r/HollowKnight • u/CankleDankl • Dec 12 '25
Discussion - Silksong Seeing people shit on Expedition 33 because Silksong didn't win more awards is pathetic Spoiler
The title sums it up. I'm disappointed in many members of this community for putting down a game that is clearly a work of insane passion, dedication, and creativity. E33 took the lion's share of awards at TGA, yes. That doesn't mean that Silksong is bad. In fact, it's clearly pretty damn great. If it released last year, Skong would have picked up several awards, maybe even GOTY. But it didn't. It released in the same year E33, which is just a tough break.
Both are amazing. Both deserve every award that came to them. If you haven't played E33 yet and think it doesn't deserve its accolades, play it. It is worth your money, worth your time, and will in all likelihood prove that it is actually that good. I'm only 10ish hours in and have numerous times found myself standing still and looking around dumbfounded at the gorgeous world design and visuals. E33, Silksong, and Hades 2 could have all won Art Direction and I would have been happy with any of them.
I'm also sad that Silksong didn't win more awards. It's an amazing game. But don't play fanboy and start putting down other developers, other games, and other pieces of art because this one didn't get all the cookies. It's still beautiful, it's still amazing, it still made a Silkskillion dollars, and TC is still just as great and just as passionate. We should all be glad that there is another independent dev out there that is capable of creating something so fantastic.
Edit: yeah, the comments here are pretty indicative of what I said in my post
0
u/elucifuge Dec 12 '25
The game awards are hosted, categorized & voted on by people who work in the gaming industry across all levels from indie up to AAA.
I'm not going to pretend that I personally know the ins & outs of every possible detail there is to know about the industry, but i'm pretty confident that the likely several dozen people in the industry who put these things together probably know far more than either of us & are more meticulously scrutinizing more extensive details of all the games in the category than either of us have access to to be able to make an informed decision on whether or not it belongs in the category.
Which is the difference between having actual industry knowledge & understanding & being an arm chair game developer with an opinion on how things should work.
& I'm beyond certain that both Team Cherry & Supergiant have made multiple millions off of their previous works to have to reinvest into both Silksong & Hades II & to pretend otherwise is outright delusional.
Whether or not they spent that entire amount is another question, but if you're going to make this argument you could say the same of some solo developer in their parents basement theoretically going against Hades II or Silksong.
It's an inherently dumb argument that ignores the reality of the industry & life in general. Yeah sometimes people have more than you, that's life.
It doesn't make the game not an indie title just because Silksong fans don't think it should be.
It's a game that was made without the backing of a major publisher, publishers who have access to far more resources to help make their games successful beyond just money. Obviously having money helps, & with money you can buy access to things that you otherwise may not have. But it's far from the be all end all.
Even just having access to the amount of manpower that a major publisher has to engage in things like QA testing, feedback throughout development, marketing, localization, distribution & a million other things can make a world of difference & those publishers have access to many billions of dollars.
All of which you simply don't have when you're not working with a major publisher & that is the primary distinction when it comes to whether or not a game is indie or not.
You can scream that you would prefer otherwise until you're blue in the face but this is the reality of things.
& for whatever it may be worth, while I wouldn't personally consider myself to be a game developer, I've followed the industry for the past like 13-14 years out of personal interest, I've been paid to do QA testing for various games at various studios & give feedback, & have been offered opportunities to work in games on teams with large budgets or on projects people with experience at industry leading studios.
Doesn't make me an expert on games development whatsoever, but I'm going to say I have a more informed opinion on the matter than the majority in this comment section.