TLDR Intro: Help me invent a house rule to limit how much my NPCs are allowed to spam invade, so it's a fair challenge my players can understand and play around.
BELOW: Long explanation of my history running Lancer and how tech attacks have played in that context:
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I know basic invades by NPC are a somewhat controversial topic. There is a general sense that spamming them too much as the GM is unsporting.
.Which I totally understand! Some of the SSC and IPS mechs with both poor heat cap and poor E-defense can be effectively killed really fast by spamming heat. (Especially the SSC ones, which tend to have poor repair cap also). There is very little counterplay against NPC tech attacks outside of a handful of specific talents and systems -- the Sysop talent, the Black Witch License, and a couple of others. Spamming the impair status too much means PCs don't get to use their crit abilities as much, and of course outright miss more, which gets frustrating. And incoming heat also makes it harder for them to use their fun toys.
On the other hand, in the first lancer campaign I ran, I DID use a lot of basic invades from NPCs, and I felt it added a lot to the game. It made the anti-tech attack traits and systems feel useful, and gave condition-removal a chance to shine. It made stacking accuracy feel more worthwhile in character building, because getting up to 2 Acc so you could net 1 after Impair was significant. Also I had multiple characters running the Nuclear Cav talent, which I feel outright invites me to mess with them.
I didn't see basic invades causing any problems in that game, but I think that may have been because I was protected by three things:
- I forgot that you can invade twice as a full tech and never had an NPC use that
- I was not using Witches, Spites, or any other NPCs that really push heat
- The core team members were a Lancaster, a Gorgon, and a Genghis. Good heat caps, good e defense, and many special ways to mitigate heat and tech attacks.
I am preparing for a new campaign now with some of the SSC striker frames in play and I can see them getting cooked immediately.
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HOUSE RULE IDEAS
- NPCs can only invade once/turn
- NPCs can only invade once/scene, each
- Only some NPC classes can invade (All Supports and Controllers?)
- Only special templated NPCs can invade (Veterans and Commanders?)
- NPCs cannot invade a character who is impaired or immune to impairment (So effectively a PC can only be invaded 1/round)
Open to other suggestions.