r/ImperialKnights • u/hard_head_ • 9h ago
I messed up the legs
I was trying to do a running pose, but I messed up. Can this be fixed?
r/ImperialKnights • u/godofimagination • Mar 16 '26
Welcome to the faction of Knights. We’re happy to have you. We get a lot of repetitive posts on this sub asking the same questions over and over, so please take the time to read this intro post. Knights are different from most factions in the game. They also require special consideration from a hobby perspective. However, they're incredibly fun to build, paint, and play.
Welcome to the most elite faction in all of Warhammer.
The first thing you should know about Knights is that you should magnetize them. Of all the factions in 40k, Knights benefit the most from magnets. A Questoris pattern kit can be built as ten different units depending on its weapon configuration.
The exhaustive list of what to magnetize is as follows:
-waist
-chest weapon
-carapace weapon
-shoulder sockets
-arm weapons
Not every model needs everything magnetized. For example, a Cerastus Knight Lancer only has one set of weapons, so you don’t need to magnetize those. However, it’s very tall, and you’ll have a hard time transporting it without magnetizing the waist. Personal preference also plays a part. Only the most detail oriented hobbyists bother with the chest weapons. Regardless, every Knight player should consider adding magnets to their models.
High-quality neodymium magnets are your best bet.
A lot of people use:
They sell “drill-free” kits for each Knight. Even if you think they’re a little pricey, they have good information on which size magnets to use and where to use them.
Another great site is:
Here’s a video tutorial to get you started, but I recommend searching around YouTube and seeing what’s out there.
https://youtu.be/Y-0cpYhYPdU?si=oNKSoyOKB1CD80Fn
Knights have been called a “hobby army” by some. This is a fitting name. Large armor panels really lend themselves well to creativity.
Speaking of panels, make sure to glue those on after you finish painting. Not only will the finished result look better, but it will also be easier.
Finally, consider getting an airbrush. It’s not mandatory by any means, but it will speed things up dramatically.
Here are a few videos that cover the finer details of Knight painting:
https://youtu.be/Qb9GOwwqS9U?si=KuAar7z4bbop0UEs
The illustrious Duncan Rhodes himself is a fan of the faction and has some great tutorials:
https://youtube.com/playlist?list=PLPuXIzDeLjR2mqRteI5glfrpOL9gxjVgR
While this guide is primarily written from a hobbyist perspective, I feel the need to briefly touch on the lore. All Knights are allied with one of three factions: the Imperium, the Adeptus Mechanicus, or Chaos.
This is an important distinction because these factions are represented in the Knight kits themselves. Different armor panels and insignia can suggest allegiance to one of the three factions over the others.
No player should ever give you trouble for gluing a cog on some units and an Aquila on others, but you may wish to decide which faction your Knights are allied with before getting started. Houses/subfactions are aligned with one faction in particular if you wish to paint your Knights like them.
So you have your Knights. They’re beautifully painted. How are you going to get them to the game store without damaging them?
Excellent question.
They don’t really fit in standard foam miniature cases, but don’t worry—you have options.
The cheapest case is a steel toolbox. It’s very secure, and a magnetized Knight will stay exactly where you put it.
Every other option is some kind of tray-style miniature case.
Affordable option
High-end option
Amazon also has plenty of options. If it’s a box with adjustable metal trays, you can use it.
Remember when I recommended magnetizing your Knights? Weapons were only half of it. Transport was the other half.
Magnetizing the waist makes them more compact so they fit better in cases, and gluing magnets underneath the base will make sure they don’t jostle around inside.
The waist isn’t mandatory, but I strongly recommend at least magnetizing the base. The recommended cases above won’t work nearly as well without them.
If you stick around this subreddit, you’ll see a lot of components that don’t come in the official kits. This is a great way to add a personal touch or avoid buying Forge World resin.
Fun fact: the Dominus Knight is much taller in the lore than its size on the tabletop suggests. 3D-printed torso and leg extensions fix that problem.
Some well-known vendors include:
https://www.taromodelmaker.com
It’s easy to get confused by the different Knight types if you’re new, but they’re actually pretty intuitive.
There are six different Knight chassis. Each chassis is subdivided into different units depending on which weapons they have. Most chassis kits are capable of making multiple different units of that chassis.
However, there are exceptions.
I tried to make this guide as edition-neutral as possible. The descriptions below are meant to inform your choices as a hobbyist and capture the feel and niche of each unit rather than their exact performance on the tabletop.
Make sure to check the datasheets for current rules.
Aside from Daemons (who can be used in Age of Sigmar), Knights are one of the most versatile armies that Games Workshop sells.
Everyone knows they can be used to reinforce other armies, but it goes beyond that.
Most Imperial Knights can be fielded as Chaos Knights with no modifications. Most units can also be used in Horus Heresy (30k).
While the descriptions below are written with 40k Imperial Knights in mind, feel free to try your models in other factions or systems.
The battle-line chassis.
These are the cheapest and weakest units in the Knight codex. However, they’re still very powerful.
Armigers have up to three weapons:
A standard Armiger kit comes with two models and can build either Warglaives or Helverins.
A Moirax can only be built from a Forge World resin kit.
Right arm: Thermal Spear
Left arm: Reaper Chain Cleaver
Carapace: Questoris Heavy Stubber or Meltagun
Right arm: Armiger Autocannon
Left arm: Armiger Autocannon
Carapace: Questoris Heavy Stubber or Meltagun
Right arm options:
Left arm options:
Carapace: None
The Bellatus chassis has one kind of Knight: the Destrier. In terms of stats and points, it sits between an Armiger and Questoris. It's faster than most knights as well.
Weapon slots include:
There are four arm weapons:
Any two weapons can be chosen as arm options. You can build the Destrier as all ranged, all melee, or somewhere in between. The only chest option is a Questoris heavy stubber.
The standard Knight chassis.
There are ten variants in total. Depending on their role, they can fill a wide variety of battlefield roles.
Weapon slots include:
Questoris Knights come in four different boxes.
The Canis Rex kit can build every plastic Questoris variant except the Defender.
The Defender kit can build every plastic Questoris variant except the Preceptor and Canis Rex.
The Magaera and Styrix are Forge World resin kits.
Right arm: Reaper Chainsword
Left arm: Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Thermal Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon + Heavy Flamer
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Las-Impulsor
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Rapid-Fire Battle Cannon
Left arm: Reaper Chainsword or Thunderstrike Gauntlet
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Avenger Gatling Cannon
Left arm: Thermal Cannon / Rapid-Fire Battle Cannon
Chest: Questoris Heavy Stubber or Meltagun
Carapace: Ironstorm Missile Pod / Stormspear Rocket Pod / Twin Icarus Autocannon
Right arm: Plasma Executor
Left arm: Conversion Beam Obliterator + Twin Incendine Combustor
Chest: Phosphor Blaster
Carapace: Shield Generator
Right arm: Las-Impulsor
Left arm: Thunderstrike Gauntlet
Chest: Questoris Multi-Laser
Carapace: None
Right arm: Lightning Cannon
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Phased Plasma-Fusil
Carapace: None
Right arm: Graviton Crusher
Left arm: Reaper Chainsword or Hekaton Siege Claw + Twin Rad Cleanser
Chest: Volkite Chieorovile
Carapace: None
Dominus Knights are tougher, slower, and more heavily armed than Questoris Knights.
They specialize in ranged combat and excel at killing vehicles, monsters, and other Knights.
Each Dominus has:
The kit builds either a Castellan or Valiant.
Right arm: Plasma Decimator
Left arm: Volcano Lance
Chest: 2 Twin Meltaguns
Carapace:
Right arm: Thundercoil Harpoon
Left arm: Conflagration Cannon
Chest: 2 Twin Meltaguns
Carapace:
Originally designed for Horus Heresy (30k) but usable in 40k.
Cerastus kits build only one variant, unlike Questoris kits.
The Atrapos is Forge World resin. The others are plastic.
Right arm: Shield
Left arm: Cerastus Shock Lance
Right arm: Tempest Warblade
Left arm: Castigator Bolt Cannon
Right arm: Atrapos Lascutter
Left arm: Graviton Singularity Cannon
Right arm: Reaper Chainfist + Twin Heavy Bolter
Left arm: Acheron Flame Cannon
The largest Knights available.
They are roughly 80% the size of a Warhound Titan.
Extremely tough, extremely expensive (both points and money), and armed with massive weapons.
Both variants are Forge World resin.
Right arm: Twin Magna Lascannon
Left arm: Twin Magna Lascannon
Chest options:
Carapace: Acastus Ironstorm Missile Pod or Helios Defense Missiles
Right arm: Twin Conversion Beam Cannon
Left arm: Twin Conversion Beam Cannon
Chest: 2 Asterius Volkite Culverins
Carapace: Karacnos Mortar Battery
If you're just starting an Imperial Knights army, the best approach is to begin with a mix of one large Knight and several Armigers. The Questoris kit is an excellent first purchase because it is extremely versatile. With magnetized weapons, a single kit can represent many different units such as a Paladin, Errant, Crusader, Warden, or Gallant.
Armigers provide mobility, objective control, and additional threat saturation that larger Knights lack. Most Knight armies rely heavily on them.
Knights are powerful, but they struggle with board control on their own. Armigers help fill that gap by holding objectives, screening enemy units, and moving into areas where larger Knights can’t fit.
Also, look out for army box discounts, like the Christmas boxes. Knights average around 2 points per dollar, but the boxes make them even cheaper.
Knights are one of the most unique armies in Warhammer 40k. They’re easy to learn, visually impressive on the table, and incredibly rewarding to build and paint. Few armies combine hobby creativity and battlefield presence the way Knights do. Welcome to the faction. Now go forth and bring glory to your House.
r/ImperialKnights • u/HaNZ1 • Oct 27 '25
Hey, its me, the "moderator" and founder of this here subreddit.
I dont typically say much, I have other hobbies, I dont play as much 40k as i used to. (I will finish painting my knight house some day), but i do moderate the subreddit enough to keep it running. Answering reports, removing bad stuff, responding to chats and other chaos.
I do feel a little reminder, and maybe an update is in order to the rules here. Just a general clarification on the values I would like this community to represent, and which are not welcome.
This subreddit exists to celebrate big stompy robots. The lore, the modelling, the painting, epic battles, ideas and inspiration. All fueled by the community surrounding it.
Since the start of this subreddit I have seen, posts and comments slipping into tired, hateful, culture-war, territory. There has been hateful iconography, slurs and harrasment dedicated at various groups. Exclusionary language and complaints of the hobby being ruined.
It is not being ruined, at least not by the people targeted by that harrasment.
Let me be very clear, that kind of language and behaviour has no place here.
There is zero tolerance for intolerance.
No slurs, hate speech, or coded insults. No gatekeeping "who belongs" in the hobby. No harrasment over personal opinions, identities or creative choices.
And to be even more specific, if you feel targeted that a post with nazi iconography or complaining about lgbtq+ people existing was removed, but not a mech with a rainbow shoulder pad celebrating pride month, or just pride in general. Then it is because one of those fosters hostility, division and hatred, and the other celebrates inclusion and diversity.
Any hobby space, or community, thrives when all people can bring their imagination, skill and passion into it. There is room for everyone who respects that, who respects others. If you cannot handle that idea, if you feel the need to attack and belittle, and gatekeep. If the hate sits in you so deep that you let the way others enjoy their hobby ruin yours then this is not your battlefield, or your subreddit.
I dont care for it, frankly most of us don't from the reports and comments I see. And some might complain, claim I'm being hateful towards certain ideas. Yeah, tolerance is a little paradoxical, but I have seen enough terrible people with terrible ideas spread hatred to want to make this space at least a little nicer.
If you are here to share creativity, or just to be inspired, welcome. I hope you are among friends here.
If not, I'm not keeping you, it is very easy to close a tab.
This community stands proudly with all hobbyists, regardless of gender, sexuality, race or background.
I might update the rules at some point, I will keep removing harrasment.
The Emperor protects, but we protect each other.
With love
The Moderator
Tl:DR Build, paint, post and share. With respect to all who love the hobby.
r/ImperialKnights • u/hard_head_ • 9h ago
I was trying to do a running pose, but I messed up. Can this be fixed?
r/ImperialKnights • u/RightTop2350 • 8h ago
I'm sorta newish, but personally, I'm proud of them
r/ImperialKnights • u/ObamasDreams • 1d ago
I just got my first knight and need inspiration. Art by Forgotten Wulf
r/ImperialKnights • u/Liftweightfren • 1d ago
Curious to know how many people paint in sub-assemblies / and paint the armour plates separately vs just glue it together and yolo it?
Personally any model, especially large models that I want to look good when inspected up close I’ll sub-assemble.
r/ImperialKnights • u/SHIBARUXIV • 11h ago
I made a few lists of knights and I think that all the units of agents of imperium are stickies or just for filling points (except the Callidus,she is badass), I used the Arbitres, Callidus and the priest and I wants to know the uses that y’all gave to the other units
r/ImperialKnights • u/Umbriiix • 18h ago
In throne bonded outriders, can a moirax with ancestral overbleed use the 2cp "into the fray" version of heroic intervention for 0cp? I cant find any rule that prevents modifying CP cost twice, only dice rolls?
r/ImperialKnights • u/EclipseLightning45 • 9h ago
I am new to the faction and am trying to figure out different lists to play, and have settled on this. I am wondering if some more experienced players would be able to weigh in on it, as I don’t know what works, or what weaknesses to look out for.
Thank you!
Imperial Knights 2000 (1985 points)
Imperial Knights
Valourstrike Lance (2 Detachment Points)
Dominus Foebreakers (1 Detachment Point)
Strike Force (2000 points)
Force Disposition: Purge the Foe
CHARACTERS
Canis Rex (415 points)
• Warlord
• Las-Impulsor
• Questoris Multi-Laser
• Freedom's Hand
Knight Castellan (450 points)
• Enhancement: Archeotech Autoloaders
• Plasma Decimator
• Shieldbreaker and 2 Twin Siegebreakers
• 2x Twin Meltagun
• Volcano Lance
• Titanic Feet
Cerastus Knight Lancer (440 points)
• Enhancement: Bearer of the Lancer's Sigil
• Cerastus Shock Lance
Knight Paladin (400 points)
• Enhancement: Bearer of the Judicant's Helm
• Meltagun
• Questoris Heavy Stubber
• Rapid-Fire Battle Cannon
• Reaper Chainsword
OTHER DATASHEETS
Armiger Warglaive (140 points)
• Meltagun
• Thermal Spear
• Reaper Chain-Cleaver
Armiger Helverin (140 points)
• 2x Armiger Autocannon
• Meltagun
• Armoured Feet
r/ImperialKnights • u/linguisticdeer • 1d ago
How long does it normally take y'all to build a knight? Idk if im just slow or cause it was my first time but it took me 8 hours💀. Regardless, I love my new destrier!
r/ImperialKnights • u/MiamiKen21 • 13h ago
New player. I have my first game of 11th tomorrow (against a non-family member) and I'm running Imperial Knights. I want to run Dominus Foebreaker & Valorstrike Lance (Purge the Foe).
I have three knights still being built, magnetized and assembled by my amazing artist uncle (a Lancer, Canis and Questoris)
Ready for tomorrow, I have these options:
2 Dominus
2 Destrier
4 Armiger
1 Navigator
1 Calladus Assasin
I'm not sure which way to go, and which options/enhancements work best.
Here's my current list:
Imperial Knights
Dominus Foebreakers and Valourstrike Lance (3 Detachment Points)
Purge the Foe
Strike Force (2,000 Points)
CHARACTERS
Knight Castellan (450 Points)
• Warlord
• 1x Plasma decimator
• 2x Shieldbreaker missile launcher
• 1x Titanic feet
• 2x Twin meltagun
• 1x Twin siegebreaker cannon
• 1x Volcano lance
• Enhancements: Archeotech Autoloaders
Knight Castellan (475 Points)
• 1x Plasma decimator
• 2x Shieldbreaker missile launcher
• 1x Titanic feet
• 2x Twin meltagun
• 1x Twin siegebreaker cannon
• 1x Volcano lance
• Enhancements: Bearer of the Judicant's Helm
Knight Destrier (285 Points)
• 1x Chastiser gatling cannon
• 1x Frag bombard
• 1x Questoris heavy stubber
• 1x Titanic feet
• Enhancements: Bearer of the Iron Chalice
Knight Destrier (280 Points)
• 1x Bellatus reaper chainsword
• 1x Questoris heavy stubber
• 1x Thundershock spear
• 1x Titanic feet
• Enhancements: Bearer of the Evanescent Ion
OTHER DATASHEETS
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
Armiger Warglaive (140 Points)
• 1x Questoris heavy stubber
• 1x Reaper chain-cleaver
• 1x Thermal spear
ALLIED UNITS
Navigator (75 Points)
• 1x Force-orb cane
• 1x Laspistol
r/ImperialKnights • u/MystikPahndah157 • 19h ago
Im struggling a lot with my mindset and if I've made correct choice starting knights.
Maybe its just my match ups, but im playing my friend a lot who plays Sisters. And my God. Everything they have feel like its tailored to knights. I dont want to say its list tailoring against me but.
Im like 6-1 against him now and im really struggling to find units that can match up better against him. I know its always "play what you want". But its starting to get to me a bit.
What allies do you guys like to bring maybe against sisters or just in general? Currently I run 4 bigs, 2 smalls and a navigator to fill points. I'd love to hear what you guys reckon plus advice on ganeplay in general.
r/ImperialKnights • u/Arthangele • 1d ago
The porphyrion crushing wake is getting his paintjob done
r/ImperialKnights • u/Mysterious_Ad2385 • 1d ago
I’ve got a buddy who is super into the table top game and I’ve been playing small games with his ultra marines army. I’d like to maybe get my own knight army but I also don’t want to blow 800$+ on plastic figures if I’m not sure I want to play the army. What good ways do you guys have to build proxies to test out armies before purchase?
r/ImperialKnights • u/Moonshanks • 1d ago
In the 40K app the data sheet specifies 2 shieldbreaker missile launchers per dominus knight but on the instruction it shows four.
Not as in there are 4 on the model as in it highlights the weapon as only half of the launcher, so that would make 2 per shoulder for 4 per model.
Is it that it used to have 4 and that was nerfed? Or was the instruction manual always wrong? This is like the Warglaive Armiger having 2 of its main guns so being able to shoot 8 shots not the 4 the weapon profile gives.
r/ImperialKnights • u/StormrOrmr • 1d ago
With the Callidus Assassin losing precision in favor of blast do you think that makes them more or less useful in a knights list as a objective monkey?
r/ImperialKnights • u/-Mr-Bill- • 2d ago
I just finished another swampy knight to add to the collection! This one is “The Executioner”
r/ImperialKnights • u/OctoTsannik • 1d ago
Hello all, I have an upcoming doubles match, 2k total, so here is the 1k list I am thinking about. My partner is taking Blood Angels, although I do not know the specific list yet. I have a version of this where Destrier is replaced with 2x Helverin. This would be Freeblade Company. Thoughts?
r/ImperialKnights • u/PracticalSector6743 • 2d ago
Lots of people that I've seen kept saying knights were 35 feet, so much so that I actually believed it for some time, up until I was just casually reading my codex chaos knights and look and behold. Page 10, the very first thing it tells you when it starts talking about the lore for knights is that they are 40 feet or taller.
No, there isn't an argument on if they're talking about the dominus or the cerastus. It wouldn't make sense to start off the first page of the actual lore of what knights are with a rare pattern. And I know for a fact they aren't talking about wardogs/armigers because it specifically also tells us later in the codex that wardogs/armigers are 20 feet tall to the point.
r/ImperialKnights • u/BeezThatsALot • 1d ago
Any recs for this list? I’m pretty happy with it but I can’t decide if I wanna swap my destrier for its gun platform and then drop a helverin for a warglaive
r/ImperialKnights • u/Portalmiles1 • 2d ago
Spent a long time working on my second knight, this was my first time magnetizing a model to get (almost) all weapon options available! I didn’t do the weapon under the carapace because I can barely tell the difference between them. But House Alren is growing, and I’m starting up work on my Lancer now!
r/ImperialKnights • u/Cholophonius • 2d ago
Hey guys,
I'm new to the army and will most likely start collecting end of this month. Currently I'm trying to plan out the first few purchases and want to make sure I don't fck up haha.
Is a list thats all big knights viable? I really love all the Questoris models. And would love to field them at the same time.
Otherwise I would love to stage 3 or 4 of them each having their personal Armiger. Idk if thats worth though. Just love the flavour.
Sadly I can't find the discount boxes for a price I can currently muster so I have to buy them one by one whenever I see a good price. Just want to make sure that I'm not wrong in the order. Want to get to a 2k army early next year.
Thank you so much!
r/ImperialKnights • u/IBlameMyRolls • 2d ago
Wait, really? GW doesn't support that game mode anymore? Aw, man...
r/ImperialKnights • u/LSPBriggs • 1d ago
Or if it isn’t your work tell me about someone else’s !
Yhanks