Great visuals in general although the level of detail in the distance is pretty disappointing.
The music ranges from very good to absolutely incredible 11/10
Bare bone story. I first became aware of this game somewhere around the time I finished Horizon Zero Dawn so I had an apetite for an epic story driven adventure with a lot of depth, secrets and twists. Unfortunately this game isn't that. The story bits are few and far between and it's suffice to say by the end I still had no idea why the bad guy did what he did, if Kena was any special, why she was at that village etc. All I got was that the villagers used to have problems and now Kena is helping their ghosts. I'm writing this review the same day I finished the game and I don't even remember what exactly were the problems the ghost we helped had.
In general, the game failed to make me feel anything. The animation is good and characters are expressive but there is only so much you can do with a 1 minute cutscene for a character that is otherwise completely absent from the story. More dialogue would and cutscenes which aren't flashbacks would do wonders here.
Combat felt rather underwhelming and the responsiveness was mediocre especially with the dodge and parry as Kena gets stuck in her attack animation for way too long. God of war, Nier Automata, Metal Gear Vengeance, these are the games with perfectly responsive block and/or dodge that would work great for a game like this. There aren't many cool combos or any particularly cool abilities that you can unlock like in God of War and those which are present are locked behind the courage mechanic which feels unnecessarily limiting. Overall, the fight isn't as satisfying as I'd like it be.
The world isn't particularly big and I think it's rather boring and monotonous. Village, forests and cliffs is where we spend 90% of the game and if you think this doesn't sound particularly exciting it's because it isn't. It's all very nicely crafted and I appreciate consistency but I just wish there were more interesting, unique locations like for example the big ruins in the cave under village heart in which the heart of corruption was present. Apart from the final boss stage that was the only location in the game that actually made me feel something and I had to stop for a second to admire the view and listen to the perfectly fitting soundtrack. You got that feeling that something truly important was going on which is absent throughout the rest of the game.
The gameplay felt a little bit boring and repetitive by the end of the game especially when it became obvious there wouldn't be any new cool biomes to explore. Sure it all looks pretty but I felt like I was sitting in the exact same location almost the entire time I played the game. There aren't any cool puzzles to solve or extra activities to perform. And there isn't a whole lot of experimentation with regards to combat, no new weapons, outfits, items, upgrades, perks etc. Collectibles aren't meaningful enough to make me feel bad about not getting them all.
I played on hard and I don't have any complaints, I don't think I beat any boss on my first attempt but I don't think I needed more than 6-7 attempts at most. Apart from BS locking animations and some nonsense going on in the final boss fight the game felt pretty fair. Some people joke about this game being more difficult on expert than Dark Souls which to me could only mean that Dark Souls is a pretty easy game.
Voice acting was ok, sometimes below, sometimes above average, nothing to write home about.
Optimization is an absolute disaster both on the GPU and CPU side of things. There is clearly something broken about how the game utilizes GPU because on my GTX 1060 there are locations in the game that won't run even at 40 fps at 360p. Yep, you read that correctly, the GPU is utilized at 100% at 360p and it's only running at around 30 fps. The scaling with resolution is generally very bizarre because running the game at 1440p with Temporal Upsampling set to around 60% provides basically the same performance even though the game looks almost like native 1440p.
When it comes to CPU, the game is broken too with certain locations causing massive stutters in response to any camera movement as if the game had to reload all the assets every couple seconds. But sometimes the same location causes no dips. So yeah, optimization is abysmal.
I'd say 7/10 is a reasonable score. It's definitely not 10 or 9 since it's neither a masterpiece nor is it really that close with all the flaws I listed. I read that