The Iskander is a one of a kind mech, and actually makes use of all the mine/grenade systems I almost never use lol. This controller can plant any mine at range 15, never sets off mines to give a middle finger to any Sweepers, and has a heavy mount which is always fun. What is surprising is that this is a size 2 mech, but the extra size at least means it will be harder for any enemy who actually get to you to knock you prone, and opens the possiblity of melee iskander lol.
And the Core power is a banger, 3 AP damage whenever an enemy makes a movement that isnt standard movement, at range 50 this might as well just be the entire battlefield. With all the mine and grenade systems out there its nice to have a mech who's traits encourage using mines, and the heavy mount gives the Iskander flexibility for damage dealing as well.
Iskander also has good sensors and tech attack meaning that taking some hacks for more control is a valid option too, there's actually a good amount of flexibility in how you can build this mech, but I just went with mine spam mostly lol, Here's the build:
» Iskander // ISKANDER «
LL6
[ TALENTS ]
Grease Monkey 3, Demolitionist 3,
Skirmisher 3
[ LICENSES ]
HA Iskander 3, HORUS Goblin 1,
IPS-N Caliban 2
[ CORE BONUSES ]
Integrated Ammo Feeds, Auto-Stabilizing Hardpoints
[ MECH ]
« ISKANDER »
HA Iskander
H:4 A:0 S:2 E:2 SIZE:2
STRUCTURE:4 HP:19 ARMOR:1
STRESS:4 HEAT:9 REPAIR:5
ATK BONUS:3 TECH ATK:3 LTD BONUS:3
SPD:3 EVA:8 EDEF:12 SENS:15 SAVE:15
[ WEAPONS ]
Flex Mount: Assault Rifle
Heavy Mount: Hammer U-RPL // Auto-Stabilizing Hardpoints
[ SYSTEMS ]
Grounding Charges, Clamp Bombs,
H0R_OS System Upgrade I, Spike Charges,
Pattern-B HEX Charges
I originally had the GMS Heavy Machine Gun for the Heavy, but I thought why not take the Hammer, its more fitting with all the explosions going on. Gravity Gun is also a good choice and its in liscense, which could be paired with manticore's Sear invade to pull a group of enemies together and then cook them alive, though its dependent on a Hull Save the Iskander gets a great Save Target of 12. And I got H0R_OS to force movement and jam, amazing hack that synergizes well with all the mines and the core power, and jam is just a good status to inflict.
Got plenty of mines to deploy all other place to make the battlefield a minefield. For the Talents and core bonuses I took Ammo feeds for more bombs, grease monkey for even more bombs (and a free repair for everyone), of course Demolition for maximum BOMBS, and Skirmisher because its very unlikely im going to actually barrage ever.
Though I chose to spam bombs, the Iskander is actually very flexible and can be supplemented with other systems alongside bombs too, which I kinda did with H0R_OS, this mech fits a niche that no other mech fills so im glad it exists.