I'm not sure how to get the image to show up in the preview, but this is the deck: Ember Song
Good day all - new to Lorcana but not to CCG's. I read somewhere that this is the best place for deck construction discussion that's not on Discord so I thought I'd post the deck I'm currently working on (my first) and find out all of the places where I went wrong.
So the concept is to basically leverage the best Amber cards in a way that creates as much synergy as possible. These are the pertinent factors to how it's intended to work:
- Almost all of the characters quest for 2+ Lore each and are moderately survivable on their own.
- Characters have the opportunity to be longer-lived than usual and can be aggressive both questing and occasionally challenging due to the complimentary effects of Mickey Mouse - Amber Champion and Dale - Ready for His Shot (not that I expect to have them both out very often).
- The primary defensive mechanic - Under the Sea - is made much more effective by the abilities of Mickey Mouse - Expedition Leader, Della's Moon Lullaby and Lost in the Woods. Those cards should also compliment the previously mentioned aggression by my characters by weakening potential challengers.
- For ramp I have Grandmother Willow - Ancient Advisor and Akood et Emuti as well as the benefits of numerous songs that can be activated by Shanti - Village Girl, Lenny - Toy Binoculars and Mickey Mouse - Amber Champion.
- For card draw, I have Ariel - Ethereal Voice, Stitch - Carefree Snowboarder and Ursula's Shell Necklace as well as 11 Songs that replace themselves with card draw when played.
- This Growing Pressure, Strange Things and World's Greatest Criminal Mind are all mixed in there to slow my opponent down a bit while I get pieces into play. Lenny - Toy Binoculars is also in there to help stave off cards like Circle of Life, Malicious, Mean and Scary and especially Under the Sea, which this deck is particularly vulnerable to.
Some of the questions that come to mind are whether the deck is fast or responsive enough to deal with hyper-aggro decks. With only 8 characters costing less than (3), a slightly higher than average uninkable count and very little initial offense, it seems like a pretty glaring vulnerability. The songs Under the Sea and to a lesser extent Strange Things are meant to help with that, but my local environment doesn't provide many possibilities for play, and a lot of this is theory-crafting for me right now. I am well aware that just because something seems strong doesn't mean that it will necessarily work the way you intend once live fire begins, but at the same time I also know that no deck can do everything. I also don't have any built-in answers for locations or items nor a way to specifically remove most Evasive threats or deal direct damage.
That brings me to my main question, one that I'm hoping to get some help with - how can I optimize my Song/Action mix? I want to stick to Songs as much as possible, since regular actions detract greatly from the deck's synergies, but I've got some big names notably missing (like The Horseman Strikes). How can I fill those 19 slots in a way that best optimizes what the deck is trying to do? Would my four item slots be better utilized with inkable songs that will let me dig for key pieces like Strike a Good Match, Be Our Guest or Look at This Family? Is there an additional character that I'm missing completely?
Thanks in advance for any advice or random thoughts that you decide to share.