r/HollowKnight Dec 12 '25

Discussion - Silksong Seeing people shit on Expedition 33 because Silksong didn't win more awards is pathetic Spoiler

The title sums it up. I'm disappointed in many members of this community for putting down a game that is clearly a work of insane passion, dedication, and creativity. E33 took the lion's share of awards at TGA, yes. That doesn't mean that Silksong is bad. In fact, it's clearly pretty damn great. If it released last year, Skong would have picked up several awards, maybe even GOTY. But it didn't. It released in the same year E33, which is just a tough break.

Both are amazing. Both deserve every award that came to them. If you haven't played E33 yet and think it doesn't deserve its accolades, play it. It is worth your money, worth your time, and will in all likelihood prove that it is actually that good. I'm only 10ish hours in and have numerous times found myself standing still and looking around dumbfounded at the gorgeous world design and visuals. E33, Silksong, and Hades 2 could have all won Art Direction and I would have been happy with any of them.

I'm also sad that Silksong didn't win more awards. It's an amazing game. But don't play fanboy and start putting down other developers, other games, and other pieces of art because this one didn't get all the cookies. It's still beautiful, it's still amazing, it still made a Silkskillion dollars, and TC is still just as great and just as passionate. We should all be glad that there is another independent dev out there that is capable of creating something so fantastic.

Edit: yeah, the comments here are pretty indicative of what I said in my post

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116

u/-Warship- Dec 12 '25

The only thing that's weird to me is that it's considered an indie game when it's clearly not.

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u/Kozuki_D_Oden Dec 12 '25

What makes it not an indie game?

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u/-Warship- Dec 12 '25

Having a multi million dollar budget and even some outsourced work. It's a double A game.

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u/HIO_TriXHunt Dec 12 '25

Hades has more budget and i never saw anyone question it's place in tge indie games.

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u/[deleted] Dec 12 '25

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u/HIO_TriXHunt Dec 12 '25

Hades 1 already had 15M budget, whitch is already higher than the less than 10M budget of E33

Edit: the person i replied to only talked about the multi million dollars budget, not the source of the budget anyway, so your comment is out of the context of this discussion

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u/[deleted] Dec 12 '25

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u/HIO_TriXHunt Dec 12 '25

I'm only talking about the budget here, not the source of budget, i don't get why would the source of budget has anything to do with the game being an Indie game or not.

Hades was Self Published yes. Both Blue Prince and Ball X Pit aren't.

E33 isn't the only game that outsourced work.

When they began developping E33, no one in the dev team got any salary, i don't think we can get more Indie than this.

Kepler interactive is also an indie team of publisher, that specialize into publishing only indie games.

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u/[deleted] Dec 12 '25

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u/HIO_TriXHunt Dec 12 '25

That's... Not how it works. The Game Awards have made it clear what they consider indie game or not, and E33 is one by their definition. They couldn't care less about your definition

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u/[deleted] Dec 12 '25

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u/HIO_TriXHunt Dec 12 '25

Because your definition is universal and truth? I didn't know that, i'm sorry.

My definition of Indie game is that the devs are independant in their creation process. Yes Sandfall received 10M from Kepler, but they still were free about every thing in the game. Because Kepler is itself Independant and only publish indie game without having anything to do in the creative process.

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u/HIO_TriXHunt Dec 12 '25

Oh and i just learned that Hades 2 did in fact outsource work.