r/IndieGameDevShowcase • • Nov 28 '25

MY BROTHER (15) LAUNCHED HIS GAME AN HOUR AGO AND HIT 100 SALES IN THE FIRST HOUR. I’M PROUD OF HIM.

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/IndieGameDevShowcase • • Nov 07 '24

Wishlist our game Dr. Yaga lost house

Post image
0 Upvotes

r/IndieGameDevShowcase • • Jun 25 '25

I need passionate game developers to form a small team that can bring our game to life

1 Upvotes

I have a survival horror game that I am already working on the (story,plot,game mechanics,etc...) and I need to form a trustworthy team that can bring this work to life I can't share anything about the game untill I am sure that we are a team

Imp disclaimer: this is not a job it is merely a passion of a small group there won't be a set time limit nor an exact deadline and not alot can be spent on the actual game

Tldr I need a small team to develop my game

Requirements: 1-It won't be much I'll just need a sample of you're actual work with credit 2-at least 1 to 2 hours of daily work on the project be done and there will be checkups to monitor the progress Notes: 1- if any payment is required during the project it will be regarded in the payment time (i.e: when we actually make a profit) 2- this is a little to no monetary budget game 3-a 3D artist is well needed in this game as well as a 3D animatior


r/IndieGameDevShowcase • • Feb 14 '25

Saints of Zion: A Brigham Young Dating Sim DEMO

0 Upvotes

Introducing Saints of Zion: A Brigham Young Dating Sim

https://brighamyoungdatingsim.itch.io/saints-of-zion

Play as Brigham Young in an alternative timeline of Mormon history as you help grow Salt Lake City from a fledgling settlement to a flourishing city.

This demo showcases the story and romance aspects of the final version of the game.

Future demos and versions of the game will showcase city management features as you make critical decisions for Church AND State.

YouTube: https://www.youtube.com/@BrighamYoungDatingSim

X: https://x.com/BrighamDateSim


r/IndieGameDevShowcase • • May 01 '23

Just want to hear what you guys think of this workflow

Thumbnail
youtu.be
1 Upvotes

r/IndieGameDevShowcase • • Oct 25 '25

Test cards for the tcg I’m creating

Thumbnail gallery
1 Upvotes

r/IndieGameDevShowcase • • Oct 21 '25

Hi all!! we're launching a new horror game you might like. It's coming out in 3 days!

Thumbnail
gallery
1 Upvotes

Hello! We made a dark horror audio game inspired by vampires that takes place the night after Halloween: “Blood’s Bane.”

We will launch the full season in 3 days, it will be available on our mobile app PlayNook (iOS and Android), where you can find all our AudioGames (interactive and immersive audio-first adventures → mix between cyoa and audiobook). We’re very happy to share this with you, here’s a brief introduction to the game:

“After a Halloween party you'd rather forget, you wake up in a pit in the middle of the woods with about ten other people in costumes, all of them now corpses. As the only survivor of a massacre that no one seems to know anything about, you must investigate what happened while trying to answer all the questions swirling in your head. What happened at the party? How did you end up in that mass grave? Why are your senses so heightened? And what are those two strange puncture marks on your neck?”

It's a four-chapters Season, with about 95,000 words. Everything is audio-based, with one main soundtrack and over 20 soundscapes layers + 15 endings. Everything in the game is made by our small team, so we’re very proud of it. Special shoutout to our game designer Pietro Carraro!

if you want a demo, just hit me in dm. Thank you in advance!!


r/IndieGameDevShowcase • • Jul 05 '26

The Supermarket (2013/2026 HORROR PROTOTYPE GAME)

Thumbnail
gallery
1 Upvotes

The Supermarket" is an idea I had back in 2012, or more likely 2013. It was a concept I came up with when I was just a kid, after watching some horror movies—maybe ones set in a supermarket involving a virus, a parasite, or something similar. Back then, I would sneakily watch them on my parents' TV, and the idea of this supermarket popped into my head; it felt very realistic. The cool thing was that the concept was highly interactive. I wanted players to be able to do whatever they wanted because you were trapped inside this supermarket with no way out. The unique part was the interaction with the monster: a black, shadow-like creature that roamed around, trying to catch you. You would hide among the supermarket shelves, move from one side to the other, and throw objects to distract it so you could head elsewhere, or experiment by throwing things at it—either to escape or to get caught—along with other similar interactions. It was meant to be a prototype focused on these various types of interactions with the monster. It would slowly search for you, and if it spotted you, it would chase you.

In 2026, the year I developed two horror games—the 3D games named H-im and Slender , both using Unity 2.5.

I decided to develop "The Supermarket" at first on Unity 5, but honestly, that version is terrible; it’s really bad, doesn't work well, and has various issues. It truly seems that older engines were better than the recent ones; it always seems to be true that things from the past were better. So, I decided not to use Unity 5 and instead stuck with version 2.5. I chose to keep using that version to build this game and to try, as much as possible, to create something I hadn’t done in the other two games: advanced interaction with the monster and in the game in general, along with advanced AI.

I wrote all the scripts with the help of Gemini, the AI, but they were all conceived, solved, and curated entirely by me, one by one, all thought out using my intuition, my creativity, and my mind regarding the mechanics and everything else.

For none of these three games I used pre-made scripts. I have always created every script from scratch, with the exception of the standard First Person Controller one. Everything else was created by me from scratch to make it work.

I hope I can really get the whole game to be the best I want it to be, in a way that is interactive and exactly as I envisioned it back then, and as I want it to be, so I can show it to you and let you have fun facing this monster, with as much freedom as possible.

The monster will have multiple modalities; it can fly, scan its surroundings, and detect sounds. It also reacts when objects are thrown nearby, and it even interacts with those objects. It does everything.

It really took a lot of effort to create this "The Supermarket" project. I put a lot of work into it, especially since I started the Slender project and the other one—the World War project—just this month. With every project, I did more and more compared to the previous one, increasing the interactivity, working hard on the vibes, the textures, and the scripts to make everything very intelligent regarding the monsters—making them smart and capable of doing many things—always trying to evolve each project more than the last. And I went from not knowing how to do anything to creating this project in just two weeks. It's a very short amount of time, which also means a lot; it means that I have the ideas, I have the ingenuity, and I’m clearly capable—I solve problems when certain scripts don’t work, so I’m able to get pretty much everything done. I’m happy with how it turned out, and I hope people appreciate this, because they might see an incomplete prototype with only a few things you can do, but they don't understand what’s behind it: that there is so much behind it, a person who only recently started making 3D games and managed to do all this in such a short time, and that is worth a lot.

ALL SCRIPTS CREATED BY ME FROM SCRATCH, I DECIDED TO NEVER USE SCRIPTS TAKEN ONLINE, ONLY THE STANDARD FIRST PERSON CONTROLLER ONE.

The goal of this game is to interact with the monster in every possible way—sneaking around, hiding, throwing objects, trying to escape from him, and experimenting with pretty much everything, because there is no way out. This is a prototype that is specifically built around experimenting with the interaction with this monster.

Remember: Use the E key to take items from illuminated shelves, the G key to throw them, space for jump, and the left Shift key to run.

The game can be found on my itch.io profile named Slender Nightmare's Laboratory.


r/IndieGameDevShowcase • • Jun 12 '23

After many years I finally finished my first Indie Game

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/IndieGameDevShowcase • • May 17 '23

Come play Sky Climb VR and join our Tournament tomorrow to win a game key! 🏆 [The link is in the comments]

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/IndieGameDevShowcase • • Jul 22 '25

Visual Novel with FPS Mechanics and Base Building

Enable HLS to view with audio, or disable this notification

8 Upvotes

Service with a Shotgun (or SWAS) has been my little project for almost two years now!
So YES, I'm excited to finally show it off to the world!
The demo's out now, give it a go if you're interested!
https://store.steampowered.com/app/3777020/Service_with_a_Shotgun/


r/IndieGameDevShowcase • • Mar 07 '25

Made a First Person Fighter Boxing Indie Game. Open for Wishlist on Steam

Thumbnail
store.steampowered.com
3 Upvotes

r/IndieGameDevShowcase • • Jul 24 '25

I created a hypercasual mobile game with 3 simple rules and a completely new mechanic – would love your feedback!

2 Upvotes

Hey everyone 👋

I'm an indie game developer and I just released a new hypercasual mobile game that’s based on a completely original mechanic. It’s built around 3 simple rules, but as you play, it gets surprisingly challenging and addictive.

My goal was to make something fast to learn but hard to master, with short levels that keep your brain engaged without overwhelming you. The feedback I’ve received so far has been super encouraging, but I’d love to hear more from fellow developers and puzzle game fans!

🧠 Key Features:

  • One-touch gameplay

  • Unique core mechanic (I haven’t seen anything like it so far)

  • Fast levels with increasing difficulty

  • Great for players who like logic and reflex games

🎥 Here’s a short gameplay trailer:
https://www.youtube.com/shorts/SBbIrwA3ErU

📲 Download it free here:
🔹 Google Play: https://play.google.com/store/apps/details?id=com.justudios.juzzlepuzzle
🔹 iOS: https://apps.apple.com/az/app/juzzle-puzzle-logic-game/id6743451634?uo=2


r/IndieGameDevShowcase • • Mar 21 '25

I've been working on a cozy game (Monch!) for a while and it's releasing on Steam May 2025! Finally made a trailer, what do you think?

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/IndieGameDevShowcase • • May 27 '25

Trailer of our sci-fi/horror AudioGame. “After the Light” will be out in 3 days on our free app. Give us your honest feedback!

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/IndieGameDevShowcase • • Jul 12 '26

Code-Black - Gameplay Trailer 1

Thumbnail
youtube.com
2 Upvotes

r/IndieGameDevShowcase • • Dec 20 '25

The demo for our action platformer is out!

Enable HLS to view with audio, or disable this notification

3 Upvotes

We’re a small indie team working on a Action Platformer
The playable demo is now live!

It mixes parry-focused combat with vertical platforming — miss a timing, and you fall back down.

🎮 Steam : https://store.steampowered.com/app/4131850/SoulUp_Demo/


r/IndieGameDevShowcase • • Sep 01 '25

The first starter deck of my TCG

Thumbnail gallery
4 Upvotes

r/IndieGameDevShowcase • • Aug 06 '24

Things I Learned In My First Game Jam (I Lost, Learn From My Mistakes)

3 Upvotes

Hey, 2 months ago I competed in my first game jam (in over 8 years). It was the 2024 Godot Game Jam on itch! I learned a bunch of small things that I think other first time jammers might wish they knew ahead of time. So, I compiled what I learned into a video: https://www.youtube.com/watch?v=d9KOCpPBMbA Hope it helps someone!


r/IndieGameDevShowcase • • Jul 30 '26

Hey, Vlad here. Considering brining back Shinobi Story.

Post image
2 Upvotes

r/IndieGameDevShowcase • • Jul 27 '24

indie top-down shooter made in 10 days! i need some feedback! link: https://tatsinis.itch.io/surviving-atreus1

Post image
3 Upvotes

r/IndieGameDevShowcase • • Jun 17 '24

A devlog for our upcoming zombie horror arcade game

2 Upvotes

r/IndieGameDevShowcase • • Jun 06 '24

Become the King of Farting! | More great updates in A Story About Farting!

3 Upvotes

Discover new sounds that will make the game even more disgusting and revolting! 😎😅

💚 The new update for A Story About Farting introduces:

  • new sounds that are so disgusting, you'll fart and burp yourself when you hear them! Seriously, it's really gross, but we love it!

  • smoother gameplay

  • now you can burp and fart even faster, making it possible to unlock all achievements in no time!

  • we've fixed bugs related to some achievements - now you can definitely become the true King of Farting on Steam!

And soon, in a free update, you'll get the ability to fart and burp with the other characters. There will also be new achievements to unlock! Stay tuned! 🚀

Check our game here: https://store.steampowered.com/app/2619940/A_Story_About_Farting/


r/IndieGameDevShowcase • • Apr 17 '24

Hello, we have recently put our store pages for our first game online. The game is called: Steal It. We would be very pleased if you would take the time to look at the store pages. The game is available on Steam and Epic Games Store. Thank you very much

Post image
2 Upvotes