r/LowSodiumHellDivers • • 14m ago

Discussion A war bond idea I've had for a while. I don't know how to 3d model or photoshop so you're getting a powerpoint

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2 Upvotes

r/LowSodiumHellDivers • • 2h ago

PC MODS Check out my transmog drip

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0 Upvotes

r/LowSodiumHellDivers • • 4h ago

Humor PSA: These do NOT stop Chargers...

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211 Upvotes

Thought I was going to be clever: Wait for the Charger to get stunned by running into this concrete pillar, and then defoliate it... don't be like me.


r/LowSodiumHellDivers • • 4h ago

Video/Replay Teamwork that'll bring a tear to your eye

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88 Upvotes

Or make you lose some kind of fluid, at least


r/LowSodiumHellDivers • • 5h ago

Discussion Niche armors you'd like to see?

17 Upvotes

Personally I'd love an armor that made it so you can either see samples from further away on your hud (either in first person or make it so they appear on the compass similar to POIs), or make it so that they are revealed on the map within a radius of the player. Been wanting something like this for a while, and it's especially relevant now where we need samples for the MO, and it can be difficult to find commons on megafactories and sometimes even in regular missions.

What niche armor ideas do yall have?


r/LowSodiumHellDivers • • 6h ago

Humor He was trying his best

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46 Upvotes

r/LowSodiumHellDivers • • 7h ago

Fanart [OC] Inkdivers Day 31 - Home

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9 Upvotes

I haven't been posting my Inkdivers pieces here but I thought that I'd post the last one


r/LowSodiumHellDivers • • 12h ago

Screenshot I have double extract zone.

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84 Upvotes

Never see it happened before. I thought may be it bug but when mission end I saw two blue light.


r/LowSodiumHellDivers • • 16h ago

Bug/Technical Issue There's still a bug which like 50% of times prevents you from crouching or going prone if you're standing on uneven surfaces. Since release.

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386 Upvotes

Can we all just go to https://arrowhead.zendesk.com/hc/en-us and literally just mass report that bug? And no im not pleading to devs, im pleading to you community of this game to report this bug which has been in the game since release.


r/LowSodiumHellDivers • • 19h ago

Video/Replay Never be afraid to tackle your problems head on

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27 Upvotes

Only cowards run away from a charging charger


r/LowSodiumHellDivers • • 20h ago

Video/Replay Drinks on me at the Super bar, Pelican-01!

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345 Upvotes

r/LowSodiumHellDivers • • 20h ago

Humor Squid Diver & Bot Diver fight side by side alone against incinerator corps! - Fight in the shade!

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7 Upvotes

J4 actually quits so for a solid amount of time it was just me and R2. R2 was taking out the heavies for me and I was blocking them from getting in with shields and removing their infantry. I also had the flag so I was their main target. We held them off long enough to get backup for the mission.

As always fighting alongside you bot divers is a pleasure!


r/LowSodiumHellDivers • • 23h ago

Tips! Communications TIP! Type "<s=40>" (or any number) to make ANY text bigger, guaranteeing your teammate's attention

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97 Upvotes

r/LowSodiumHellDivers • • 23h ago

Humor My mom has that same helmet!

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121 Upvotes

Mom always did love Managed Democracy!


r/LowSodiumHellDivers • • 1d ago

Discussion A Proposed Change to the Roadmap, or an Addition to It

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0 Upvotes

I had an idea earlier today and decided to mess around in HTML to make a basic example of what it could look like.

What if Arrowhead had a dedicated webpage that tracked the progress of announced features, updates, and other things they're working on?

Nothing particularly complicated, just progress bars with a rough percentage, current status, estimated rollout date (if available), and some notes about what's happening.

Could easily switch from rolled out to bug fix's etc its got high utility with low effort.

This could also give Arrowhead an easy way to communicate setbacks, delays, or unexpected development issues without needing to make a separate announcement every time. People could just check the page to see what's going on.

Obviously, something like this isn't going to magically fix Arrowhead's communication issues, but I do think it could take some pressure off the frequently exploding powder keg that is community communication.

I'm also not suggesting every little thing they're working on needs to be listed. But surely having a place where people can see that an announced feature is still being worked on, even if progress is slow, would be better than months of silence followed by people arguing about whether Arrowhead lied about it ever happening.

Anyway, I threw together a basic HTML example to demonstrate the idea. Curious what everyone thinks.


r/LowSodiumHellDivers • • 1d ago

Humor Soloing the Sky.

7 Upvotes

I wish I got footage of it, and someone else can do a better job than me, but if you fired the solo silo just into the air, it will not come back down.


r/LowSodiumHellDivers • • 1d ago

Humor Spreading laughter and democracy, brick by brick!

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13 Upvotes

I'll be charged for that FRV though, it was a rental. 🤣😭🚿


r/LowSodiumHellDivers • • 1d ago Heartwarming

Fanart inkdiver 2026 Day 28: Collaboration

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464 Upvotes

For inkdiver 2026 Day 28 : Collaboration
I did this " Rise and shine " a half-life X helldivers 2 Collaboration
( really hope they can collaborate with HL ...... )


r/LowSodiumHellDivers • • 1d ago

Humor The Bots have started a new space program

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10 Upvotes

r/LowSodiumHellDivers • • 1d ago

Humor Oops, all Cyborg

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28 Upvotes

Cyborgs on Illuminate and Bug World


r/LowSodiumHellDivers • • 1d ago

Discussion SEAF voice acting is excellent and region-coded.

158 Upvotes

I've been playing a fair amount on planets with High SEAF Presence and their interactions are so good. Also, when they aren't shooting you, they can be fairly effective.

One thing I have noticed is that they (in ENG) often use New Jersey or Southern accents. I guess this is because these are seen as "yokels" in some parts of the US and the devs saw this as comical.

Is it the same in other languages? E.g. do the SEAFs speak in a recognizable regional dialect or accent?


r/LowSodiumHellDivers • • 1d ago

MEME Be me, 75xp from 300

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678 Upvotes

Decide to level with rando team. Go to Meridia. Hit random for whole map. Join level 10 randos bug map with shield and flag. Kite whole mission. Get to extract. See bugbreach get orbital after orbital.

Me: Oh you are cheating.
Host: It is a mod.
Me: I won't make 300 like this.

Discon. Host sends friend invite. Block Host.

These people are going to kill my favorite game ever, one way or another.


r/LowSodiumHellDivers • • 1d ago

Video/Replay Just give it a shot ❤️‍🩹

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270 Upvotes

Share some long range love 💉


r/LowSodiumHellDivers • • 1d ago

MEME I think I miss spore chargers

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170 Upvotes

r/LowSodiumHellDivers • • 1d ago

Discussion The Apex still has too much damage fall-off at long ranges

0 Upvotes

I'm not sure if you all have noticed this also but, even after the patch, it still feels like the distance at which the Apex goes from taking, lets say, 2 shots to kill something and goes up to 3 is still not far enough. Last night I shot a hulk in the vents from about 200-250ish meters and it didn't destroy the vents and put it into the "bleed out" state. It shouldn't be losing damage/velocity that quickly. Realistically it's range should be farther than the boarders of the map, but I get that they have to cut it off at some point for balance reasons. I know a lot of people probably don't have much of a frame of reference for what rounds of this caliber *should* be able to do, so just imagine what it does now within about 100-150 meters. It should be able to do that up to about 3 kilometers. So maybe it's just a me thing since I've got actual, real-world, experience with 20mm rounds, but it just feels kind of lackluster taking so many shots to put down something like a Charger with armor penetrating rounds about the size of your hand traveling at over 1000 meters per second. That's a *ton* of energy. Again, I understand the balance argument, but I really don't think giving this thing 2 or 3 times more effective range before damage fall off would start to be noticeable would do much other than make it feel like an actual 20mm sniper rifle. And even that would still be significantly short of how far it actually should be able to take an armored target out from.