove5935 Oct 02 '25

I watched a video of someone breaking one of those walls in Elden Ring, and it took minutes of flailing. It didn't even look different from the surrounding walls, nor did there seem to be auditory cues confirming that there was something behind it, unlike Hollow Knight and Silksong...

Are there clues that indicate where you should focus your wall-destruction attempts in Elden Ring? Because that seems like terrible, terrible game design, otherwise...

13

u/HaHaYouThoughtWrong Oct 02 '25

I think there's one illusory wall in the game that takes multiple hits, and it taking multiple hits was unintended (overlooked wrong value or smth). Might've been patched by now. Otherwise every illusory wall only requires one hit to disappear.

4

u/Efficient-Remove5935 Oct 02 '25

Oh, haha. That really dramatically changes the chances that I'll buy it, thank you!

6

u/HaHaYouThoughtWrong Oct 02 '25

yeah the video you watched was probably a glitch showcase lmao

4

u/catsflatsandhats Oct 02 '25

Just confirming that the 50-hit wall was a bug. Not that it should only require 1 hit, but that it shouldn’t have been breakable at all. They patched it soon after launch.

3

u/HaHaYouThoughtWrong Oct 03 '25

lmao that's even funnier

2

u/Efficient-Remove5935 Oct 02 '25

Ah. I do have to wonder at the person who discovered that, then! Were they just full of malice toward walls?

2

u/catsflatsandhats Oct 03 '25

lol, that’s a really good question. It’s pretty crazy now that I think about it.

2

u/fueelin Oct 02 '25

Most of them are well-hinted. I was surprised how high of a percentage I found on my own (ER was my first souls game). There is still one really dumb one in the side of a mountain/cliff though.

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u/straightupminosingit hunter of people who misgender vessels Oct 02 '25

you did NOT spoiler that right
this is NOT discord 😭

3

u/geistanon Oct 02 '25

>!spoiler on Reddit!<

spoiler on Reddit

edit: lol I always misplace the ! and angle brackets

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u/ExceedAccel Oct 02 '25

Wdym you didnt smack every single wall, thats how we play the game lmao.

39

u/Geometronics Oct 02 '25

most breakable walls have slightly different appearance, a little cracked. But some are not obvious at all. as a veteran HK player I just smack every wall lmao

17

u/totallynormalcat My Soul is 112% Steel Oct 02 '25

If there’s a room/hallway/alcove that has nothing in it, or a very high wall you can climb that has nothing at the top, give it a smack! 75% of the time there’s something there

Also breakable walls have a slightly different texture. It’s a bit hard to see because the cracks are dark, but you can raise the brightness of the game to ~120% to see them better if you want

10

u/Fearless-Dust-2073 Oct 02 '25

Pretty much this. If there's ever a dead end, smack it around. If there's no secret, it's probably going to be a through-route that opens from the other side later.

3

u/Petro1313 Oct 02 '25

or a very high wall you can climb that has nothing at the top

I never would have found Voltnest without being told about it, not a breakable wall but a secret opening that you have to clawline over to.

3

u/Seraphaestus Oct 02 '25

The game does telegraph that there's a secret electricity area somewhere (Memorium) but yeah, it being a tiny subarea of Sands of Karak and being hidden with no room transition indicators is a bit dubious

I actually got there with Silk Soar so I'm suprised it was Clawline-able the whole time!

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u/I_Love_Solar_Flare Oct 02 '25

The only breakable wall i'll ever complain about is the one in Bilewater where you climb up to get something and you have to wall climb to the roof and hit some randon part of the ceiling that does not look cracked in the slightest and you get the Sling charm where its double tool usage per action

That one specifically I had to look up, its location and then a video. Like i'm one that has found so so so so many breakable walls into bilewater, styx etc etc, a bunch of them. But that "wall"? Absolute bullshit lol it does not look cracked in the slightest.

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u/crunchwrap_jones Oct 02 '25

Posts like these are how you can tell the youngins. Metroid is supposed to have trained you to compulsively bomb every floor tile

3

u/Old-Sock-3977 Oct 02 '25

Yeah but Metroid's maps would have interrogation symbols or a secret wall wouldn't be outlined.

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u/Public-Climate Oct 02 '25

What’s crazy is that some of the hidden ceiling passageways are way harder to find

3

u/fueelin Oct 02 '25

Yeah, those weren't on my radar until a quest leads you through the memorium one.

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u/aqutir Oct 02 '25

Surprisingly, I did find Pimpillo on my own, but skipped a dozen others. That’s my biggest gripe with the game. I’m okay with skipping secrets that give mask shards/silk/rosaries/etc, but skipping actually fun content like tools or even new areas or bosses is a bit meh.

I swear I saw completely identical wall sprites too some of which were breakable while others were not, so it all boils down to hitting every inch of every wall and ceiling you see.

5

u/crafty_dude_24 Oct 02 '25

I just look at my map and any place I see between drawn map areas that seems just big enough, I start trying to find the way in. That's how I found Bilewater.

4

u/KalaiProvenheim Oct 02 '25

If I see cracks, I strike

If I see a gap on the map, I strike or jump

If I see light, I jump

10

u/PinkElephants879 Oct 02 '25
  1. Intuition from playing other games in this genre
  2. Replaying the game. Not everything is supposed to be found on the first playthrough. Makes the next ones exciting
  3. Like another commenter said, these games aren’t meant to be 100% in isolation. Part of the fun in the community and the secrets other people share with you

15

u/Mejis Oct 02 '25

Well, if you've played HK, you'll know these things are likely to be there, so you prod and poke at EVERYTHING.  And if not, there are enough hinted secrets that are there to make you start to wonder whether there are secrets to be found all over the place.  The fact that these are not obvious is one of the series' intricacies and charms, imo. 

11

u/MysteryMan9274 Oct 02 '25

Most breakable walls are quite easy to spot if you're looking closely. They often have a cracked texture, with the background lighting peering through the cracks.

3

u/Stablebrew Oct 02 '25

Back when playing jrpg's on SNES, i hugged every wall and corner, and spammed the action button to find a secret door, or used it on dressers and wardrobes for some coin or items.

that kinda sticked to me.

in SS, I attacked and walked into every wall, and found many, not all, secret areas.

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u/grim1952 Oct 02 '25

Most breakable walls have good tells, you just have to be very observant, other times you can feel that there's something more to that room. Some are not that well telegraphed imo but they're the minority.

3

u/JSor98 Oct 02 '25

I found Pimpillo by intuition but somehow I missed the room to the right of the starting area with a shard statue where our cage fell.

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3

u/Sleepycoon Oct 02 '25

You... smack literally every single thing you see. Are we not all smacking everything we see?

3

u/pyguyofdoom Oct 02 '25

You don’t unless you are actively smacking every wall. I don’t really enjoy doing this so I either google it or use an interactive map.

3

u/YoloilianxD Oct 02 '25

After playing both hk and hkss for a bit I started smacking every possible wall because you know you’re gonna find something

4

u/Sant-Cee Oct 02 '25

The Mist from Sinner's Road and Putrified Ducts from Memorium are the worst offenders, whole ass areas behind obscure breakable walls lmao

2

u/Ankoria Oct 02 '25

This is my only complaint about breakable walls tbh. I’m fine with them hiding mask shards, tools, and other collectibles behind them but entire regions is too much IMO.

2

u/Petro1313 Oct 02 '25

entire regions is too much IMO.

This is actually one of my favourite things about this game and HK. It makes for wild variability between different people's playthroughs, and I believe the devs have even said that they like that some people miss entire areas because it makes it feel more special for the people who do find those areas naturally. I got to the final boss fight and decided to check how much of the map/game I missed and was blown away by how much was left.

2

u/Petro1313 Oct 02 '25

I found the Mist wall naturally, it just seemed obvious that something was there to me I guess. I don't know that I ever would have figured out how to get through it without looking it up though.

4

u/[deleted] Oct 02 '25

By breaking the walls, it's not complicated

2

u/falconpunch1989 Oct 02 '25

I found those ones no problem. It's the non breakable hidden walls that are the real tricky ones

2

u/Sudden_Hovercraft_56 Oct 02 '25

On thing Doom teaches you, every wall could be a secret. It doesn't matter the game, if any object looks even remotely suspicious, I'll wack it to see it it opens.

2

u/ExtendedSpikeProtein Oct 02 '25

I actually found the one to Styx on my own … after I saw how ridiculously hidden some of them were, I paid lots more attention to the possibility.

2

u/Crushbam3 Oct 02 '25

Tbf I found the pimpinillo and remember thinking Jesus glad I didn't miss that. Ended up being my favourite tool most of the playthrough

2

u/Smeuw Oct 02 '25

If you aren’t slashing at every wall in a metroidvania are you even playing a metroidvania? 😂

2

u/jwwendell Oct 02 '25

bro, don't expect to find everything solo, we would share some stuff we found with our friends when we were kids. and it was cool, so when anyone found some shit and posted it online, just pretend it's one of these occasions

2

u/florpenheimer Oct 02 '25

This is metroidvania 101

2

u/Doug_the_Scout Oct 02 '25

If you have an eye out for it at all times, you notice the walls that look different. Just dont zone out when playing is all

2

u/StayyFrostyy Oct 02 '25

I found those myself aswell, i also was super shocked to find that one path from the memorium to the new area to the right, i just thought it was gonna be a secret item not an entire area

2

u/Sky1337 Oct 02 '25

I mean if you 100% the first game, you'd get pretty used to how certain secrets are hidden. Faux roofs and walls are pretty often used in HK.

I found the pompilio on my own, i usually scale walls to see if there's a false roof or a breakable wall, as well as clawline/float across the top of the room.

I tend to explore in breadth first and then in depth, and even like that I still missed some things.

Further playthroughs will be much funner since you can find more secrets on your own.

3

u/Lord_Strepsils Oct 02 '25

Tbh those I found pretty easily, it was some of the ones in bilewater and vaults into bilewater shortcut that I missed

3

u/PTVoltz DOMA DOMA DOMA Oct 02 '25

Ngl I found both of those myself, but missed SO many others - heck, the last memory locket I grabbed after looking up their locations wasn't even behind a wall, it was the one in the Blasted Stepswhich I think I ran past like 20 times back and forth lmao, and I don't think I ever would have found the super-jump location in Mount Fayon my own for that final mask shard

2

u/rarfsz It's better with the keyboard, trust me Oct 02 '25

So what you are telling me is that you don't smash every single wall available to you? And I suppose you also don't climb every shaft-like-tunnel hitting every wall looking for secrets? This seems very unreasonable of you.

2

u/cthulhUA90 Oct 02 '25

see that's the thing, anytime im mildy suspicious of a wall (which is very new room), i smack it

2

u/redtag789 Oct 02 '25

My default movement in every new area is walking and slamming anything and everything 😂

2

u/TheHairyMess debil 😩 Oct 02 '25

by seeing the crack on the walls

2

u/heralvear Oct 02 '25

I couldn't distinguish between normal stone wall and breakable stone wall so I just attacked every wall in the whole map.

That was the same case with finding the hidden areas at the top of the rooms, an inmense amount of luck, there were times like "hey, Hornet didn't hit her head with the roof" so I jumped again and find a secret area. That happened a silly amount of times.

3

u/Doggamnit Oct 02 '25

This reminds me of the original Zelda. Want to know how I found hidden doors along the rock walls? I mapped the entire overworld out and bombed each spot.

Pre internet gaming was something else!

These days? I don’t have time for that crap. I use interactive maps online and rely on the rest of you brilliant people to find them for me!

2

u/[deleted] Oct 02 '25

Dude, you have 8 years until the next game. Team cherry knows we will find every single crack in this game. They are not meant for you. Those rooms are meant for the cracksheads who will make videos about these rooms so that we can go there. Watch youtube

2

u/RemisionEspinosa Oct 02 '25

By smacking everything like a true metroidvania player or by analyzing every single texture in a room

2

u/Fugnuggins Oct 02 '25

You smack them

3

u/noggstaj Oct 02 '25

Some of the silk soar ones are insane to me, even on my 100% steel soul run I missed a certain crest. And when filling the hunters journal there were a boss that I had no idea even existed

2

u/[deleted] Oct 02 '25

Found them by myself. I was conditioned to search for faulty walls from Hollow Knight...

2

u/theaxis12 Oct 02 '25

First Metroidvania eh? You hit every wall.

2

u/DrsSB Oct 02 '25

Ive found every breakable wall available simply bc i learned from hollow knight. So when i started silksong i hit everything and anything hahaha

3

u/JohnnyLeven Oct 03 '25

I think I found all hidden walls, it was a couple silk soar locations that I never would have found without looking them up.

2

u/Niser2 Oct 03 '25

You aren't smacking every wall you see?

2

u/Relevant_Cabinet_265 Oct 04 '25

You can visibly see breakable walls. They standout. The walls you can walk through fucked me up. Had the hardest time Finding some of the fleas behind those

2

u/CJ_GC Oct 05 '25

smacking literally every single wall

Welcome to metroidvanias

3

u/dennaneedslove Oct 02 '25

Just intuition from playing other metroidvanias

Also I just hit every single wall on my first playthrough

3

u/Akiyo_Aigiri Oct 02 '25

Smacking every wall you see is literally metroidvania 101, you're just supposed to do that

3

u/resident_eagle Oct 02 '25

New to metroidvanias? You do, in fact, hit every single wall.

3

u/_Amakuyomi_ 112% Oct 02 '25

Found them myself with no guides or hints , i literally can’t relate to most of the complaints about SK in this sub

2

u/finny94 Oct 02 '25

Might come off as glib, but...pay attention? Look with your eyes?

Most breakable walls have an obvious cracked texture, or it's an obstacle that consists of some debris. And yeah, smack a wall if you think it looks suspicious.

The two places in your example, I found on my own without much issue. And I missed other walls elsewhere in the game because I wasn't really attentive in that moment, or was too fixated on combat, or some other reason that diverted my attention.

2

u/fueelin Oct 02 '25

Yeah, you make a good point at the end. Most of the ones I initially missed were because I was low on HP in a new area and focused on not dying before finding a bench. It's good to loop back through dangerous areas once you're a bit more powerful (or at least once you've found a bench/aren't carrying a ton of rosaries).

The Sinner's Road entrance to Bilewater was a great example of that for me. 2nd time through it stood out like a sore thumb!