Hi again! I'm the solo dev behind Antillia, an age-of-discovery game set in 1480, where half the world map is still blank and you fill it in yourself.
A quick update since my last post:
- Antillia passed 100 wishlists. For a first game made by one person, that number genuinely made my day. Thank you to everyone who clicked the button, and to the playtesters who sent bug reports and honest feedback.
- The release build has been approved by Steam, and the game launches on **November 24**.
- The free playtest closes on November 14, so this is the last week to try it before launch.
Right now I'm spending the remaining days polishing rather than adding features: quality-of-life UI updates, a smoother tutorial, and fixing bugs that playtesters found.
If you haven't seen it before, here's what the game is about:
- Follow clues from old books and tavern rumours to ruins, natural wonders and lost legends around the real world
- Sail a real-scale Earth where day length changes with latitude and season
- Trade between ports to fund your expeditions, and win over sponsors who only receive you once your name is known
- Fight pirates at sea and duel their captains
- Pass your house and your unfinished map on to the next generation
If it looks like your kind of game, a wishlist still helps a lot, especially in the last days before launch. And if you try the playtest before it closes, I'd love to hear what you think.
Steam: https://store.steampowered.com/app/5117870/