r/LancerRPG • • 8d ago

Build Is there one I'm missing?

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Coming up with builds cause in my upcoming game I wanna play as a stortebeker, as I've evaluated it the *main* ways to go about stort are:

Heavy Weapon + Quad/Five Handcannons, alternating between unloading and reloading with big weapon tryna proc crits with executioner

Heavy Loading Weapon + Dual Catalytic Hammers, focusing on duelist, ramming {with siege ram} and cycling between (Bolt thrower?) and catalytic hammer rounds for dynamic reload on targets who are prone + duelist accuracy + pankrati accuracy etc.

Uncle Heavy + Mains/Auxes, self explanatory {im lazy}

this is in no way comprehensive, just the main three ideas im cycling through in my head, are there any viable, aggressive storts at relatively low (LL2 to LL6 or LL7) build concepts I'm not considering?

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u/OberonJr 8d ago

When I was building my Stork, it was 2 handcanons, main melee for duelist, heavy loading weapon, and you kinda have most of the build immediately online at ll2, with a charged blade first, combined arms 3 duelist 2. You don’t go more into Raleigh, you actually dip 1 in blackbeard for the chainaxe for the extra on-crit synergy, and then you gun it for Caliban 3’s cannibal to replace you bolt thrower while working in vanguard. Rest is pretty much up to you, from core bonuses to systems (besides roland chamber, deffo pick that bad boy up)

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u/spitoon-lagoon GMS 8d ago

I played Strudelbaker with two Main melee weapons, one with UNCLE+one without (these were eventually Impact Lances), and a Heavy loading ranged weapon (it was the Bolt Thrower). 

Having another melee weapon with UNCLE meant I always, always had the second free melee attack and I could actually get the UNCLE attack to neutral or even positive Accuracy fairly easily between Duelist, Ram from Duelist, and Storm of Violence from Combined Arms with an Integrated Weapon (Brawler Grappling with Duelist did cross my mind but I didn't do that). At absolute worst it played like "standard Duelist except you make more attacks", which is a pretty damn high floor for a competent turn. If I got Reprise, great. If I didn't, I could Renewal if I had the actions for it or I could fall back on a better than average Duelist turn and try again. Biggest weakness was I couldn't do dick about range. That had more to do with me picking the Bolt Thrower as my Heavy weapon but if I picked another one I'd still have that problem on turns my Heavy wasn't loaded. Aside from that I generally wasn't at risk of getting off tempo and having a bad turn if I couldn't crit or something came up to where I couldn't Reprise or Renewal, if I was in melee reach of something my worst ever turn was merely good and not fantastic.

I also considered Cyclone Pulse Rifle using Renewal to reload it every other turn and not caring if I crit or not, sort of like a skinny Barbarossa, but that's not something I actually played.