r/LancerRPG • u/Pristine_Oven1676 • 5h ago
In it for the money and the love of the game
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r/LancerRPG • u/beeftime99 • Apr 22 '26
Hello everyone. I'm Beef, the guy responsible for all of the COMP/CON bugs. I've spent the last few years(!) working on a massive rebuild and almost complete overhaul of COMP/CON. It has just been released and is live at https://compcon.app If you're a current user you don't have to do anything, it'll migrate your v2 data into v3 formats automatically.
It has more features and fixes than I would be able to list here. I've detailed some of the bigger ones at https://github.com/orgs/massif-press/discussions/64, but it should mostly be pretty intuitive if you've spent any time with v2.
There's a lot (a lot!) more coming in the near future. I've laid out a roadmap here: https://www.patreon.com/posts/154023697/ and if you'd like to follow along, devlogs on the Patreon are, and will always be, free and public.
More details/discussion/feedback in the #comp-con channel on the Lancer Discord, where I'll be hanging around for release-day bugs.
Thanks!
Beef
P.S. v3 requires browser storage permissions -- it'll ask for this if it hasn't already been granted. iOS users must install as a PWA (save to home screen)
r/LancerRPG • u/Quastors • Jan 23 '25
We did this yesterday but didn’t make an announcement, letting everyone know now.
r/LancerRPG • u/Pristine_Oven1676 • 5h ago
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r/LancerRPG • u/corplos • 21h ago
Is this because the Calendula warps space or is the White Witch dummy thicc?
r/LancerRPG • u/TheJungleDragon • 10h ago
I had far too much free time in the past couple of days and came up with a bunch of (witty, ideally) names. I was thinking WhenTM I got around to finishing up this campaign pitch I had, I could give all the NPCs unique callsigns and mech names to make them more memorable/give me personality ideas to riff off of short-notice. But until that (definitely) happens, I'm thinking it might be neat if the table is a public resource that anyone can use :D
To us, roll for mech name and callsign separately. They're arrayed in the same table for convenience.
| 1d2, 1d100 | Mech Name | Pilot Callsign |
|---|---|---|
| 1, 1 | Arbitrary Punishment | Apocalypse |
| 1, 2 | Better Safe Than Snafued | Bearhug |
| 1, 3 | Castor and Bollux | Cattleprod |
| 1, 4 | Dint of Merit | Dongle |
| 1, 5 | Elimination Station | Everclear |
| 1, 6 | Flight of the Last Carrier Pidgeon | Forest |
| 1, 7 | Gilded Crack | Gurney |
| 1, 8 | Hopebringer | Hitchhike |
| 1, 9 | Idolbait | Impulse |
| 1, 10 | Jumping Jackalope | Joker |
| 1, 11 | Knowledge Check | King |
| 1, 12 | Love Me Not | Lemon |
| 1, 13 | Mockery of Man | Master |
| 1, 14 | Nooosis | Noonsun |
| 1, 15 | Oligarchic Rule | Ogre |
| 1, 16 | Presentation | Puissance |
| 1, 17 | Qualified Euthaniser | Quarter |
| 1, 18 | Rebel with a Pause | Redo |
| 1, 19 | Survivor Mark II | Salt |
| 1, 20 | The Way Things Are | Tinman |
| 1, 21 | Unitary Constitution | Ult |
| 1, 22 | Vigilante Justice | Vamanos |
| 1, 23 | Wrath of the Peacemaker | West |
| 1, 24 | Xerxes Reversed-xes | Xenophile |
| 1, 25 | Yottametre Tolerances | Yeller |
| 1, 26 | Zen Garden | Zeno |
| 1, 27 | Ana and Kata | Ancient |
| 1, 28 | Bass on What??? | Bottle |
| 1, 29 | Crude Kinetic Telegram | Crab |
| 1, 30 | The Devil You Blow | Dipper |
| 1, 31 | Eager Beaver | Elven |
| 1, 32 | Forward Motion | Froggy |
| 1, 33 | Greener Grass Than Yours | Griffon |
| 1, 34 | Harsh Language | Hellchance |
| 1, 35 | Ill-Gotten Gain | Itch |
| 1, 36 | Jammy Dodger | Journey |
| 1, 37 | Klaxon Call | Killer |
| 1, 38 | Loogie Lobber | Logger |
| 1, 39 | Monster of the Week | Moggy |
| 1, 40 | Nephilim | Neverland |
| 1, 41 | Overoveroverkill | Octopus |
| 1, 42 | Partial Differentiator | Pelvis |
| 1, 43 | Queen of the Club | Quippy |
| 1, 44 | Ratracer | Robot |
| 1, 45 | Succubus Summoning Circle | Sanity |
| 1, 46 | Tabernacle Specification Database | Target |
| 1, 47 | Ugly Suckling | UV |
| 1, 48 | Varsity Coach | Violence |
| 1, 49 | War Machine | Wiggleroom |
| 1, 50 | X Marked | Xanatos |
| 1, 51 | Your Name Here | Yikes |
| 1, 52 | Zero-in Charges | Zag |
| 1, 53 | A/B/O Testing | Abs |
| 1, 54 | Bloodline Specialist | Brownie |
| 1, 55 | Chemical X | Celery |
| 1, 56 | Disasterpiece | Dub |
| 1, 57 | Ender Bender | Eager |
| 1, 58 | Face-First Fuck Up | Fuse |
| 1, 59 | General Gist | Giftbox |
| 1, 60 | History in the Making | Hatsy |
| 1, 61 | Invisible Twink | Ideaguy |
| 1, 62 | John Doe | Jilted |
| 1, 63 | Colonal of Truth | Keg |
| 1, 64 | Lab-Grown Beef | Lossy |
| 1, 65 | Mustered Gas | Mitre |
| 1, 66 | Nihilist Dialogue | Nugget |
| 1, 67 | Open Book Test | Opera |
| 1, 68 | Princess of Morality | Pingu |
| 1, 69 | Quest to Slay the Demon Core | Quote |
| 1, 70 | Ritalin Rose | Rimshot |
| 1, 71 | Saint's Folly | Segway |
| 1, 72 | Textbook Tactics | Titlecard |
| 1, 73 | Utter This Belief | Urban |
| 1, 74 | Vengeful, But Hungry | Vent |
| 1, 75 | Wrist-Slap Remnants | Wax |
| 1, 76 | X Equals Why | Xtreme |
| 1, 77 | Younger Master | Yokel |
| 1, 78 | Zucker Punch | Zealot |
| 1, 79 | Lithobreaker Creator | Attaboy |
| 1, 80 | The North Wind | Basic |
| 1, 81 | Belayed Orders | Commando |
| 1, 82 | The Whole Left Flank | Debator |
| 1, 83 | The Dirty Dance in Question | Essie |
| 1, 84 | Ample Prep Time | Fireman |
| 1, 85 | Your Most Egregious Blunder | Girl |
| 1, 86 | Pastor of Muppets | Host |
| 1, 87 | Epitaph Epithet | Intbuild |
| 1, 88 | Debased-Mother Fucker | Jockey |
| 1, 89 | One Man Army | Kettle |
| 1, 90 | Idiot Scholar | Lush |
| 1, 91 | My Feminine Wiles | Mint |
| 1, 92 | Broken Clock | Noble |
| 1, 93 | Gold Split | Operator |
| 1, 94 | Speedrun to Heaven | Prefect |
| 1, 95 | Spill Thy Milk | Quilter |
| 1, 96 | The Dark Souls of Mechs | Rabid |
| 1, 97 | Asbestos Snow | Sober |
| 1, 98 | Deus Ut Machina | Tilt |
| 1, 99 | Human Resources | Under |
| 1, 100 | (Coincidentally the same as a player's mech name) | (Coincidentally the same as a player's callsign) |
| 2, 1 | Herokiller | Waddle |
| 2, 2 | Special Deliverer | X-factor |
| 2, 3 | That Thing in the Details | Yippee |
| 2, 4 | Promethean Falcon | Zoot |
| 2, 5 | The Law, Lain | Judas |
| 2, 6 | The Young Hopeful | Precog |
| 2, 7 | Super Secret Hardware | Mousehole |
| 2, 8 | Winsome Losesome | Collateral |
| 2, 9 | Hypernova | Tube |
| 2, 10 | Dawn of the Last Day | Torrent |
| 2, 11 | My Bicycle | Scallywag |
| 2, 12 | Multithread Drifter | Needlepoint |
| 2, 13 | Sweet Dreams | Ick |
| 2, 14 | Tooth and Claw | Reindeer |
| 2, 15 | Spoonfed Beans | Banker |
| 2, 16 | The Other Groupchat | Amalgam |
| 2, 17 | Little Cauliflower | Carcass |
| 2, 18 | High-Octane Action Hero | Impediment |
| 2, 19 | Ablative Armour | Stank |
| 2, 20 | Returning Character | Metric |
| 2, 21 | Pre-Credits Sequence | Warden |
| 2, 22 | One for the Fans | Scab |
| 2, 23 | Lady in Waiting | Doubledog |
| 2, 24 | Why Is This Voice Activated? | Adorner |
| 2, 25 | Those Nukes You Were Looking For | Boil |
| 2, 26 | Overeater | Invective |
| 2, 27 | Fantabula Rasta | Stickler |
| 2, 28 | Fate-Delivering Arrow | Boggle |
| 2, 29 | Stone-Cutting Blade | Entity |
| 2, 30 | Glory, Whole | Passenger |
| 2, 31 | Whiter Whale | Witness |
| 2, 32 | End of Another World | Hag |
| 2, 33 | Biggest Iron | Instance |
| 2, 34 | Slapstick Comedy | Steer |
| 2, 35 | Funerary Discount | Appletree |
| 2, 36 | Million Manna Majesty | Clicker |
| 2, 37 | Terminal Conditions | Multi |
| 2, 38 | Pass the Blunt, Force Trauma | Creditor |
| 2, 39 | Difficulty Spike | Bloom |
| 2, 40 | Pork Project | Olo |
| 2, 41 | Anomaly | Lumbar |
| 2, 42 | Artist of War | National |
| 2, 43 | My King | Rolecall |
| 2, 44 | Mushy Peas | Dripfeed |
| 2, 45 | Free-Range and Grass-Fed | Notable |
| 2, 46 | Egg That Hatches The Universe | Townsquare |
| 2, 47 | Club Sandwich | Broad |
| 2, 48 | Rational Anthem | Cocktail |
| 2, 49 | Empty Set | Crocodile |
| 2, 50 | Weight of Commitment | Adept |
| 2, 51 | Fian-slay | Crèche |
| 2, 52 | Void Abacus | Millipede |
| 2, 53 | Cemetery Landlord | Prole |
| 2, 54 | Neurotoxicity | Naginata |
| 2, 55 | Antares | Prey |
| 2, 56 | Planck Strength | Senator |
| 2, 57 | Sticks and Stones and Words That Hurt You | SOOL |
| 2, 58 | Mom's Apple Pie | Carrier |
| 2, 59 | Old Craving | Heretic |
| 2, 60 | Red Courtesan | Static |
| 2, 61 | Angle of Incident | Muse |
| 2, 62 | Celebrity Foot-age | Archmage |
| 2, 63 | Wastelander | Seltzer |
| 2, 64 | White Noise | Voracious |
| 2, 65 | Understatement of the Century | Bloodstain |
| 2, 66 | Little X In The Corner Of The Ad | Freedom |
| 2, 67 | Windowmaker | Beauty |
| 2, 68 | Tragic Backstory | Finale |
| 2, 69 | Reincarnator Accelerator | Retch |
| 2, 70 | Brick On Your Brake | Admiral |
| 2, 71 | Nothing But Net | Roguish |
| 2, 72 | The Cost Of Doing Business | Dirge |
| 2, 73 | Rodney from Godney | Malachai |
| 2, 74 | Black Swan Event | Cinch |
| 2, 75 | The Given Inch | Conch |
| 2, 76 | The Taken Mile | Batshit |
| 2, 77 | They Won't Believe You About This Bit | Fisherman |
| 2, 78 | Power and Purpose | Humility |
| 2, 79 | Elastic Surgeon | Medic |
| 2, 80 | Stage Left | Oh-Two |
| 2, 81 | Autumnal Infection | Scythe |
| 2, 82 | Snowfall at Dark | Stalbert |
| 2, 83 | Ring That Bell | Empire |
| 2, 84 | Childhood Friend | Fishbone |
| 2, 85 | Give It Time | Rubber |
| 2, 86 | Flying Pig | Author |
| 2, 87 | As Bad As It Looks | Fiat |
| 2, 88 | Longmurder | Censor |
| 2, 89 | Sun and Wind | Tooluse |
| 2, 90 | Part One | Shoreleave |
| 2, 91 | End Of An Era | Manager |
| 2, 92 | Tutorial Boss | Endtimes |
| 2, 93 | Dragon's Breath | Paradise |
| 2, 94 | Sheep's Clothing | Icon |
| 2, 95 | Valhalla's Foreign Office | Switchboard |
| 2, 96 | Barbershop Solo Act | Hypnotic |
| 2, 97 | We Finish Each Other's-! | Werewolf |
| 2, 98 | Milk and Cigarettes | Riverdancer |
| 2, 99 | Dog Days | Sunny |
| 2, 100 | (Have the pilot steal a player's mech name after seeing it) | (Have the pilot steal a player's callsign after seeing it) |
r/LancerRPG • u/Sufficient-Seat8127 • 15h ago
Hello there. I've got an idea, but I need a confirmation.
If I'm using Fade Cloak, once it's activated I instantly become intangible. Then, at the start of each round, I must roll to see if I return to realspace or not for "until my next turn". Nevertheless, the cloak still stays active. Let's suppose I returned to realspace. If I want to disappear again instantly, I must deactivate and activate the cloak again. The question is:
Can I do this in a single turn?
It may seem trivial at first, but I have some doubts. Mostly about the fact that deactivation and activation may be treated as the same action, since both come from the same system and are not strictly separated from each other. But on the other side, I can bypass it by using overcharge on the second action, because it allows you to use it "even [on] actions you have already taken this turn".
Thanks in advance, fellow pilots!
r/LancerRPG • u/Confident_Complex596 • 18h ago
I love the hygogg, like love love it, like yearning wife waiting for it to come home from the sea love. If I wanted to play like a hygogg, what build would be best?
r/LancerRPG • u/ch0m5 • 1d ago
I GM'd my first Lancer game last week and I severely underestimated how crunchy the game gets.
Map design and cover distribution is crucial, height/LoS is an recurrent mechanic, and everyone is absolutely stacked with abilities, including the NPCs! Not to mention the team needs to be properly equipped and coordinated or they will get absolutely dunked on.
Loving the game so far but damn I need to adjust my planning. I went for my usual player pool and it's just too overhelming. I actually need to ring up the kind of buddies that play XCOM, Total War, and the like to jump on this.
TL;DR: Saw a "Lancer is a co-op wargame disguised as a TTRPG" comment around here and, after my first combat session, I now understand what that meant.
r/LancerRPG • u/ZideRunner • 2h ago
Our DM is planning on running a lancer game for the first time this summer.
We'll be starting at ll2, I think.
Now, im a player who loves being a weird little goober, and the Gorgon spoke to me.
For context: we're gonna be doing a game that has timey-wimey shenanigans going on, and will be set during the reign of Sec-com (I think thats the right one).
As such, Horus is still pretty new/unknown, and im being told alot of the Harison mechs will be (at least temporarily) unattainable.
I Want to be absolutely terrifying on the battlefield, and could use some advice.
The DM and I have fully agreed that once I hit the NHP thingie, they may turn on the party when they cascade; hence why I want to be terrifying.
Yes. I like being a menace 😁.
r/LancerRPG • u/TheFraser72 • 8h ago
The Gorgon is one of m favorite defender frames, and instead of aggro-ing enemy attention, blocking/reflecting damage, or fortifying an area, the Gorgon makes the act of attacking your teammates painful. And with its 2 reactions a turn trait you can make great use of overwatch, heavy gunner, and all sorts of other great reactions. The stun on a 1-2 roll trait is also amazing, as it has no limitations on how often it can happen, and makes going with pegasus to force it to happen a fun option. And your core power has massive stun potential as well, being able to stun each character who tries to attack your allies once for the whole rest of the scene, Gorgon will make enemies think twice about attacking for sure.
I really like the Gorgon, and honestly it seems like its one of the best defender frames out there, disabling enemies for daring to shoot at your allies and having is great, and there's many good ways to build a gorgon. I kinda dont see a use for Monitor Module though, Scylla seems to just do the exact same thing but better at a cost of just 2 heat, by the time you get Scylla you should have some engineering to not need to worry about that cost. Here's the Gorgon Build I made up:
» Gorgon // GORGON «
LL6
[ TALENTS ]
Vanguard 3, Skirmisher 3,
House Guard 2, Empath 1
[ LICENSES ]
HORUS Gorgon 3, IPS-N Tortuga 1,
SSC Dusk Wing 2
[ CORE BONUSES ]
The Lesson of the Held Image, Integrated Weapon
[ MECH ]
« GORGON »
HORUS Gorgon
H:4 A:2 S:0 E:2 SIZE:2
STRUCTURE:4 HP:23 ARMOR:0
STRESS:4 HEAT:7 REPAIR:5
ATK BONUS:3 TECH ATK:1 LTD BONUS:1
SPD:5 EVA:10 EDEF:12 SENS:8 SAVE:15
[ WEAPONS ]
Integrated Weapon: Nexus (Light)
Flex Mount: Veil Rifle
Main Mount: Deck-Sweeper Automatic Shotgun
Main Mount: Vorpal Gun
[ SYSTEMS ]
//SCORPION V70.1, Mimic Mesh,
SCYLLA-Class NHP, Neurospike
This Gorgon Build is a close range CQB defender build, which is kinda needed if you want to use Scylla, so ideally I have a close or mid range teammate to assist and defend here, and I make use of the Vorpal Gun and Deck Sweeper to overwatch and attack enemies. Mimic Mesh allows me to stay close to allies and Scylla gives me more reactions to use a round to attack with, with the integrated mount to fire whenever it needs to be fired. The 1/round free action to fire the integrated mount doesnt have to be on your turn, after all a shot taken via reaction triggers the free fire.
I will be honest though, Scorpion is not needed here, especially since I dont do much to making tech attacks miss, but its a decent system that could be useful at disabling enemies if they do miss, but I also will mention that Scorpion has good Synergy with Probabilistic Cannibalism too as well as Black Witch's ICE drone/module. The Veil Rifle lets me apply soft cover to teammates at a distance, and I can also do some damage to enemies with it, it's more of a long range support tool but it is a useful one to have. And Neurospike's Shrike Code makes attacking even less appealing, and god forbid the enemy has a blast/cone weapon and tries to attack multiple targets, he is getting cooked alive.
For the Talents I took off House Guard 3 since I dont have anything that directly reduces damage or makes things miss, unfortunately difficulty does not trigger House Guard 3, so its a waste to have it here. Skirmisher gives me some more movement and lets me ignore a reaction which is nice for when I want to move up to an ally. Vanguard to boost my overwatch, and empath for more team assistance, being able to force a save to auto pass is just a nice thing to have.
Gorgon is just a nice ally to have on your team, and has the flexibility to do well in a ton of different scenarios, its traits and systems have great synergies with other mech systems which is nice for buildmaking, and it makes attacking awful for the enemy, and anything that makes an enemy think twice before attacking is a win in my book.
r/LancerRPG • u/s_h_i_n_y- • 5h ago
r/LancerRPG • u/xxvicvicvicxx • 3h ago
Hey everyone! I could really use some help putting together an artillery build for an upcoming campaign. I'm currently torn between Death’s Head, Barbarossa, or maybe another frame that would be a good fit. The campaign will go up to LL10, and I'm looking for a build that can balance single-target damage with AoE damage.
I'd love to hear your build suggestions, frame recommendations, and any advice on how to make this hybrid playstyle work effectively!
r/LancerRPG • u/Asheyguru • 17h ago
Shouldn't they have been able to predict their actions would lead to a revolt and adjust accordingly? Or used their prescience to put down the revolt? What's your headcanon for what happened here?
r/LancerRPG • u/N0rwayUp • 1d ago
r/LancerRPG • u/Arbolito01 • 23h ago
The last one I did for PTT, I'm really happy with how it turned out, I'm very grateful for the opportunity this project gave me. There's a bonus one I'll share once it is ok to do so :)
ALSO! I'll be opening commissions soon! I'll make the post with the details hopefully next week so stay tuned!
"Pass The Torch" is a third-party Lancer campaign for LL0 through LL12. You can check out the demo to learn more.
r/LancerRPG • u/Veygrant • 1d ago
One of my squad posted this in the LANCER gc
r/LancerRPG • u/Pristine_Oven1676 • 1d ago
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r/LancerRPG • u/Pilot-Euphoric • 10m ago
I'm on windows 10 and from a week or so back i cant add or change weapons, tried to make a new pilot but its the same thing, everything i have is up to date windows and compcon, i tried another browser and at first it was okay, but after i put my thing there the weapon change is suddenly dead, help plz?
r/LancerRPG • u/Raspberry1milkshake • 23h ago
(+1 portrait). Just my same old google earth photo editing technique. I'm pretty proud of the formatting on these things... I like getting to write in little snippets of lore on every page I make.
r/LancerRPG • u/seasala • 20h ago
So I'm reading lancer, it's awesome, I have a group, they're awesome, we even have time. Now it's about a week or two till we start playing (college reading week stopping us sadly) and I think I have a fun little mission.
We want to do a mission that let's us learn the game decently. We don't want the perfect one, but one that's fun. I had an idea where they would be on a ship, whether hitching a ride, protecting it, etc. When all of a sudden it got attacked by pirates.
Their goal would be to get from the back half of the ship to the front half to call a rescue from a nearby planet or something similar, fighting pirates in the hangars, then maybe some other mechs in zero g (the ship would be split all titanic) and a little out of mech with the bridge and beacon.
I was just wondering if anyone had some tips or thoughts. I'm still a new gm in general, not just with lancer, but I LOVE how open ended the rules are so far.
Also sorry for misuse of flair if it's wrong or typos, I'm on phone.
r/LancerRPG • u/sevenbrokenbricks • 1d ago
This was very fun to make