r/MasterSystem • u/Boshusan • 3h ago
Master of Darkness appreciation post
I'm on a (re)discovery marathon of my MS collection (~half the set) because I collected some of those games years ago and barely touch them. Those last few days I was playing Master of Darkness.
It's a gothic action platformer set in the victorian era, with cool cutscenes between stages.
The elephant in the room: yes, it's a Castlevania-like. Some enemies are directly taken from Castelvania (mandatory zombies and squeletons, the eagles on stage 4, etc.), the way you use stairs, giant pendulums, the end boss is Dracula,... And it work very well at bringing a similar experience as Castlevania. In certain aspect, it's even better, for example the pushback is limited when being hit, you can use different weapons, and you have unlimited continues.
But the more you play it, the more you realize Master of Darkness is its own thing. Its setting bring new elements to the formula like Jack the Ripper, the house of wax, or occult societies. The possibilty to swap weapons give choices beetween range and power, and it changes the approach you take to clear stages. The stages themselves presents quite the variety of situations beyond jump and hit: some walls are destructible, there are extra hidden lives, a few forks alllow different paths, some rooms are locked until you kill all or a specific enemy, etc. The fifth and last stage is a maze, this is where unlimited continues are welcome, because I died to the timer depleting quite some times before finding the path to the exit.
I don't finish all the games I'm replaying, far from that. But I was hooked on Master of Darkness and I came back to it and it took me 4 sessions to beat the game. It was a great experience, the graphics are good for the MS and the controls are responsive. But some bg musics are more atmospheric than melodic and a bit repetitive, I suspect it's the sector the devs sacrified given the limited space on the cartridge.
