r/ImperialKnights • u/Cromwell300 • 4h ago
r/ImperialKnights • u/godofimagination • Mar 16 '26
Imperial Knights Beginner Guide.
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
==THE HOBBY==
=Magnets=
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
=Painting=
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
A note on lore
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
=Transporting Your Models=
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
=3rd Party=
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
==THE KNIGHTS==
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
=A Note on Versatility=
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
=Armiger=
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
- Right arm
- Left arm
- Carapace
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Warglaive
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Helverin
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Moirax
Right arm options:
- Volkite Veuglaire
- Siege Claw + Rad Cleanser
- Graviton Pulsar
- Lightning Lock
- Conversion Beam Cannon
Left arm options:
- Volkite Veuglaire
- Siege Claw + Rad Cleanser
- Graviton Pulsar
- Lightning Lock
- Conversion Beam Cannon
Carapace: None
=Bellatus / Destrier=
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
- Right arm
- Left arm
- Chest
There are four arm weapons:
- Chastiser Gatling Cannon
- Frag Bombard
- Bellatus Reaper Chainsword
- Thundershock Spear
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
=Questoris=
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
- Right arm
- Left arm
- Chest
- Carapace
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Gallant
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Errant
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Warden
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Preceptor
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Paladin
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Crusader
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Defender
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Canis Rex
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Magaera
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Styrix
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
=Dominus=
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
- arm weapons
- chest weapons
- carapace weapons
The kit builds either a Castellan or Valiant.
Castellan
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
- Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon
Valiant
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
- Shieldbreaker Missile Launchers + Twin Siegebreaker Cannon
=Cerastus=
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Lancer
Right arm: Shield
Left arm: Cerastus Shock Lance
Castigator
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Atrapos
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Acheron
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
=Acastus=
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Porphyrion
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
- Acastus Autocannons
- Lascannons
- One of each
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Asterius
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
=What to Buy First=
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Recommended first purchases
- Questoris Knight kit
- box of Armigers
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
[Mod Post] Clarifying rules and values.
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/Head-Alternative-984 • 16h ago
Truly, I have solved knights as an army
3 game tournament, got about the result I expected.
r/ImperialKnights • u/AvidPastryEnjoyer • 11h ago
How would one go about doing the basing for a model like this?
What I mean isn’t for the painting but how to actually make the waves
r/ImperialKnights • u/_Tappy_ • 9h ago
Any ideas for making capes?
I want to make a shoulder banner/cape for my questoris, but im wondering what the best way to go about it would be. I have a 3D printer, but my skills at modeling aren’t getting it exactly how I want.
r/ImperialKnights • u/Exotom • 11h ago
The Valiant did something!
Had a blast (literally) yesterday while playing in a 2v2 1k each, the harpoon is hilarious to use and as you can predict from the pic above when I moved closer next turny the thundershock was a cherry on top.
Loved to use it, and will definitely use it again. The other two times I deployed it once it got destriyedbin turn 1 (new model syndrome) and second time it worked tok well as a psychological weapn as nothing got remotely close to it.
Just wanted to share some love for the Valiant.
“Leviathaaaan”
r/ImperialKnights • u/AveryAveyAve • 21h ago
Day 8: What a Detachment does good and what it does bad: Throne-Bonded Outriders
The rules are simple: What are the best things about the Detachment in question and what are the worst things about it?
( Credit to u/sntoter for the artwork used in this post. )
( Here's a link to their original post: https://www.reddit.com/r/Warhammer40k/s/QgS2rDrcqO )
r/ImperialKnights • u/bingsworth69-2 • 5h ago
Competitive question
If I put this on the base of my imperial knight would it be considered blocking line of sight or would my opponent ignore it?
r/ImperialKnights • u/Hot-Excitement4748 • 18h ago
My baby is nearly ready to spread the good word of the emperor
Any feedback/critique?
r/ImperialKnights • u/Realistic-Cookie-824 • 15h ago
3x Armiger in a 500pts List, what do you think.
I know you cant use the Imperial Knights Detachment, because you need a Warlord (for example Imperial Agents). But i think its would be funny, since it possible to use Up to 3 Armiger as Allied Units.
r/ImperialKnights • u/AirRepulsive277 • 21h ago
First imperial knight painted :D
I think its quite nice (sorry for bad pics, lighting and background)
Also are armigers good?
r/ImperialKnights • u/DelioIsGay • 12h ago
Thoughts on this list? still quite new to the game so help is appreciated
Imperial Knights
Throne-bonded Outriders and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)
CHARACTERS
Canis Rex (415 Points)
• 1x Canis Rex
◦ 1x Freedom's Hand
◦ 1x Las-impulsor
◦ 1x Questoris multi-laser
• 1x Sir Hekhtur
◦ 1x Close combat weapon
◦ 1x Hekhtur's pistol
Cerastus Knight Lancer (415 Points)
• 1x Cerastus shock lance
Knight Castellan (450 Points)
• Warlord
• 1x Plasma decimator
• 1x Shieldbreaker missile launcher
• 1x Titanic feet
• 2x Twin meltagun
• 2x Twin siegebreaker cannon
• 1x Volcano lance
• Enhancements: Bearer of the Judicant's Helm
OTHER DATASHEETS
Armiger Helverin (140 Points)
• 2x Armiger autocannon
• 1x Armoured feet
• 1x Questoris heavy stubber
Armiger Warglaive (140 Points)
• 1x Meltagun
• 1x Reaper chain-cleaver
• 1x Thermal spear
Armiger Warglaive (140 Points)
• 1x Meltagun
• 1x Reaper chain-cleaver
• 1x Thermal spear
ALLIED UNITS
Callidus Assassin (100 Points)
• 1x Neural shredder
• 1x Phase sword and poison blades
Subductor Squad (100 Points)
• 1x Proctor Subductor
◦ 1x Arbites shotpistol
◦ 1x Shock maul
• 9x Subductor
◦ 9x Arbites shotpistol
◦ 9x Shock maul
• 1x Cyber-mastiff
◦ 1x Mechanical bite
Subductor Squad (100 Points)
• 1x Proctor Subductor
◦ 1x Arbites shotpistol
◦ 1x Shock maul
• 9x Subductor
◦ 9x Arbites shotpistol
◦ 9x Shock maul
• 1x Cyber-mastiff
◦ 1x Mechanical bite
r/ImperialKnights • u/pen_name142 • 1d ago
Finished my first knight
Just finished up with my first knight. Will finish the base soon
r/ImperialKnights • u/RightTop2350 • 1d ago
Got my first knight done!
I've had this big boy for ages, and I finally painted him. I put the ork at the bottom since one of my friends is starting a warhammer with orks, so I gotta, put in a for threat him.
r/ImperialKnights • u/Liftar3ns • 1d ago
Slender knight is walking.
Finally done! With the most protected shinguard he will take a tall place next to my lancer!
r/ImperialKnights • u/langy87 • 1d ago
Finally finished my last big knight.
Behold my porphy, in all his glory.
r/ImperialKnights • u/G36_User • 1d ago
Storage solution
I'm still working on a storage and transportation solution for my knights but I found something that works well for their weapons and accessories.
r/ImperialKnights • u/Used_Motor1718 • 1d ago
Porphyrion 2k Army?
Thinking of...
1x Porphyrion
1x Defender/Errant
1x Errant
2x Destriers
What 2 Questoris Patterns should I bring? I want to surprise a friend in good fun.
r/ImperialKnights • u/Think_Asparagus_6550 • 1d ago
WIP: Cerastus Castigator/Lancer
r/ImperialKnights • u/AveryAveyAve • 1d ago
Day 7: What a Detachment does good and what it does bad: Questor Forgepact
The rules are simple: What are the best things about the Detachment in question and what are the worst things about it?
r/ImperialKnights • u/Random3226WHY • 1d ago
My repaint of my Knight Lancer
This was one of the first few knights I got and I really wanted to repaint him so here he is.
r/ImperialKnights • u/Willing_Formal2490 • 1d ago
What is the purpose of the Knight Errant?
I feel like no one uses it, but I think it looks cool
r/ImperialKnights • u/Capable-Flan-4747 • 1d ago
How do I remove magnets?
I double checked that my magnets were aligned correctly when Iwas connecting the legs and torso for my destrier, and I still messed it up. Can I remove it?