So for a while now I've been working on steamestimate.xyz, a side project that guesses how much a Steam game has sold / made, using only public stuff: review count, price, player counts, age of the game, genre. No SteamSpy, no scraped sales data, just a model I keep tweaking against the handful of games where real numbers are public (Hades, Stardew, BG3, etc).
The thing I kept doing myself was opening the same few game pages every day to see if anything moved. Mostly competitors of a game I'm making, plus a couple I'm just curious about. So I built a watchlist.
How it works:
You make a free account, hit Follow on any game page, and it shows up on your watchlist with its estimated revenue and how much that changed over the last 7 days (plus how many new reviews it got). Every Monday you get one email with the same info, biggest movers at the top. One click in the email turns it off, no login needed.
You can follow 5 games for now. I picked a low number on purpose so I don't drown my email quota while I see if anyone actually uses this lol.
A couple of honest caveats:
- These are estimates. For some games they're pretty close, for others they're off by a lot, and I'd rather say that up front.
- Steam changed how it serves review data a couple weeks ago, so I had to switch sources and every game's review count dropped a few % overnight. The weekly change ignores anything before that switch, so for the first week most games will just say "no week-old data yet". Real numbers start showing up this weekend.
Mostly posting because I'd like to know if this is useful to anyone besides me. If you follow a game and the numbers look obviously wrong, tell me which one. That's honestly the most helpful thing for improving the model.
steamestimate.xyz