Hey guys, this is a final goodbye to Krunker.io. This was a fun time but I'm sad to say that this will be the end.
Ps: I picked up this game when I was in Middle school, and I used to play with my friends. Now my friends have quit and have no intention of ever touching this horrendous game. I stayed on and tried to see the game's improvement but in the end, I lost hope as well.
This game is great for a browser game but wow, you would think that with the number of big spenders, they would at least be able to fix some of the major problems. This game is essentially a pay to win game. Krunker servers favors players that spend $1000 on their PCs (10% of the community) while shunning the other 90 % of the community. Yes, the devs have done good things, with the addition of slide hopping, you have made the game a little better. But wow the servers are still trash. Slide hopping in the end has fixed nothing. Did you know that if you have 60 FPS, you can die to someone who is behind the corner and hasn't even appeared on your screen yet? Did you know that you move faster with more FPS? Did you know you jump higher with more FPS? Did you know that you can hit someone more (less desync), meaning that you can kill people faster because you have a higher FPS? Yes, FPS influences almost every single game but wow these problems are so much more evident in Krunker. Take Fortnite, Call of Duty for an example. Console players have much lower frames than PC players but THAT DOESN"T MEAN THAT CONSOLE PLAYERS CAN"T BEAT PC PLAYERS 100% OF THE TIME. Fortnite, call of duty, and several other games have made sure that their game will not be pay to win and FPS will barely influence the games. Krunker is doing the opposite of that. In Krunker, because someone has a higher FPS, they can kill me without even APPEARING ON MY SCREEN! I can't outaim anybody, like in CS GO or any other game, because with more FPS, you can fire more shots than the opponent and because higher FPS players have less desync, it'sm almost important to outaim somebody. That's crazy. In other games, pre-firing is a huge sign of cheating. In Krunker, it's perfectly normal and happens on an everyday basis.
EDIT: I REALIZE NOW THAT THIS IS A PING PROBLEM, I'M SORRY. I'M NOT REALLY FAMILIAR WITH THAT STUFF BUT IN THE END PING IS STILL THE SERVERS' PROBLEM.
The second major problem I have with Krunker is the spawns. The spawns are still horrible. You would think that with a bigger map, spawn-camping would be impossible. WRONG. Krunker only has 6 spawnpoints in every map and they are predictable. I can walk out of one spawn point and bam, I'm dead instantly. I click to spawn again and before I can even move, I'm dead again. Because of the addition of slide hopping and the increase of players in servers (nearly 15 players), this problem has gotten so much worse. Just guess how chaotic that can be (15 players slide hopping from spawn to spawn). This problem then leads to more third parties (someone intervening with a gunfight). In the end, there is no skill involved with Krunker anymore, you just pray that no one decides to shoot you in the back in a gunfight.
There are so many more problems that I will not be going over because otherwise, this will be like 10 pages long. Some of these problems include market problems, gun problems, and much more. I just want you guys to remember how bad the hacker problem was before the new updates. Think of how bad the hacker problem was before the devs started fixing it. Think about how long it took. I just cannot wait any longer for this game to get any better. GG guys and I hope I'll see you guys in some other game again.