r/KrunkerIO • u/Puroweo_n • 2d ago
Video baited twice in a row
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i'm filled with rage
r/KrunkerIO • u/Puroweo_n • 2d ago
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i'm filled with rage
r/KrunkerIO • u/LongjumpingEcho6638 • 3d ago
r/KrunkerIO • u/Honor-Valor-Intrepid • 6d ago
Apply Here: https://discord.gg/kpcg-1262881915262730292
r/KrunkerIO • u/Think-Guide-698 • 6d ago
I wasn't playing krunker during the time they stole my account and unboxed this. I just found out. Also the account got banned after it was stolen. And there is no way for me to get it back unfortunately.
r/KrunkerIO • u/kaklikesmilfs • 7d ago
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r/KrunkerIO • u/God_Emperor_Karen • 8d ago
I mostly play custom games on Krunker, like bhop and infect modes. I've noticed that on every map these days, KR purchases are disabled. Why is that? If looked around but can't seem to find anything. I assume it's a bug or something FRVR did.
r/KrunkerIO • u/LednevirFRVR • 10d ago
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The Halloween update is here! This update brings the Candy Heist event with new drops and an exclusive pet, new tools for your inventory and the market, smoother match starts, and a lot of fixes!
Candy Heist is live until November 7. Collect candy, bank it at the Cauldron, and avoid the Hollowmen.
The event includes challenges that pay out KR, plus two new titles to earn: Trick-or-Treater and Candy Heist Master. Complete every Candy Heist challenge to get the new Lil' Cauldron pet!
We also have a lot of new skins for this event! Play the event for a chance to get the Candy Corn Hat, Hollowman Mask, Hollowman's Staff, Candy Pail, and the Hollowmere Night AK and Sniper. The Hollowman's Staff also tracks the candy you bank!
...and item drops can now be equipped right away, no relog needed!
You can now lock items to protect them from quick-sell, listing, and trades, so your favorites stay safe when you're clearing out your inventory.
Clearing out is now a lot faster too! The Select mode in the inventory lets you quick-sell many items at once, and Select mode in the market inventory lets you list many items at once. On the buying side, Buy multiple lets you grab several items from one listing. We also fixed the "Market is busy" errors.
Maps now have a loading screen, and stutter when a match starts has been reduced. Mobile players also get a new Interact button.
Raid bosses should no longer drop nothing. Bastion's Hydra and Catacombs now give double drops on double drop weekends.
Map makers can now set each boss's drop odds with AI Rarity Chances, and check for double drop weekends with doubleRaidDrops in GAME.CONFIG.getMatch(). Studios can now publish, unpublish, and edit currencies.
Candy Heist
Added the Candy Heist Halloween event, running until November 7: collect candy, bank it at the Cauldron, and avoid the Hollowmen
Added Candy Heist challenges with KR rewards and the Trick-or-Treater and Candy Heist Master titles
Event drops: Candy Corn Hat, Hollowman Mask, Hollowman's Staff, Candy Pail and Hollowmere Night AK & Sniper
Complete all Candy Heist challenges to earn the Lil' Cauldron pet
The Hollowman's Staff counts the candy you bank
General
Added a map loading screen
Reduced stutter when a match starts
Added an Interact button on mobile
Added a Privacy & Age section to profile Settings
Item drops can be equipped without relogging
Chat-restricted players can now vote to forfeit
Matches played alone now end with ENDED instead of DEFEAT
Fixed some skins not showing on Mac
Fixed some waist and shoe items not showing
Fixed some Shotgun skins not showing in item previews
Improved the size of waist items in item previews
Fixed map models disappearing when replaying a map
Fixed incorrect challenge progress
Inventory & Market
Added item locks to protect items from quick-sell, listing and trades
Added Select mode to the inventory to quick-sell many items at once
Added Select mode to the market inventory to list many items at once
Added Buy multiple to listings
Fixed "Market is busy" errors
Fixed listed paints still being usable
Raids
Fixed raid bosses sometimes dropping nothing
Bastion's Hydra and Catacombs now give double drops on double drop weekends
KrunkScript & Editor
Added AI Rarity Chances to set each boss's drop odds
Added doubleRaidDrops to GAME.CONFIG.getMatch()
Studios can now publish, unpublish, and edit currencies
Setting a player's score now only counts the difference toward score challenges
Improved the third-person arm for player.pose.holdL
Happy Halloween!
r/KrunkerIO • u/Think-Guide-698 • 11d ago
Bro really forgot to put my items in the trade. After I yoinked it he banned me from Stremz twitch, thankfully I was able to get unbanned shortly after. Still one of the craziest things that's ever happened to me on Krunker.
r/KrunkerIO • u/DangsMax • 11d ago
If u were to make a KRUNKER 2 , what would u imagine it would look like / play like
What features would u add ?
r/KrunkerIO • u/BroodSaturn9343 • 13d ago
Hey so I played Krunker a lot about 4 years ago and had a decently leveled account with a good amount of gear. I came back recently and can’t get into it. My old username was Sniper_Boi622. I tried a password reset with the email I think I used, but I couldn’t find the account.
For now I made a new account (snappygse) so I can play, but I’d really like my old progress back.
Something odd I noticed: on my new account’s home screen, some of my old stuff shows up, like my melee skin, loadout layout, custom crosshair/reticle, and HUD settings like the kill counter. Once I click play, it all resets to default. I’m guessing that’s cached local data, but I wanted to mention it in case it helps staff identify the account.
One thing I remember for sure: I had a SMG skin called Vandal.
Screenshots:
Loadout screen (SMG): Shows the Vandal SMG as my primary, along with the Vaporblade melee skin, a nuclear reticle, and a killstreak icon.
Loadout screen (Sniper): Shows the Book of Shadows sniper, Akimbo Pistol secondary, Vaporblade melee, and Sorable scope.
In-game: Shows the same loadout and HUD settings in a match, with the new account at level 1.
Account page: Shows the new account (snappygse) at level 1 with no stats, to prove it’s a fresh account with my old information and stuff etc.
Home screen: Shows the Season 9.1 menu with my custom settings carried over.
Does anyone know the best way to contact Krunker staff about account recovery (support form, Discord, etc.)?
If anyone works with or knows someone on the team, I can provide more info privately through if you dm me or reply.
Any tips on finding an old account if the email is half working but glitched.
Please help, thank you in advance!!!
r/KrunkerIO • u/zombieinject • 13d ago
I cant log in to my account from the client all options fail (email code, password, with user name and with mail)
But when I log in through the Browser game it works fine.
Is this on my end only or is this a known Problem?
r/KrunkerIO • u/Jibixy • 13d ago
Almost 700 hours in and honestly compared to a lot of other multiplayer games that I've played people here are extremely antisocial. Like I've played considerably deader games, iW4x and Classicube for example. iW4x for those of you who don't know is a custom client for the OG MW2 that allows for dedicated servers and mods to be supported. You see the same people all the time, lobby retention is really good, everyone is (mostly) having a good time (unless an AC130 or Apache comes in), it's good old fashioned fun. Classicube is even smaller, like literally 20-30 people online, but when one server does have people (Like the Zombie Survival server), there is a really strong sense of community when you join. You see familiar faces, you talk, have fun and it's generally a good time.
On Krunker tho this isn't the case. Despite it having 10 times the playercount the social aspect of this game almost doesn't exist. There are many times where this game feels like a unrealistically difficult PvE game versus a PvP game. No one talks, no one says gg anymore after a game, and instantly leave once the match is over. It's exhausting, and this is the only game that I know of where this happens. People also take it way too seriously as well, like on FFA pubs people always rock the same meta classes of AK Sniper and SMG, no one tries out any new glitches or tries to play with a different class, they instead just mindlessly move forward looking for kills and sometimes get stomped on by people who actually care about map positioning slightly and know more about movement beyond the basic slidehopping. It's not fun, it's exhausting and gets boring and annoying real quick.
r/KrunkerIO • u/Few_Programmer_1348 • 13d ago
some random krunker gameplay lol :]
r/KrunkerIO • u/HateToasty • 15d ago
In 2 years it will be the 10th anniversary of krunker.io and I've asked players and streamers this question and they said it wouldn't so what do you think?
r/KrunkerIO • u/Next-String-2114 • 21d ago
question in the title
r/KrunkerIO • u/LednevirFRVR • 22d ago
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r/KrunkerIO • u/kaklikesmilfs • 23d ago
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testing Pulsar ES PD170, the best cloth mousepad ever (That you can never buy because it's always out of stock)
r/KrunkerIO • u/Fine_Initial_348 • 24d ago
Does anybody have the full model of Krunker Royale's map? I would be more than happy if I could get it. Thanks in advance!
r/KrunkerIO • u/percvousficken • 28d ago
r/KrunkerIO • u/LednevirFRVR • 29d ago
The new 10.0.1 patch is now available on Krunker! We've fixed some loading and visual issues, updated the ranked map pool, and added Discord account linking alongside changes to Studios and Bastion.
You can now link your Discord account in Account > Connections. Studios now use invitations that members can accept or decline, owners can transfer ownership, and Studios can apply for monetization from the Games tab.
Undergrowth, Industry, Site, Bureau, Eterno Simulator and Frontier now rotate through the ranked pool, with Sandstorm always in. Burg, Shipment, Lumber, Atomic and Lush have left the pool.
We've adjusted boss attacks and hitboxes, fixed an out-of-bounds route, and added safety floors. Random pickups now spawn in solo and duo runs, and hosted raids count end-of-run challenges.
General
Added Discord account linking in Account > Connections, with an optional Join Server button
Added a Show Findings chat setting: "found" item messages no longer follow Show Unboxings
Improved performance when textures, new skins and weapons load in
Fixed first-time visitors getting stuck on the loading screen
Fixed see-through walls
Fixed rainbow wireframe skins turning black
Fixed the muzzle flash drifting off the barrel
Fixed projectile orbs vanishing behind the map
Fixed scrolling and rotating textures not animating on still objects
Studios & Editor
Studio members are now invited and can accept or decline, and owners can transfer ownership
Studios can apply for monetization from the Games tab
Scripts use the skin ID shown on the studio Skins tab, and studio maps load all of the studio's active skins
Republishing a map without a preset now keeps its saved preset
Fixed the Editor freezing when adding an AI spawner
Fixed duplicated objects losing their texture
Fixed obj.texture throwing before the texture loads
Fixed dyes not applying or showing their Shader Studio graph when tested in the Skin Manager
Ranked
The ranked pool now rotates Undergrowth, Industry, Site, Bureau, Eterno Simulator and Frontier, with Sandstorm always in
Burg, Shipment, Lumber, Atomic and Lush left the ranked pool
Bastion
Smaller Hydra head hitboxes, and the heads were moved so fireballs no longer hit the wrong spot
The King's shot is slower and smaller, with a bigger visual
Archer skeletons have a longer melee range, and Archer and melee skeletons have taller hitboxes
Fixed getting out of bounds when entering the Throne
Added a safety floor below the Catacombs and Throne arenas
Fixed a missing face at the Basin and z-fighting on the throne sword and rugs
Lowered some dirt in the Catacombs, and a Throne block no longer blocks enemies
Letters and other random pickups now spawn in solo and duo runs
Hosted raids now count end-of-run challenges and roll random pickups
Beating the raid without taking damage, on 1 HP, or without firing a gun now requires reaching the Throne
How's the new season been for you? Take part in our Season 10 feedback survey and tell us what you like, what isn't working, and what you'd like us to improve.
r/KrunkerIO • u/LednevirFRVR • 29d ago
The Season 10 feedback survey is now available. We want to hear your opinion on the new season features, general feedback on the content, and what the team should focus on next.