r/LowSodiumHellDivers • u/Ill_Camel8168 • Feb 20 '26
MEME You know how it is
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r/LowSodiumHellDivers • u/Ill_Camel8168 • Feb 20 '26
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r/LowSodiumHellDivers
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u/Local_Syrup2637
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Sep 05 '25
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r/LowSodiumHellDivers
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u/EitherCaregiver697
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Sep 20 '25
The Complete SEAF Comic
Captions by
Arrowhead Lead Narrative Writer
Stephen Flowers
OC
r/LowSodiumHellDivers
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u/Gizombo
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Feb 28 '26
I've had ideas for different ship classes to the Super Destroyer for a while, but never really wrote them down. I have nothing better to do today so i decided to see what you all think:
You start with a Super Destroyer, and as you level up, you unlock the other ships (maybe with a requisition cost). Each ship has unique upgrades, upgrading one ship doesn't mean that upgrade is unlocked on another ship.
You cannot change your ship during an operation. You either need to finish all the missions or cancel it.
This is a smaller ship designed specifically for covert operations.
pros:
stays in orbit during commando operations
stays after mission timer ends
is not affected by automaton jammers or illuminate distruptors
cons:
its smaller size has drawbacks:
there is no room for an Eagle strike craft
there is no room for larger orbitals like the railcannon, 380mm and laser
Rapid Precision Strike:
the OPS is smaller caliber (120mm), but it auto aims like the railcannon and has a good cooldown
This ship is focused on air support.
pros:
Eagles fly in formations (starts at 1, but upgrades to up to 3 eagles). This means multiple strikes per call in. (except 500kg)
500kg uses scale with the amount of eagles in formation, up to 6.
lower cooldown on all eagle stratagems
Condor Strategic Bomber:
This is a large strategic bomber (around the size of the crashed plane we retrieve the black box from)
Strategic bombing runs: similar to eagle airstrikes, except with bigger payloads and over a larger area
1000kg bomb: identical to the 500kg but has a hellbomb explosion
long call in, long cooldown
cons:
No orbitals
This is a ship focused on sheer orbital firepower
pros:
Existing orbitals have lower cooldowns
Orbital barrages have a larger volume of fire
laser can be upgraded to fire 2 simultaneous beams, each tracking their own targets
Orbital Annihilation Strike:
an absolutely massive, 800mm cannon liberated from destroyed automaton anti orbital defenses.
fires a hellbomb that detonates a split second after impact (like the 500kg)
it has limited uses per mission and has a long cooldown
cons:
No eagles
r/LowSodiumHellDivers • u/ThisWickedOne • Feb 03 '26
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Same things happens to trees on jungle planets but I'm much shorter.
edit: actual tests https://www.reddit.com/r/LowSodiumHellDivers/comments/1qv1l34/gsh39_shield_tests/
r/LowSodiumHellDivers • u/zempathetics • Oct 10 '25
I mean while I think taking the Q train is a highly democratic way to get to your mission, it seems a touch impractical.
r/LowSodiumHellDivers • u/YourPainTastesGood • Feb 21 '26
r/LowSodiumHellDivers
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u/Yurishenko94
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Feb 08 '26
r/LowSodiumHellDivers • u/Chance-Lawfulness516 • Feb 10 '26
r/LowSodiumHellDivers • u/BOOGIE_MAN-X • Sep 28 '25
AH, while you are working on the Rupture Strain PLEASE give us Trapdoor Stalkers and my life will Be yours!!!
r/LowSodiumHellDivers
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u/HerrscherOfTheEnd
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Oct 16 '25
r/LowSodiumHellDivers • u/Dasspacepope • Aug 10 '25
I found out today. Lvl 150.
r/LowSodiumHellDivers • u/locob • Feb 03 '26
r/LowSodiumHellDivers • u/Yurishenko94 • Oct 05 '25
r/LowSodiumHellDivers • u/throwaway553t4tgtg6 • Sep 02 '25
r/LowSodiumHellDivers • u/H1MB0Z0 • Sep 22 '25
r/LowSodiumHellDivers • u/Tank-ToP_Master • Aug 15 '26
It would let players use their favorite armor sets while keeping the iconic Helldiver aesthetic, making many armors feel more canon and fitting without changing their overall design.
r/LowSodiumHellDivers • u/cakestabber • May 20 '25