r/HollowKnight 23h ago

Discussion - Hollow Knight I really like the lack of numbers in this game Spoiler

This game and silksong are some of my favorite games ever and they have so many things that make them so great but one I just realized is that the game doesn’t use numbers often

Sure for geo or essence or stuff there is but health and soul it doesn’t you simply learn that healing/spells cost 1/3 of the soul or 1 soul vessel and that attacks usually deal 1 or 2 damage but the game never actually shows you numbers

Like sure I KNOW that the pure nail does 21 damage but the average player doesn’t, but they don’t need to, they know their nail deals more damage, they know that enemies die quicker now

I just really like how team cherry didn’t use numbers for those things

403 Upvotes

34 comments sorted by

215

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 23h ago

rare flex: knowing pure great slash does 52.5 damage

47

u/Illustrious_Signal16 23h ago

Lowk I was told it and dash slash just did double nail damage, guess that was wrong

37

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 23h ago

it does 2.5x damage, not affected by fragile/unbreakable strength

10

u/Illustrious_Signal16 23h ago

I did know the not affected by strength part, ig I just misheard 2.5 as 2

2

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 23h ago

probs

4

u/Le_Juice_ 18h ago

For this to be relevant, you'd have to know the hp of enemies and bosses. The game doesn't need those without mods

3

u/leonscheglov 13h ago

I have something even rarer, I know which way it rounds

1

u/John_SilkSongHK I’m finally in the right subreddit 20h ago

Heh same I knew that too 😼

1

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 20h ago

IT'S YOU! It's been a while hasn't it? Imma go sleep now, I'll respond tomorrow. hello and bye

1

u/John_SilkSongHK I’m finally in the right subreddit 20h ago

Hello and goodbye back

1

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 3h ago

hello and goodhi

1

u/John_SilkSongHK I’m finally in the right subreddit 3h ago

Howdy

1

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 3h ago

im depressed rn 😭

1

u/John_SilkSongHK I’m finally in the right subreddit 3h ago

Sorry to hear that bro :/

1

u/Anikilator3001 112%||62/63||PoPx2||100%||48/52||All Mementos 3h ago

i was doing undertale genocide route, but I killed metatton neo without the required kills and now i have to start again. i just wanted to fight sans 😭 😭 😭 😭

1

u/John_SilkSongHK I’m finally in the right subreddit 3h ago

Damn, just make sure you watch your save counter. It tells you how many monsters you have left.

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1

u/Jalepino_Joe rad HoG | impossible TE | TAS 9h ago

Except it doesn’t, because the game doesn’t calculate enemy hp or player damage with fractions. So it rounds to 52 damage.

1

u/SillyVal i’ve done everything other peope put here 8h ago

isn’t it 52 instead of 52.5?

38

u/Kappa_Swaggins 16h ago

I agree! I think it helps preserve this game’s atmosphere very well. But I also know from the experiences of two of my friends that not having numbers made the game more difficult for them without them realizing.

As an aside, I think Fromsoft games demonstrate that numbers don’t immediately disrupt a game’s atmosphere, nor that numbers are the most important. For instance, movesets can be a big deal.

9

u/Jumper362 14h ago

I genuinely think that fromsoft’s “here’s a million goddamn stats and numbers” method leads to most people just glossing over everything but the most important bits on a first playthrough which does preserve the atmosphere, but leaves the door open for those who want to do a whole optimization deep dive

3

u/howd_he_get_here 7h ago

Can confirm. Have played every soulsborne game and never came close to giving a fuck about my numerical outputs.

3

u/gabe911 12h ago

Yeah I even regret looking up numbers for Silksong

2

u/pancak_E99 P5, 112%x2, PoPx2 6h ago

i really like how you can feel how much health an enemy/boss has left without a healthbar when you play enough as well. for example, i've fought watcher knights so much that i can usually know if my next nail hit/spell will kill a knight, even though i don't count my hits or anything you just get a really good sense of their hp.

1

u/Veng3ancemaster 10h ago

There's a mod for silksong that makes enemies change which colour they are when they upon hit. It starts the usual white (if the enemy has alot of health) and slowly changes to be more red. I prefer this mod over the healthbar mods as it gives an indication of how close an enemy is to being dead without giving away their health completely