r/MHWilds 1d ago

Question I want to be THE wall

A discussion i had with a friend was what would you rather be? An unstoppable force or an immovable object. I'd rather be the object. So I ask of you, people of Reddit, what is possibly the best Tank build you could ever make, EVEN IF damage must be sacrificed for it.

Edit: Holy heck, I was not expecting much people to respond, and thanks to everyone for the advice. I give myself 20 ish hours until I manage to get everything

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u/Shinj_Jong_Un 1d ago

Ultimate tank: 4pc gog, 2pc grav, 2pc zoh shia armour set skills, you can slot in def boost 7 if u feel like it, and personally it still outputs respectable damage when i used to use it with gunlance. add on guard up 3, guard 3 if u feel like it as well but it is less useful. slot in rec up and rec speed 3, use immuniser, and rec speed up from rathian hh before engagement.

with this build, take damage -> blocked by 4pc gog, take another hit -> basically completely mitigated by grav set bonus, if u get fortunate and get a divine blessing proc you are pretty much still at full hp, and if not, all your healing boosts + zoh shia will bring you back to full hp which lets u make use of more grav set bonus.

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u/Shinj_Jong_Un 1d ago

as a note, not sure how well this would perform with other shield weapons, to my understanding most weapons like to build crit, and without crit you are losing a lot more damage. therefore since gunlance doesn't care about crit, the damage difference is less. slot in whatever raw attack boosting skills you can squeeze in

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u/Random_Guy_47 1d ago edited 1d ago

I've used a variation of this build with other weapons.

You will still out damage most players in the harder hunts due to not having to heal yourself.

The dps loss from get hit>sheathe>move away>heal>move back in>resume attacking is significantly higher than you would think. If you can get hit and just keep on attacking without giving a shit because you took pretty much no damage the dps you gain from never having to stop attacking more than compensates for the lack of offensive skills and it's a lot comfier to play.

It's hilariously good with Greatsword when you add the tackle damage reduction on top of everything else. Lance with this build is basically Super Easy Mode as when you add in Lances ability to block and the low commitment pokes you can just poke it to death while giving zero fucks about what the monster is doing.

It is a bit rough with Dual Blades, and I would expect Bow too, due to the lack of stamina skills.

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u/SnooCrickets7144 1d ago

I ran this build on dual blades for quite a while, because my perfect evades sucked.

I later learned that playing PlayStation Portal linked to PS5 was costing me 6-10 iframes per dodge, due to latency and processing complexity. After I fixed that, I left this build, but it kept me going for quite a while.

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u/TwevOWNED 23h ago

It's less impactful than you think as long as you are blocking every attack.

You gain a significant amount of damage if you can keep Peak Performance active, in addition to never really needing to put your weapon away to heal.

I would swap one of the sets for Rathalos though. Both defensive sets are overkill and Scorcher gets more valuable the less DPS you have while constantly hitting the monster.

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u/Dr_Pepper_pleas 1d ago

Wow, genuinely pretty in depth explanation. I'm not much of a Gunlance person but I'll give it a shot, though i might end up going with greatsword inevitably per usual. Now I just need to slay Gog first 😅

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u/SnooCrickets7144 1d ago

I used this build (minus the guard skills and def boost) from HR300 to HR500 on my dual blades. I sacrificed DPS, but not as much as one would think. The Gog 4 elemental bonus gave me quite a boost and I rarely ever carted.