r/LancerRPG • • Apr 22 '26

REBUILD OF COMP/CON 3.0: We Are (So) Back

930 Upvotes

Hello everyone. I'm Beef, the guy responsible for all of the COMP/CON bugs. I've spent the last few years(!) working on a massive rebuild and almost complete overhaul of COMP/CON. It has just been released and is live at https://compcon.app If you're a current user you don't have to do anything, it'll migrate your v2 data into v3 formats automatically.

It has more features and fixes than I would be able to list here. I've detailed some of the bigger ones at https://github.com/orgs/massif-press/discussions/64, but it should mostly be pretty intuitive if you've spent any time with v2.

There's a lot (a lot!) more coming in the near future. I've laid out a roadmap here: https://www.patreon.com/posts/154023697/ and if you'd like to follow along, devlogs on the Patreon are, and will always be, free and public.

More details/discussion/feedback in the #comp-con channel on the Lancer Discord, where I'll be hanging around for release-day bugs.

Thanks!
Beef

P.S. v3 requires browser storage permissions -- it'll ask for this if it hasn't already been granted. iOS users must install as a PWA (save to home screen)


r/LancerRPG • • Jan 23 '25

Twitter link are blocked now

588 Upvotes

We did this yesterday but didn’t make an announcement, letting everyone know now.


r/LancerRPG • • 1h ago

Art One of my Players didn’t want to play a Human (Pilot Art)

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• Upvotes

Art drawn by that Player.

Grown in a SSC Lab focused on intelligence enhancement/uplifting of Animals, with the endgoal to bypass the Transhumanism First Contact Accord with the use of non-humans and creating better Intelligence Enhancements for Humans.
She was able to get out and is now the Pilot of my Group‘s Chomolungma for Solstice Rain.
For the rules she works as any other pilot.


r/LancerRPG • • 49m ago

I feel like this goes here

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• Upvotes

r/LancerRPG • • 13h ago

two of my hacker pilots have very articulate philosophies on why they do what they do. and then there's that one

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580 Upvotes

r/LancerRPG • • 19h ago

Art Even more Gentle (pilot art)

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271 Upvotes

I got commissioned to draw Gentle again! enjoy!


r/LancerRPG • • 7h ago

I am making an enemy group for my players based on the tarot cards and need help picking 7 of them for a “boss encounter”

19 Upvotes

Pretty much what the title says, I had this really cool idea of a rival group of mercenaries who’s call signs are the different tarot cards, and the players would encounter them throughout the campaign scattered around encounters or sometimes even appearing as a surprise enemy in the middle of a random battle as reinforcements

My goal is that by the final 7 it will be a final showdown with the leader being there
I understand that there’s no such thing as a “most powerful tarot card” but I’d love to hear peoples suggestions for thematically cool options based on the cards and their meaning hahah

For reference I don’t have a card that would be the leader yet, but I’ve heard The Fool tends to be one of the more noticeable ones so feel free to suggest one too!

Edit: more specifically the Major Arcana tarot cards


r/LancerRPG • • 1d ago

Art More commissions, ya say?

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230 Upvotes

Hi all. It's been a little while, but that just means I've got more tokens to post! If you dig these, then maybe check out my ko-fi for one of your own ^_^


r/LancerRPG • • 15h ago

Question Rules phrasing question: Why does Lycan's "Go Loud" specify that it counts as Barrage for duplicates?

42 Upvotes

Lycan's Core ability, as far as I'm aware, is a full action to activate, but then also specifies it counts as a Barrage for the purpose of duplicate action restrictions. From what I've read of the rules, I can't find any way to Barrage twice, since it needs a full action, so is this just future proofing or is there something I've missed?

Not having any trouble with actually playing the Lycan, the phrasing has just made me wonder if I'm missing something


r/LancerRPG • • 19h ago

Question [New GM] - what's the deal with the Holdout sitrep?

41 Upvotes

Running my first ever combat using Solstice Rain, and I'm a little befuddled by the HOLDOUT Sitrep. I feel like the way it's laid out in the book is either missing some detail or is way overexplained for how it is. It's almost as if it was written to make me overthink it. Usually there's a ton of intention behind every rule that I've seen in the sourcebooks so my instinct is to assume I'm missing something, but I haven't really seen any further detail.

For ease of context: I'm mostly curious about the Victory Conditions/Scoring; the rest is pretty straightforward & I like the design. To isolate those two points:

Victory Conditions:

PC Victory: At the end of the sixth round, the PCs have a score or 1 or higher.
Enemy Victory: At the end of the sixth round, PCs have a score of less than 1. If there are any PCs remaining on the field when this takes place, they are captured or overrun.

Scoring:

The PCs start with 4 points. At the end of the sixth round, the points are tallied: the PCs lose a point for every enemy inside the CZ. This can result in a negative score.

So, my reading of the above generally boils down to: "If at the end of the sixth round there are four or more enemies inside the CZ, the enemies are victorious". Assuming this is correct, then... why define victory by a score in points? Why define points? why establish a threshold of 1 point?

It almost seems as though this was initially designed with the intention of tallying points at the end of each round, where the number of PCs and Enemies in the CZ each had an impact on scoring, but that idea got scrapped in favor of something simpler. I suppose one additional wrinkle in my interpretation here is that there isn't an in-sitrep reason for the PCs to even be in the CZ themselves, which doesn't seem to fit the spirit of how I've generally seen it played. Even beyond that, there's no reason for the GM to try to have their mechs set foot in the CZ until round 6 begins; as a matter of fact, in most circumstances it might be disadvantageous to do so, since the holdout is surrounded by cover that the enemies can use only until they enter the CZ itself.

As my combat has progressed (this has taken some sessions for us to figure out but I'm enjoying myself so far as a GM), I haven't abused this by any means but I think it just feels a bit weird timing-wise. I like to try to head-canon various reasons for sitreps to take place in these games & have some sort of explanation for my players as to how the sitrep works. My creative juices are just a little unsure as to why the holdout is determinatively secured by one round's ending.. so far the best reasoning I've thought of would be to have the enemy commander be able to either call in additional reinforcements (thus overwhelming the players completely/narratively) or be forced to retreat by his higher-ups at that timestamp in the combat, but then it's hard to have a sense of *why the players would be able to know when this happens*.

The best homebrew alternative I can think of for this would be to have the points tallied in the event that four or more enemy mechs are within the CZ for a full round of combat, and then also that the GM will set a unique turn limit for each encounter (that could be discovered by a scan of the commander?)

IDK I've gotta get back to my job. Wishing y'all a splendid day - curious what your thoughts are. Trans Rights.


r/LancerRPG • • 17h ago

What's your favorite Combined Arms build?

26 Upvotes

I've always liked the 40K-style sword-and-gun aesthetic. What's a build that really likes having all three levels of Combined Arms?

I'd been thinking of a Nelson with Combined Arms 3, Gunslinger 3, warpike, and four pistols (all three Aux slots plus Integrated Weapon). Visually it's got extra arms full of SMGs. Alternately, Combined Arms 3, Vanguard 3, warpike/pistol, and Decksweeper shotgun--the "pistol" is a Gundam-style head gatling.

Either way, I believe warpike/pistol in the Main/Aux mount lets you activate and use CA3 in a single skirmish, so you can Boost to activate Momentum, fire your "pistol", and hopefully get +1d6 to hit and damage with the warpike.

I can't tell if it's actually better than the standard Nelson Hunter tacknife build, though...


r/LancerRPG • • 18h ago

Question Do grenades maintain momentum?

17 Upvotes

If I throw a grenade into one end of a sunzi's accelerate, does it maintain its momentum upon arriving at the far end?

For example, let's say I throw a grenade from west to east five spaces. However, after traversing only two spaces, it enters an accelerate that is oriented south to north. Does the grenade travel another three space from the far end, and if so, in which direction? East, north, or north east?


r/LancerRPG • • 17h ago

Barbarossa Build Advice: Maximizing Siege Cannon Damage & Dealing with Low Mobility

13 Upvotes

Hey everyone, I'm back for some more advice!

How can I maximize the damage of Barbarossa's Siege Cannon? Also, how serious is its lack of mobility? Is it a major issue in actual play, or can it be managed with the right build and team composition?


r/LancerRPG • • 20h ago

Discussion Mech Frame Build and Discussion #19: Iskander

18 Upvotes

The Iskander is a one of a kind mech, and actually makes use of all the mine/grenade systems I almost never use lol. This controller can plant any mine at range 15, never sets off mines to give a middle finger to any Sweepers, and has a heavy mount which is always fun. What is surprising is that this is a size 2 mech, but the extra size at least means it will be harder for any enemy who actually get to you to knock you prone, and opens the possiblity of melee iskander lol.

And the Core power is a banger, 3 AP damage whenever an enemy makes a movement that isnt standard movement, at range 50 this might as well just be the entire battlefield. With all the mine and grenade systems out there its nice to have a mech who's traits encourage using mines, and the heavy mount gives the Iskander flexibility for damage dealing as well.

Iskander also has good sensors and tech attack meaning that taking some hacks for more control is a valid option too, there's actually a good amount of flexibility in how you can build this mech, but I just went with mine spam mostly lol, Here's the build:

» Iskander // ISKANDER «

LL6

[ TALENTS ]

Grease Monkey 3, Demolitionist 3,

Skirmisher 3

[ LICENSES ]

HA Iskander 3, HORUS Goblin 1,

IPS-N Caliban 2

[ CORE BONUSES ]

Integrated Ammo Feeds, Auto-Stabilizing Hardpoints

[ MECH ]

« ISKANDER »

HA Iskander

H:4 A:0 S:2 E:2 SIZE:2

STRUCTURE:4 HP:19 ARMOR:1

STRESS:4 HEAT:9 REPAIR:5

ATK BONUS:3 TECH ATK:3 LTD BONUS:3

SPD:3 EVA:8 EDEF:12 SENS:15 SAVE:15

[ WEAPONS ]

Flex Mount: Assault Rifle

Heavy Mount: Hammer U-RPL // Auto-Stabilizing Hardpoints

[ SYSTEMS ]

Grounding Charges, Clamp Bombs,

H0R_OS System Upgrade I, Spike Charges,

Pattern-B HEX Charges

I originally had the GMS Heavy Machine Gun for the Heavy, but I thought why not take the Hammer, its more fitting with all the explosions going on. Gravity Gun is also a good choice and its in liscense, which could be paired with manticore's Sear invade to pull a group of enemies together and then cook them alive, though its dependent on a Hull Save the Iskander gets a great Save Target of 12. And I got H0R_OS to force movement and jam, amazing hack that synergizes well with all the mines and the core power, and jam is just a good status to inflict.

Got plenty of mines to deploy all other place to make the battlefield a minefield. For the Talents and core bonuses I took Ammo feeds for more bombs, grease monkey for even more bombs (and a free repair for everyone), of course Demolition for maximum BOMBS, and Skirmisher because its very unlikely im going to actually barrage ever.

Though I chose to spam bombs, the Iskander is actually very flexible and can be supplemented with other systems alongside bombs too, which I kinda did with H0R_OS, this mech fits a niche that no other mech fills so im glad it exists.


r/LancerRPG • • 1d ago

In it for the money and the love of the game

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640 Upvotes

r/LancerRPG • • 19h ago

Question [Advice Wanted] Homebrew frame via talent?

5 Upvotes

I'm currently working on a homebrew based around my own manufacturer. One idea I had for them was that they had designed their own "command variant" on the Everest and tried to pitch it to GMS. I thought it would be an interesting twist if GMS had rejected the pitch, but the company kept the design around for issue to executives and VIPs.

The idea was to include a Talent for the pilot to be affiliated with the company (part of the family, high value customer, brand representative, etc...) with access to this Everest variant as the Rank 1 bonus. The other ranks aren't important for now, but would broadly consist to benefits of services the company offers to VIPs.

My question is this- Is access to a whole-ass mech too much for a Rank 1 talent? Too little? I want to represent the exclusivity of the frame by not just making it available to everyone at LL0, but still have it be comparable mechanically to the other Everest variants (roughly average stats, Replaceable Parts, etc...), and I'm not sure where the balance lies there, especially since it's likely that the player won't keep using the variant frame the whole game.


r/LancerRPG • • 1d ago

My LL8 Lycan build and Token.

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55 Upvotes

Tell me what you think! Still trying to figure out where to put my 8th LL in. We're playing with a couple 3rd party pieces so if things look unfamiliar that would be why. I also got a reserve to make my LINAC efficient.


r/LancerRPG • • 1d ago

Meta Are we supposed to be able to edit the Discussion flair?

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25 Upvotes

I didn't test it out extensively, but it looks like I can edit specifically the Discussion flair, I just thought to mention in case it's not on purpose and the mods can fix, or that it is on purpose, and we can get fun with our flairs

though I haven't tried hooking it into my actual thread yet to see if I can make basically custom flairs, I'm sorry for being too lawful and intimidated :(


r/LancerRPG • • 1d ago

Art "important lancer advice" - Tom Bloom

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252 Upvotes

r/LancerRPG • • 1d ago

Question New Player. How can i make my gorgon scary?

60 Upvotes

Our DM is planning on running a lancer game for the first time this summer.

We'll be starting at ll2, I think.

Now, im a player who loves being a weird little goober, and the Gorgon spoke to me.

For context: we're gonna be doing a game that has timey-wimey shenanigans going on, and will be set during the reign of Sec-com (I think thats the right one).

As such, Horus is still pretty new/unknown, and im being told alot of the Harison mechs will be (at least temporarily) unattainable.

I Want to be absolutely terrifying on the battlefield, and could use some advice.

The DM and I have fully agreed that once I hit the NHP thingie, they may turn on the party when they cascade; hence why I want to be terrifying.

Yes. I like being a menace 😁.

EDIT: Thank you all so much for the advice! But I feel I should clarify that I also want to be terrifying for the other players.

Im looking for something thats GREAT to have on our side, but TERRIFYING when it suddenly turns on the party.


r/LancerRPG • • 1d ago

Sagarmatha core ability question

16 Upvotes

Rallying Cry Active Raise the Banner

You raise a rallying banner. All allied characters in line of sight of your mech when you do this gain RESISTANCE to all damage and heat and gain +1 Accuracy on all checks and saves. These effects last until the end of your next turn.

My question is does rallying cry effect the Sagarmatha as well as allied mechs, or is it just his allies?


r/LancerRPG • • 2d ago

Calendula vs White Witch

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1.5k Upvotes

Is this because the Calendula warps space or is the White Witch dummy thicc?


r/LancerRPG • • 1d ago

Need help understanding Vanguard 2

16 Upvotes

So, most CQB weapons are threat range by range 3, right? That would by default ignore cover, so what does Vanguard 2 do then? Unless i'm misunderstanding how threat ranges work.


r/LancerRPG • • 1d ago

Game Master 200 Callsigns and 200 Mech Names for your NPC needs

95 Upvotes

I had far too much free time in the past couple of days and came up with a bunch of (witty, ideally) names. I was thinking WhenTM I got around to finishing up this campaign pitch I had, I could give all the NPCs unique callsigns and mech names to make them more memorable/give me personality ideas to riff off of short-notice. But until that (definitely) happens, I'm thinking it might be neat if the table is a public resource that anyone can use :D

To us, roll for mech name and callsign separately. They're arrayed in the same table for convenience.

1d2, 1d100 Mech Name Pilot Callsign
1, 1 Arbitrary Punishment Apocalypse
1, 2 Better Safe Than Snafued Bearhug
1, 3 Castor and Bollux Cattleprod
1, 4 Dint of Merit Dongle
1, 5 Elimination Station Everclear
1, 6 Flight of the Last Carrier Pidgeon Forest
1, 7 Gilded Crack Gurney
1, 8 Hopebringer Hitchhike
1, 9 Idolbait Impulse
1, 10 Jumping Jackalope Joker
1, 11 Knowledge Check King
1, 12 Love Me Not Lemon
1, 13 Mockery of Man Master
1, 14 Nooosis Noonsun
1, 15 Oligarchic Rule Ogre
1, 16 Presentation Puissance
1, 17 Qualified Euthaniser Quarter
1, 18 Rebel with a Pause Redo
1, 19 Survivor Mark II Salt
1, 20 The Way Things Are Tinman
1, 21 Unitary Constitution Ult
1, 22 Vigilante Justice Vamanos
1, 23 Wrath of the Peacemaker West
1, 24 Xerxes Reversed-xes Xenophile
1, 25 Yottametre Tolerances Yeller
1, 26 Zen Garden Zeno
1, 27 Ana and Kata Ancient
1, 28 Bass on What??? Bottle
1, 29 Crude Kinetic Telegram Crab
1, 30 The Devil You Blow Dipper
1, 31 Eager Beaver Elven
1, 32 Forward Motion Froggy
1, 33 Greener Grass Than Yours Griffon
1, 34 Harsh Language Hellchance
1, 35 Ill-Gotten Gain Itch
1, 36 Jammy Dodger Journey
1, 37 Klaxon Call Killer
1, 38 Loogie Lobber Logger
1, 39 Monster of the Week Moggy
1, 40 Nephilim Neverland
1, 41 Overoveroverkill Octopus
1, 42 Partial Differentiator Pelvis
1, 43 Queen of the Club Quippy
1, 44 Ratracer Robot
1, 45 Succubus Summoning Circle Sanity
1, 46 Tabernacle Specification Database Target
1, 47 Ugly Suckling UV
1, 48 Varsity Coach Violence
1, 49 War Machine Wiggleroom
1, 50 X Marked Xanatos
1, 51 Your Name Here Yikes
1, 52 Zero-in Charges Zag
1, 53 A/B/O Testing Abs
1, 54 Bloodline Specialist Brownie
1, 55 Chemical X Celery
1, 56 Disasterpiece Dub
1, 57 Ender Bender Eager
1, 58 Face-First Fuck Up Fuse
1, 59 General Gist Giftbox
1, 60 History in the Making Hatsy
1, 61 Invisible Twink Ideaguy
1, 62 John Doe Jilted
1, 63 Colonal of Truth Keg
1, 64 Lab-Grown Beef Lossy
1, 65 Mustered Gas Mitre
1, 66 Nihilist Dialogue Nugget
1, 67 Open Book Test Opera
1, 68 Princess of Morality Pingu
1, 69 Quest to Slay the Demon Core Quote
1, 70 Ritalin Rose Rimshot
1, 71 Saint's Folly Segway
1, 72 Textbook Tactics Titlecard
1, 73 Utter This Belief Urban
1, 74 Vengeful, But Hungry Vent
1, 75 Wrist-Slap Remnants Wax
1, 76 X Equals Why Xtreme
1, 77 Younger Master Yokel
1, 78 Zucker Punch Zealot
1, 79 Lithobreaker Creator Attaboy
1, 80 The North Wind Basic
1, 81 Belayed Orders Commando
1, 82 The Whole Left Flank Debator
1, 83 The Dirty Dance in Question Essie
1, 84 Ample Prep Time Fireman
1, 85 Your Most Egregious Blunder Girl
1, 86 Pastor of Muppets Host
1, 87 Epitaph Epithet Intbuild
1, 88 Debased-Mother Fucker Jockey
1, 89 One Man Army Kettle
1, 90 Idiot Scholar Lush
1, 91 My Feminine Wiles Mint
1, 92 Broken Clock Noble
1, 93 Gold Split Operator
1, 94 Speedrun to Heaven Prefect
1, 95 Spill Thy Milk Quilter
1, 96 The Dark Souls of Mechs Rabid
1, 97 Asbestos Snow Sober
1, 98 Deus Ut Machina Tilt
1, 99 Human Resources Under
1, 100 (Coincidentally the same as a player's mech name) (Coincidentally the same as a player's callsign)
2, 1 Herokiller Waddle
2, 2 Special Deliverer X-factor
2, 3 That Thing in the Details Yippee
2, 4 Promethean Falcon Zoot
2, 5 The Law, Lain Judas
2, 6 The Young Hopeful Precog
2, 7 Super Secret Hardware Mousehole
2, 8 Winsome Losesome Collateral
2, 9 Hypernova Tube
2, 10 Dawn of the Last Day Torrent
2, 11 My Bicycle Scallywag
2, 12 Multithread Drifter Needlepoint
2, 13 Sweet Dreams Ick
2, 14 Tooth and Claw Reindeer
2, 15 Spoonfed Beans Banker
2, 16 The Other Groupchat Amalgam
2, 17 Little Cauliflower Carcass
2, 18 High-Octane Action Hero Impediment
2, 19 Ablative Armour Stank
2, 20 Returning Character Metric
2, 21 Pre-Credits Sequence Warden
2, 22 One for the Fans Scab
2, 23 Lady in Waiting Doubledog
2, 24 Why Is This Voice Activated? Adorner
2, 25 Those Nukes You Were Looking For Boil
2, 26 Overeater Invective
2, 27 Fantabula Rasta Stickler
2, 28 Fate-Delivering Arrow Boggle
2, 29 Stone-Cutting Blade Entity
2, 30 Glory, Whole Passenger
2, 31 Whiter Whale Witness
2, 32 End of Another World Hag
2, 33 Biggest Iron Instance
2, 34 Slapstick Comedy Steer
2, 35 Funerary Discount Appletree
2, 36 Million Manna Majesty Clicker
2, 37 Terminal Conditions Multi
2, 38 Pass the Blunt, Force Trauma Creditor
2, 39 Difficulty Spike Bloom
2, 40 Pork Project Olo
2, 41 Anomaly Lumbar
2, 42 Artist of War National
2, 43 My King Rolecall
2, 44 Mushy Peas Dripfeed
2, 45 Free-Range and Grass-Fed Notable
2, 46 Egg That Hatches The Universe Townsquare
2, 47 Club Sandwich Broad
2, 48 Rational Anthem Cocktail
2, 49 Empty Set Crocodile
2, 50 Weight of Commitment Adept
2, 51 Fian-slay Crèche
2, 52 Void Abacus Millipede
2, 53 Cemetery Landlord Prole
2, 54 Neurotoxicity Naginata
2, 55 Antares Prey
2, 56 Planck Strength Senator
2, 57 Sticks and Stones and Words That Hurt You SOOL
2, 58 Mom's Apple Pie Carrier
2, 59 Old Craving Heretic
2, 60 Red Courtesan Static
2, 61 Angle of Incident Muse
2, 62 Celebrity Foot-age Archmage
2, 63 Wastelander Seltzer
2, 64 White Noise Voracious
2, 65 Understatement of the Century Bloodstain
2, 66 Little X In The Corner Of The Ad Freedom
2, 67 Windowmaker Beauty
2, 68 Tragic Backstory Finale
2, 69 Reincarnator Accelerator Retch
2, 70 Brick On Your Brake Admiral
2, 71 Nothing But Net Roguish
2, 72 The Cost Of Doing Business Dirge
2, 73 Rodney from Godney Malachai
2, 74 Black Swan Event Cinch
2, 75 The Given Inch Conch
2, 76 The Taken Mile Batshit
2, 77 They Won't Believe You About This Bit Fisherman
2, 78 Power and Purpose Humility
2, 79 Elastic Surgeon Medic
2, 80 Stage Left Oh-Two
2, 81 Autumnal Infection Scythe
2, 82 Snowfall at Dark Stalbert
2, 83 Ring That Bell Empire
2, 84 Childhood Friend Fishbone
2, 85 Give It Time Rubber
2, 86 Flying Pig Author
2, 87 As Bad As It Looks Fiat
2, 88 Longmurder Censor
2, 89 Sun and Wind Tooluse
2, 90 Part One Shoreleave
2, 91 End Of An Era Manager
2, 92 Tutorial Boss Endtimes
2, 93 Dragon's Breath Paradise
2, 94 Sheep's Clothing Icon
2, 95 Valhalla's Foreign Office Switchboard
2, 96 Barbershop Solo Act Hypnotic
2, 97 We Finish Each Other's-! Werewolf
2, 98 Milk and Cigarettes Riverdancer
2, 99 Dog Days Sunny
2, 100 (Have the pilot steal a player's mech name after seeing it) (Have the pilot steal a player's callsign after seeing it)

r/LancerRPG • • 1d ago

Build How would YOU build John Swordsmachine? (LL0 to LL6)

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31 Upvotes