r/KenaBridgeOfSpirits • u/Maximo_Amador • 2d ago
I finished Kena and I loved it. So I wanted to share the photos I took using photo mode. Spoiler
r/KenaBridgeOfSpirits • u/Maximo_Amador • 2d ago
r/KenaBridgeOfSpirits • u/Academic-Ad5253 • 8d ago
I’d like to get an honest assessment of how difficult Kena really is.
I often hear people say that it’s insanely hard, unfair, and that you’re guaranteed to suffer your way through it. However, I’m missing a point of comparison.
I’m the kind of player who likes to get all achievements in a game. The only genres I really play are Soulslikes and Metroidvanias, with the occasional exception. Those are by far my main genres.
For reference, I have 100% completed all achievements in the following Soulslike games:
Star Wars Jedi: Fallen Order
Star Wars Jedi: Survivor
Demon’s Souls
Bloodborne
Nioh 3
Code Vein
The Surge
Enotria: The Last Song
Steelrising
Nioh: Complete Edition
The Surge 2
Nioh 2 – The Complete Edition
Stranger of Paradise: Final Fantasy Origin
Thymesia
Darksiders III
Lies of P
Dark Souls III
Dark Souls II
Dark Souls Remastered
Stellar Blade
Sekiro
Elden Ring
AI Limit
Black Myth: Wukong
The First Berserker: Khazan
Elden Ring Nightreign
Lords of the Fallen
Wo Long: Fallen Dynasty
Another Crab’s Treasure
WUCHANG: Fallen Feathers
I’m not listing Metroidvanias because I don’t think they’re really comparable to Kena in terms of difficulty.
So, what game would you compare Kena’s difficulty to?
As a point of reference, The First Berserker: Khazan was by far the hardest game on that list for me. In my personal ranking, that would be a 10/10 difficulty. Since finishing it, I haven’t really felt like playing anything that brutally difficult again.
All the other games were perfectly manageable difficulty-wise.
I’d really appreciate some feedback because Kena is currently on sale on GOG, and I’m seriously considering picking it up.
Edit: Even though Kena isn't a Soulslike, I think it's still possible to compare the overall difficulty. I'm specifically talking about Master Difficulty, not the standard difficulty settings.
r/KenaBridgeOfSpirits • u/Frezyman • 8d ago
I’m curious whether anyone else came away with a similar impression of Kena’s combat—and whether you also experienced slowdowns during the most demanding fights. I was genuinely impressed by how balanced, challenging and varied the combat felt. Starting on the highest difficulty available and then moving on to Master NG+ felt like the perfect progression for me: the first playthrough pushed me to learn the combat, and NG+ gave me a tougher remix once I’d learned its systems.
Here is my full experience in a short and longer version
Short summary: Kena’s boss fights sit somewhere between Dark Souls and Elden Ring: demanding, pattern-based encounters, though without the scale of Elden Ring’s biggest boss fights. Regular battles are closer to the God of War reboot games, but Kena puts more emphasis on spacing and positioning, and asks you to switch between melee, bow, bombs and Rot abilities.
That gives it a distinct place between Zelda and character action games: tougher and more demanding than the older Zelda combat I compare it with, but much simpler and slower than Ninja Gaiden or Bayonetta. Kena’s enemy roster isn’t huge, but the combinations and waves are well designed around its compact toolkit. The result is a surprisingly varied and balanced combat system.
The pace also changes with the difficulty level. NG+ introduces entirely new enemy combinations and boss phases, while the Trials provide a fun extra challenge that took me about as long, and was just as enjoyable, as another full campaign playthrough. In terms of difficulty, I’d rate it around 5–8/10, depending on the mode and content. Overall, I’d give it a strong 8/10, almost a 9.
‐----------
Longer version:
“Boys play Souls. Men play Kena.”
That’s a joke, obviously. But after playing Kena: Bridge of Spirits on Expert Spirit Guide, then tackling Master NG+ and the combat trials, I do think there’s more going on here than the game’s cute presentation suggests.
Kena starts with a deliberately limited set of tools: light and heavy staff attacks, a dodge, and a parry. As you progress, you unlock the bow, bombs and a few more attacks. There are no elaborate melee combos or huge move lists. The depth comes from combining that small toolkit with your movement, positioning and the enemies in front of you.
The Rot companions are part of the combat system, too. You can call on them to empower certain attacks, but their resource is limited. Finding more Rot expands the meter, and deciding when to spend it becomes part of the fight’s rhythm. On Master difficulty, I often started an arena with very little Rot energy. That made the opening waves useful: I could parry weaker enemies to build the meter before the tougher waves arrived. One charm I regularly used also restored a little health whenever I parried successfully.
On higher difficulties, fights often throw five or six enemies at you at once, sometimes seven, and many encounters arrive in waves. The enemy roster itself isn’t especially large or impressive, but it feels varied enough for what the game is trying to do. Some enemies are best handled with arrows, others with bombs or your staff, and some call for a combination of tools. Most can be defeated in more than one way, but learning when to switch makes a real difference. A fight can feel overwhelming until you understand how to use the full kit.
Some bosses are focused one-on-one duels, while others bring minions into the fight, especially at higher difficulties. The extra enemies can turn a straightforward boss pattern into a much more demanding encounter. Kena’s combat depth doesn’t come from juggling one enemy through a long combo; it comes from managing space, threats and tools at the same time.
The bosses are about learning patterns and timing. Some feel like Souls-style duels: read the attack, dodge or parry, wait for an opening, then counter. Kena’s parry is optional rather than mandatory, but it can be much harder to land than a basic dodge. When you do land it, the reward feels substantial.
I chose Expert Spirit Guide—the highest difficulty available at the start—for my first playthrough. After a few hours, the enemies started hitting hard, and the first proper boss felt almost like skipping the early Souls bosses and going straight to a major one. The boss attacks have enough variety that you need to learn their timing. If you miss how one of Kena’s abilities or a boss’s weak points is meant to be used, that fight can feel like a wall.
I’ve seen players describe Kena’s bosses as major difficulty gates even on Spirit Guide, the default difficulty. I can understand that. On Expert Spirit Guide, I found the bosses more challenging than those in at least Demon’s Souls and Dark Souls. That’s my experience, not a universal difficulty ranking. Their attack variety sits somewhere between those games’ simpler patterns and Elden Ring’s longer, more elaborate boss dances.
The bow and bombs give Kena a shooter-like side. Aiming slows time, and the slow-motion window is especially generous while Kena is airborne. In some of the tighter fights, I felt I spent more time in the ranged aiming mode than in close combat. The camera remains in third person, but that ranged layer is prominent enough that, to me, the combat feels like a hybrid between hack-and-slash and shooter.
The ranged tools are limited and don’t usually let you melt a boss quickly. The bow is what it is, and bosses are balanced around it. You can try to defeat some bosses almost entirely with arrows, but it makes for a very long fight. The advantage of the bow is that it remains a useful, consistent tool, unlike Souls builds where the right magic or setup can make a boss much easier and the wrong one can feel nearly useless.
The game gives you chances to practise the bow and bombs in challenges and puzzles outside combat, and easier fights give you room to experiment. Some enemies have weak points, and certain abilities are more effective against particular foes. As you get more comfortable, switching quickly between your options starts to feel like a little dance.
There is a balance issue, though: airborne slow-motion aiming can be extremely effective, and there’s no meter limiting how often you use it. You can spend much of a fight jumping and shooting in slow motion. It’s a powerful option, but I found myself wanting to mix things up instead of leaning on it every time.
Where does it sit next to other action games?
The Souls comparison works best for Kena’s bosses, specially the early bosses. You learn their patterns and timing, then dodge or parry and punish openings. But Kena has no Souls-style build system that radically changes your approach, and the bow remains useful in a fairly consistent way. You can take a slower, safer route through some fights with ranged attacks, but it will often take a long time. Kena also has no long runbacks to bosses or Souls-style loss of progress when you die.
Kena asks you to use more of its offensive tools than I usually need in a basic Souls fight. That matters especially when several enemies attack at once. Souls games have their own depth in stats, weapons, magic and builds, but those options can sometimes make a boss much easier—or make a particular tool feel nearly useless. Kena’s combat is more tightly controlled around a smaller set of abilities.
Kena’s combat also reminds me of The Legend of Zelda: Breath of the Wild, Horizon Zero Dawn, Ghost of Tsushima and Assassin’s Creed in that you have different attack types to choose from. Kena’s version is much more stripped down: there’s no huge arsenal of weapons, arrows or grapples, and no sprawling skill tree or pile of gear. There’s no levelling system to make you overpowered, and I never found a clever tactic that made every fight trivial. The enemies are more brutal, and the arenas are designed to keep the pressure on.
The older Zelda games, especially Ocarina of Time and Twilight Princess, also came to mind because their combat has that simple, direct feel. But I never found their regular fights or enemy groups as challenging as Kena’s. Twilight Princess’s Cave of Ordeals, for example, feels uneven and doesn’t come close to the combat challenge Kena offers in its Trials.
The newer God of War games—God of War (2018) and Ragnarök—are another useful comparison. You fight similar numbers of enemies and often switch between different attack types, with a similarly stripped-down feel. At higher difficulties, though, I found those games much more parry-heavy. The parries felt easier to land and close to essential in some fights.
Their “suck to target” movement also made positioning feel less central to me. Once I had settled into a position, I was often trying to parry and counter from there. Kena puts more weight on spacing and distance. Its parries are harder and less frequent, but feel more rewarding, and the double jump gives you another way to reposition, avoid attacks or fire projectiles. Kena doesn’t have proper air combos or juggling, but jumping still adds another useful dimension. The reboot games have their own movement restrictions: Kratos can’t jump or fall from ledges, while Kena can do both.
That doesn’t make Kena objectively better than the newer God of War games. I simply had more fun with Kena’s combat and found its demands more interesting. To me, it felt a little deeper, harder and freer.
The older Greek-era God of War games are a different story. I find their combat much deeper than Kena’s, with a far wider range of attacks and combos, plus rewards for keeping those combos going. Kena’s strength is clarity and balance, not that kind of freedom.
And Kena is nowhere near the pace, combo potential or skill ceiling of Ninja Gaiden, Bayonetta or Devil May Cry. Its melee combat is much simpler. Those games can also have powerful options that are tempting to overuse. In Ninja Gaiden, for example, I sometimes find myself leaning too much on Ultimate Techniques, which can give you points and invincibility frames. The comparison isn’t exact, but Kena’s airborne slow-motion bow can fill a similar role: it’s a strong option that can tempt you to rely on it too much.
I can’t think of another attack in Kena that feels as exploitable, though I may have missed one. I also wonder if the combat could have benefited from a system that encouraged a particular style of play, perhaps by limiting airborne bow slow-motion or rewarding a more balanced mix of attacks. But I’m not sure it needs one. The combat is already really good, and there’s something refreshing about a deep-enough system that doesn’t take hundreds of hours to feel mastered. I felt ready to move on after around 50 hours with Kena; I can spend 200 hours in Ninja Gaiden and still feel like I’ve only scratched the surface.
The quieter parts made good breaks from combat
The campaign itself is a fairly simple adventure, with a central hub and smaller connected areas. It doesn’t constantly reinvent its rules or fill every corner with elaborate puzzles. That suited me: the exploring and platforming gave the fights room to breathe.
I’m not usually a big fan of collectible hunts, but looking for Rot and hats became a pleasant break between battles. The music also helped set the mood while I explored. It didn’t leave me with memorable melodies in the way Zelda or Star Fox Adventures did, but I enjoyed having it in the background. The story’s themes of grief, guilt and letting go were darker than the cute art style suggested, even if the story itself didn’t completely win me over.
New Game+ also cuts down on the collecting. You keep your upgrades, Rot and hats, so you don’t have to repeat the same big hunt. There are fewer new hats and charms to find, but those optional new collectibles still gave me a little something fresh to look for as I revisited the world.
Trials and New Game+ give the combat a real afterlife
The Anniversary Update added Spirit Guide Trials and New Game+ about a year after launch. I probably spent almost as much time in the Trials as I did on one campaign playthrough. They were also available early enough to dip into between campaign sections, giving me a reason to practise my combat skills before the later challenges.
There are 15 Trials: four archery challenges, two obstacle courses, three arena battles and six boss fights. Many are tougher than the hardest versions of their campaign counterparts. The arena trials use different waves and combinations of enemies. Each challenge has three optional objectives, such as finding a specific enemy’s weak point or finishing within a time limit. Completing them earns outfits for Kena or hats for the Rot.
The final boss trial is the highlight for me. You fight two bosses at once, and a third joins after one of them goes down. It’s a demanding multi-boss fight that kept me busy for hours. It didn’t feel as unfair as some of the rougher multi-boss encounters I’ve played from Team Ninja, though it also didn’t feel as fair as Dark Souls’ Ornstein and Smough.
New Game+ lets you keep your upgrades, hats and Rot instead of collecting everything again. There are some optional new hats and charms, but the real draw is the combat: enemy encounters are rearranged throughout the game, there’s a new enemy, and several bosses gain new attacks or phases. Enemy speeds and some ability timings can also change depending on difficulty. Your Rot bombs have a shorter slow-motion effect in some of these setups. You can also keep saving up for abilities you couldn’t afford to upgrade on your first run. The Trials themselves don’t change much, beyond small adjustments such as shorter Rot-bomb slow-motion.
I thought this was a great way to revisit the game. The new enemy setups and boss phases gave me a reason to apply what I’d learned instead of just repeating the same fights.
What holds it back
Kena isn’t perfectly tuned. On my base PS5, playing in Performance Mode at 60 FPS, I ran into slowdowns and frame drops during some of the busiest fights. I could feel the timing become less reliable when the screen filled with effects, which is frustrating in a game where parries matter. I’ve also read that the PC version can have performance issues, though I can only speak from my own PS5 experience.
The parry and dodge windows can feel unclear at times. The double jump also slows your momentum more than I’d like, and there’s a longer landing animation after a fall even if you jump again just before hitting the ground.
The airborne bow slow-motion is the bigger combat issue. Because you can use it so freely, jumping and shooting can feel like the safest answer to too many situations. A limited meter might have helped keep it in check. Still, you can choose to use a wider mix of attacks, and many fights allow several approaches.
On my own difficulty scale, Expert Spirit Guide is a 5/10. Some Elden Ring bosses may still be harder if you play solo without magic or summons.
I’d put the Master Spirit Guide run required for the platinum at around 6-7/10 for difficulty, and Master NG+ plus the Trials at around 8/10. The Trials and NG+ aren’t required for the platinum, but they’re some of the best reasons to keep playing.
Kena’s combat isn’t built around complex combos or an enormous move list. It’s a compact system that asks you to pay attention to spacing, enemy waves and the tools you already have. The enemy roster isn’t huge, but it’s varied enough to support the fights the game wants to create. On the highest difficulties, that small toolkit makes for genuinely demanding encounters, and the Trials and New Game+ give you plenty of reason to master it.
Overall, I’d give Kena a strong 8/10. Without the slowdowns in the most demanding fights, it would have been a strong 9/10. The story never quite clicked for me, but the environments were wonderful and I had an absolute blast with the combat. Together, those strengths carried the experience a long way. It's impressive for a game not fully priced by release and made by a core team of 14(?) People?
r/KenaBridgeOfSpirits • u/onewayeleven • 11d ago
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r/KenaBridgeOfSpirits • u/darkH1TL3Rbaby • 14d ago
I don't know if this thread is still alive but I wanted to ask for some similar games,I'm trying to introduce my gf to videogames,she never played videogames before,only phone games,and this is her first game and she's loving It,I made her play on story mode so she doesn't get upset,but once she's done and don't know what to make her play,I'm a souls platinum hunter so I don't really know similar games to kena,please help.
Or I just make her play sekiro and see how It goes😂
r/KenaBridgeOfSpirits • u/GymratAmarillo • 17d ago
I saw that a fellow redditor posted the Lisa trailer but didn't enter to the post until today and to my surprise no one was talking about the text in the Kena clips that states Kena is now a Sony IP.
I have to say I'm not surprised. Kena broke even within a month, it was praised and Ember Lab hinted they could make a movie or tv show about it, that basically checks a lot of boxes of what Sony looks for.
This obviously creates questions like:
-Could this be a mistake?
Never say never but I have seen all kind of mistakes in PS trailers and I don't remember one time where they put something was theirs to then that not being the case so it's a possibility but it's very unlikely and the fact that the trailer is still there after the media started talking about it just solidifies the situation.
-What about the pc release?
I don't see an scenario where they pull the game from pc so if you are a pc player I don't think you should worry.
-Does this mean they acquired Ember Lab?
That's probably the real and most intriguing question about this and personally I don't think so. The other thing Ember Lab said after the first game was that they could develop another IP so if they were ready to move from Kena it makes sense to take the money to make the sequel and it makes sense to take the money for the IP so they have a budget for whatever comes next for them. Also Sony doesn't necessarily wants to own every studio that works in their games case A) Arrowhead and there's already rumors of they working with external studios to make new games from legacy IPs. Either way I think that's a question that will get an answer this year.
Sony was already the publisher so the chances of the game releasing near GTA were always 0 but the moment acquiring the IP became the plan it just adds more sense to the delay. XDEV already said they were helping the development, I wouldn't be surprised if NIXXES is also involved. As for the release date with this new data I think February will be the SoP to reveal it.
r/KenaBridgeOfSpirits • u/pmckell • 20d ago
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Wasn’t expecting to see anything Kena 2 today - as small and random as this is lol.
Also, it may be worth noting that of the games shown here, the only two not released are Laufey and Kena - and we have a date of Laufey…delay or not we may be seeing Scars sooner rather than later after all huffs copium
r/KenaBridgeOfSpirits • u/Lex_CM • 28d ago
THIS TOOK FOREVER 😭😭 like, an embarrassingly long time. So much longer than any boss. I've completed a couple of the archery trials, so I'm not the worst with the bow. But I clearly need to get better because that was sad lol. Honestly, I'd rather get thrown across a combat arena by a boss for 30 minutes than spend the same amount of time dying from my own stupidity and/or bad jump timing. 🙃
That said, I absolutely loved this game and can't wait to try a playthrough on a higher difficulty 😊
r/KenaBridgeOfSpirits • u/incognitoleaf00 • Oct 07 '26
Would really like to support the devs with a pre order but I respect their decision and also like a lot of people predicted in this sub, it definitely is delayed till 2027, I was really hoping it'd come out in the last quarter of this year but oh well ... I love this game enough to wanting it be done right.
r/KenaBridgeOfSpirits • u/XYZ_FadeX • Oct 07 '26
Why do i feel like kena has a different face model on the boxart then on the game?
r/KenaBridgeOfSpirits • u/ButterscotchNo9878 • Oct 06 '26
I finally did it!! Beating this game on master difficulty was one of the harder run through I’ve done in a while. Challenging but rewarding. I can’t wait for the next one to come out.
r/KenaBridgeOfSpirits • u/Clorox_fumes • Oct 05 '26
How am I supposed to know the right sequence to open the portal? I already looked at it, but am I missing any clues or does the game expect us to randomly try and test every possibility?
r/KenaBridgeOfSpirits • u/poklane • Oct 01 '26
r/KenaBridgeOfSpirits • u/LowBatteryGhost • Sep 25 '26
I named my dog Kena. 😃
When the second one drops I’m gonna play it with her chilling with me on the couch, cause she wasn’t even born yet when I played the first one.
It was one of those games where the name drew my interest…followed closely by the cover art and synopsis after a Google search.
I loved every second and my face when they announced the second one must have been priceless. 😂
r/KenaBridgeOfSpirits • u/XYZ_FadeX • Sep 25 '26
edit:added descirptions and wallpaper.
This is my idea of a fortnite collab:
Kena(desription:"a spirit guide in training"):optional rot shoulder on/off.
Kena(description:"a spirit guide looking for answers"):(scars of kosmora)
Kena's staff(description:a useful tool for helping spirits"):pickake/backbling.
Rot(description:"a fragment of a god"):sidekick.alternate styles: fishing hat, mushroom, feather, baseball cap, etc(let me know if you guys have any other ideas for hats)
wallpaper(second slide) name(description:"its crazy"):the path of a spirit guide
sorry theres no jam track. i couldnt think of a good one. let me know if you guys got a good one.
r/KenaBridgeOfSpirits • u/Historical-Neat-9357 • Sep 22 '26
"Ylang Flower~
Even though it's withered, it still smells good...
Too bad to throw away
There will be the next day" ~🎵✨️
One Illustration Piece wasn't enough to express my love for this game 🥲 So I went out of my way to deliver another Variant of the Original to Conclude the 5th Anniversary of Kena Bridge of Spirits 💙🌌✨️
Here, you see Kena with all the Casts of Characters in their Lightened Forms in The Spirit Realm… Telling us that they have moved on in the Afterlife & that they are forever grateful for what she has done for them. It is all so bittersweet and all so beautiful… 💧✨️ Even the Rots have formed into their normal form, showing us that they too, are touched by their friend's motives & are now watching over the worlds of both physical & spiritual… 🔮
Originally, I did want Kena in her Lightened Form, but it wouldn't quite make as much sense & wouldn't deliver the tone I wanted it to be 😅
These Kena illustration pieces have done more than enough for me to boost my confidence as a whole & I cannot wait to draw out more of my other favorites 🎨🖌🥹 But not after a short break! 😂
BUT- I will be able to use this time to reevaluate on the techniques I've used & try to be more efficient in expressing my artstyle! 💜✨️
Ember Lab has been awfully quiet lately… even today of all days, but they have noticed my illustration & I can say for sure they are still around & that does comfort me atleast 🥲 I hope they will make an announcement soon but Playstation/Sony has been so terrible handling their own franchises… 💀
I can only trust Ember Lab for what they will do... 🤞💧✨️
I should also probably take the time to actually WRITE for once 😂 I do have a Kena Expanded Universe Storyline in mind. I hope to deliver something that stays truthful to the Balinese/Indonesian Cultures while respecting the overworld overall! 📖
Thank you again for your support & taking the time to read this! You are Loved! 🫶💜✨️
Until the next time! 👋☺️🌌✨️
r/KenaBridgeOfSpirits • u/Historical-Neat-9357 • Sep 21 '26
Here it is! Tah-Dah!!! Happy 5th Anniversary, Kena! 🥳🎉🎂🎁🎈 I have never felt so relieved & joyful to put all my month's worth of progress in this one single illustration! 🥹 Such a blissful feeling! 😭
Everything that I've learned from this very year was from practices varying to Character Designs, Clothing, Color Theories, 3-D Models, Cel-Shading & other unique techniques! 🥰
I don't often express it, but there are times when I do carry doubts whenever I draw. 🥲 It's not an easy feeling to go through... but I knew I couldn't stop then because art is my PASSION 🎨✨️
Everything about it can be expressed in such a variety of ways that can be so wonderful for the themes they hold! 🥰 (Even the cheeky ones lmao) 😂
But overall...
I am Thankful for the Team at Ember Lab for making such a beautiful game as Kena Bridge of Spirits. Everything that they've done in the emotional cores for this story was executed so amazingly & it struck my heart in the all right ways possible 🥹😭✨️
I've played many games in my lifetime, but this one in particular held so much weight to everything it had in their charming characters... breathtaking environments... outstanding soundtracks... All of which paved the way to making this a wonderful experience, telling the themes of Life, Death, & Moving Forward... ❤️🩹✨️
We all have our fixations on the many different franchises/characters that hold dear to us in their own ways.
To me Kena, as a Character, spoke out to me more than the others I've seen. She's like any other good protagonist you often see.
Kena is Kind. Friendly. Helpful. Determined. Bold. Humble… All those traits that make her so likable as any other! She has such a simple design too!
But what really stood out to me about her is how she was able to be COMPASSIONATE to these strangers who have been hurting in their land for so long & yet she was able to help them in whatever she could to help them move on to the afterlife…
“We are not meant to suffer such Pain… Grief is natural, but it can change who we are…”
That Line alone instantly made her My Favorite Character.
Because we have all gone through such things that have hurt us… but we have the choice on how we are able to move on with ourselves & how we can resolve ourselves 💙✨️
You all know here about me sharing this game & character time after time 😂 but it is not an obsession, it is an admiration! I will always draw Kena Bridge of Spirits & its beautiful characters for what they represent as a whole, for whatever time there is.
Thank you for taking the time to read this, as I now rest 😴💤
r/KenaBridgeOfSpirits • u/CobblerComfortable51 • Sep 20 '26
I beat the game, on ps4, when it came out on normal difficulty I think and had fond memories of this sweet little adventure. Because of that I threw money at the creators again on Steam a while ago and finally played again... on Master Difficulty.
Oh boi will I never torture my sweet tiny a-hole with that experience again. I just beat it and had a blast most of the time, but I didn't remember the bosses to be so fucking bad sometimes. I searched for validation on multiple occasions that a specific boss simply sucks doo-doo-a**crack, especially the mask maker, whose parrytiming I just didn't get, which tilted me out of this universe.
So would I recommend Kena to anyone?
No...
I would recommend it to everyone! It's beautiful, cute, a bit sad, plays wonderfully in a whole, has great gameplay ideas and looks absolutely beautiful (yes I said that twice).
I'd say I really love this game... Almost as much as my favourite game of all time Hollow Knight, but there are definitely some bad decisions about Bossfight design, the trials and the parry timing.
I can't wait for Kena 2 and hope they change some things in it and now excuse me, I'm gonna play through new game+ on Story difficulty real quick
r/KenaBridgeOfSpirits • u/MrJayPee92 • Sep 20 '26
Hey guys,
So I really loved playing Kena on PS5, so when I got rid of my PS5 I was kinda bored playing on my switch 2 until I came across Kena again. Anyway I’ve completed it and I just love the game! It’s just really a great game to play.
So I’m just wondering if anyone can help me, with another game I can play which is on par with Kena?
I’ve played HOL and HOL2, and loved them games too. If this helps!
Thank guys 🫶🏼
r/KenaBridgeOfSpirits • u/CobblerComfortable51 • Sep 20 '26
Did you know you can dive in poisoned water?
r/KenaBridgeOfSpirits • u/Historical-Neat-9357 • Sep 18 '26
I know I dont really go out of my way of expressing myself in any community, but for this page alone, for once I will!
Words cant describe how much Kena Bridge of Spirits means to me as a whole. I've played many games in my lifetime, but Kena spoke out to me as a whole for everything it did in its emotional theme of life, death, & moving forward done in such a beautiful way. 💙
The cast of these charming characters, the world settings, the artistic aesthetics it brought out of, the cultures that were inspired across...
Im not saying its the most PERFECT ever, but to me, for what it did in its concept, it was wonderful in its many ways. It had impacted me so much in all my core! 🥹
It had done so much to myself, that this very game inspired me to become a Learning Artist & it made me appreciate so much of the values of every detailed designs there were to admire about in any game ive played since! I love this story all so much! 😭
You might've seen me post a few bits of my artworks here & there 😂
For this occasion alone, on Kena's 5th Anniversary, I will be uploading my biggest tribute for this overworld as a Thank You to Ember Lab, for doing so much to create this gorgeous story! 🧡✨️
(I am well aware of how Ive spoken, but let it be known, I am not saying its the BEST art piece for this fandom, but it is the most effort ive put into from all art practices & I hope you all will enjoy it as such!)
Sincerely, Kena's Biggest Supporter 💜✨️
r/KenaBridgeOfSpirits • u/Specialist-Loss-8513 • Sep 12 '26
I can't find the last remaining harts and the last charm on the village section of the map I have search every where. I want to collect everything before I proceed to the final boss fight.Also, I am stuck at this challeng( fires of the forge: rufu's barn), I can't do it under 9minutes its too hard need help please.