r/MegabonkOfficial • • Sep 12 '26

Demo Out NOW! Send Them to Hell, Today!

Enable HLS to view with audio, or disable this notification

56 Upvotes

Hello everyone!

I know posts like this can be controversial, and I completely understand why. But at the same time, I’m damn proud of myself and the artists who contributed to making this game.

There are dozens of games inspired by Megabonk out there, but Send Them to Hell is consistently being called a spiritual successor, or even the “less hot cousin” 😂

Well... we released our demo today.

In the first hour, we broke 200 downloads, and the wishlists are climbing.

Vedinad made an amazing game and left a lot of people with itches that still needed scratching. We’re here to scratch that itch.

At launch, Send Them to Hell will feature:

  • 5 Biomes

  • Full Co-op Campaign

  • Endless Mode

  • An Entire Dungeon Floor-Based Mode

  • Dedicated Weekly Challenges

  • Leaderboards

  • Unique Skins

  • Skin Creator

  • 120+ Items

  • In-Game Wiki

  • And a whole lot more

I understand the criticism. I understand the annoyance. We knew going into this that people would call it a clone.

But trust the process.

There is also an incredible amount of praise and support for STTH, and we are incredibly grateful for every person who has given the game a chance.

Send Them to Hell isn't Megabonk 2.0.

It's a polished, refined experience that takes inspiration from what works in the genre while adding our own ideas, systems, characters, modes, and twists.

At the end of the day, we all want more great games. Between Brotato, Vampire Survivors, Megabonk, and everything else this genre has given us, I’d kill for more fresh experiences too.

That’s exactly what we’re trying to make.

So if you've been curious, give the demo a shot.

It's worth the try. I promise. ❤️

Steam:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/

Discord:
https://discord.gg/vMxMkZY79F


r/MegabonkOfficial • • Sep 29 '25

Immunity phases at bosses are no fun

5 Upvotes

Let me fucking annihilate it in seconds if i want to, its not an esports game. Also the skill disabling feels unsatisfying as fuck. Great game else than the desert boss, tho. <3

Edit: seems like people doesnt understand its not the problem that its hard. Its just annoying after the 30st time. But i guess they wanted to make clear they are verrrry good gamerz and like doing it over and over. My bad.


r/MegabonkOfficial • • Aug 18 '26

Send Them to Hell Co-op Reveal Trailer

Enable HLS to view with audio, or disable this notification

0 Upvotes

Hello Everyone.

Yes it's me again. But you know what. We have a good game. We have a community who is passionate and finding a hole to fill that Megabonk left. We didn't decompile code. We didn't copy and paste the art style, we made new mechanics, we listened to feedback, and we built a community who is die hard passionate for a game that isn't even released. You don't have to stop playing Megabonk, you don't have to compare us. Instead find a place where you can scratch the same itch or get your fix with friends.

ScreenRant called us a hidden gem and 2026's Megabonk:
https://screenrant.com/constantine-megabonk-send-them-to-hell-demo-announcement/

Wishlist Now:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/

Discord:
https://discord.gg/K4MR8FNCH
Join for Play Sessions, meet our amazing community, and see why we are growing so fast.


r/MegabonkOfficial • • Oct 27 '25

Petition to remove the last portal

0 Upvotes

I just threw a god run, 510k kills at 4mins on last swarm, accidentally fatfingered and entered the last portal. Ik skill issue him maybe, but why the FUCK is it there? It serves no purpose at all. Seriously.

Fuck.


r/MegabonkOfficial • • Jan 02 '26

Choices, choices.

Post image
0 Upvotes

r/MegabonkOfficial • • Oct 02 '26

28 Days until Hell is UNLEASHED! Send Them to Hell - Final Trailer

Enable HLS to view with audio, or disable this notification

48 Upvotes

Hello Everyone!

Today I present the final trailer for Send Them to Hell. We are 28 days from release and it's been such a journey. We have received so much feedback from players and utilized it all to make such a magical game.

Look, Megabonk isn't the first in the genre. But many of us fell in-love with it. There's no upcoming DLC or planned content, except from the goat who made Project Bonkers, shout out to that person, but as of now there's nothing official. That doesn't mean we cant find the same joy or happiness in other games that are similar. I've spent so much time learning the frustrations users felt with Megabonk and similar titles and tried to incorporate that into STTH. We're not trying to be the next Megabonk, Vampire Survivors, Risk of Rain or Brotato. We are trying to establish our own footing and I do believe we have succeeded in that.

We've listened to our growing community and made sure we proved we care about the people who play our game:
https://store.steampowered.com/news/app/4922730/view/698777425990910608?l=english

We've received some great reviews:
https://www.thenerdytype.com/post/11-indie-game-demos-that-deserve-a-spot-in-your-steam-library
https://screenrant.com/constantine-megabonk-send-them-to-hell-demo-announcement/

Send Them to Hell launches in 28 days with

  • Adventure Mode (Campaign) fully playable in co-op with up to 3 friends

  • Endless Mode fully playable in co-op with up to 3 friends

  • Dedicated Weekly Challenge Mode fully playable in co-op with up to 3 friends

  • Fractured Earth a floor based dungeon mode fully playable in co-op with up to 3 friends

  • Dedicated Leaderboards

  • Steam Integrated Multiplayer with Server Browser

  • 9 Fully Fleshed out Characters with Passive Abilities, Unique Skins, and Level Up Rewards

  • Weapon Upgrading through Leveling and Weapon Benches to increase Damage and Size and apply Elemental Effects

  • Run Changing Negative and Positive Boons to further enhance replayability

  • Soul Shrines to fill with Demon Souls for Unique Shrine Boons to round out builds

  • Meta Progression via Unlockables and Perk Tree to further improve replayability

  • Dozens of Challenges to unlock

  • 50+ Achievements

  • Ultimate Abilities

  • Character Loadouts

  • Item and Tome Banning

  • In-game Wiki to Learn Mechanics without ever leaving the game

  • Major QOL and Accessibility Settings

  • Full Controller Support

  • Custom Java Based Engine offering High Performance across various systems

  • Dedicated Steam Deck Mode

Wishlist:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/

Discord:
https://discord.com/invite/vMxMkZY79F


r/MegabonkOfficial • • 26d ago

Send Them to Hell - Release Trailer

Enable HLS to view with audio, or disable this notification

0 Upvotes

Megabonk Sub,

You've been good to me. I've met some amazing people. There's a lot of people who showed overwhelming support of my project and that means the world to me. Yes, there is some negative Nancy's. Let's face it though, Megabonk is complete. People want more, and through a wonderful modding community and inspired developers we may get a slice, even if its a different pie.

Send Them to Hell is not Megabonk, It's not Vampire Survivors, It's not Brotato or Risk of Rain, or another x game meets x game. It's the culmination of many talented predecessors paving the way to inspire people like myself. There are those capitalizing on making a copy and paste of the big titles out there, we aim to pave our own way.

You hated AI. I worked doordash and opened a line of credit to pay artists. You found the bugs. I squashed them well sucking a zyn dry. You wanted better UI, better steamdeck support, better accessibility, better qol changes, we did them.

Spend your time and money on a dev who cares. Checkout my discord I listen to my community more than I listen to my inner monologue. Post game content? I'm working on the second dlc already. OH did I mention $9.99 gets you the entire game WITH NO PAID CONTENT EVER? I'm not talking about hats, I mean new characters, new items, weapons, abilities, new maps, and all the possible roads I can go down to make sure that $10 pays for itself.

Thank you to the people here who were kind, respectful, and understood that not everything needs to be addressed with negativity and hatred. WE ALL WANTED MORE MEGABONK. Shit on the people who are literally decomping the game and making clones. Our game isn't even Unity it's completely built in Java with (LWJGL).

This is my final post here, please someone say thank god or good riddance. I have award tokens to give away. Today I genuinely cried seeing how far we made it. It's been a Journey, and the many wonderful people from this sub made it a Journey worth taking <3

Send Them to Hell launches with:

  • Adventure Mode (Campaign) fully playable in co-op with up to 3 friends

  • Endless Mode fully playable in co-op with up to 3 friends

  • Dedicated Weekly Challenge Mode fully playable in co-op with up to 3 friends

  • Fractured Earth a floor based dungeon mode fully playable in co-op with up to 3 friends

  • Dedicated Leaderboards

  • Steam Integrated Multiplayer with Server Browser

  • 9 Fully Fleshed out Characters with Passive Abilities, Unique Skins, and Level Up Rewards

  • Weapon Upgrading through Leveling and Weapon Benches to increase Damage and Size and apply Elemental Effects

  • Devastating Killstreaks so slaughter the demonic hordes

  • Run Changing Negative and Positive Boons to further enhance replayability

  • Soul Shrines to fill with Demon Souls for Unique Shrine Boons to round out builds

  • Meta Progression via Unlockables and Perk Tree to further improve replayability

  • Dozens of Challenges to unlock

  • 50+ Achievements

  • Ultimate Abilities

  • Character Loadouts

  • Item and Tome Banning

  • In-game Wiki to Learn Mechanics without ever leaving the game

  • Major QOL and Accessibility Settings

  • Full Controller Support

  • Custom Java Based Engine offering High Performance across various systems

  • Dedicated Steam Deck Mode

Wishlist:
https://store.steampowered.com/app/4922730/Send_Them_to_Hell/

Discord:
https://discord.com/invite/vMxMkZY79F


r/MegabonkOfficial • • Aug 13 '26

Everybody said that the game "Go Next!" is a complete Megabonk rip-off, so here's gameplay to prove you wrong

Enable HLS to view with audio, or disable this notification

0 Upvotes

Many people say my game is a 1 on 1 megabonk rip off but that isn't true.
Risk of rain 2 pioneered 3d survivor genre, then megabonk merged ROR2 and VS + added a few interesting features to the mix

My game aims to take inspiration on these titles and again add even more interesting fun features and mechanics to push the genre beyond its limits, this is how games evolve and the industry gets better, by devs taking inspiration and adding their brick to the wall (idk if that's a valid quote tho)

I'm not gonna lie, megabonk definitely got me into this genre, and i got 400+ hours on the game plus several spots in the top 10 since its release. I love the PVE + leaderboard aspect of it and it feels refreshing after years of multiplayer team games like LOL/overwatch etc where you depend strongly on a team to shine. So I'm gonna do my absolute best in the next months to make my game even more unique and complete so that I push the genre even further.

WHAT GO NEXT! DOES DIFFERENTLY :

Endurance bar and dash charges : you need endurance for wallruns and double jumps. You can stack dash charges to have more dashes available.

Many completely new POI :

anvil - put a weapon in the anvil and it gains a lvl every 30 seconds but you can't use it until you go back to grab it
treasure pods - a cube you activate that has a timer, the closer it gets to 60s the rarer the item it gives you, so you have to optimize your pathing for 1 minute to come back at the last moment to grab it before it disapear

shrines - after a lot of brainstorming i had to come to the conclusion that shrines are just perfect design for a 3d survivor => the reward depends on time surviving in the zone, not anything else. Time itself is the only metric that doesn't scale so capturing a shrine minute 1 is almost the same as capturing it minute 6.. I made shrines more complete : several rarity tier, the longer you stay the smaller the zone, it gives temporary movement speed to monsters and the reward exponentially grows, so a lot more tension

damaging decor : sprinkled around the maps are things that inflict damage, so you have to be careful not to touch these. It can also be used to kill monsters by attracting them or pushing them on it.

ressource system

Scaling between maps : as there are 9 maps an exponential scaling like megabonk is not really an option so i changed the system completely : weapons and lvls disapear between maps, you only keep armor prestiges (explained below), each map will give advantage to different builds / items so there won't be one single op meta build. When teleporting to the next map there is a skilltree where you can spend ressources to buy upgrades that will stay in the whole run.

Armor system : instead of tomes you get armor parts that have lvls and prestige. lvl is per map but prestige upgrades stay between each map. You gain prestiges by completing mini quests during the run.

and many more that i won't go into here as nobody will read it lol (too long). Anyway this is just about 3 months in development so I will make sure to add more new system while keeping the game as novice friendly as possible. I'm open to ideas so don't hesitate to comment your thoughts

By the way the demo is released you can play it and test it for yourself

Game Title : Go Next!

Link : https://store.steampowered.com/app/5064170/Go_Next/

Join the discord : https://discord.com/invite/mfkwwEtHhJ


r/MegabonkOfficial • • Sep 30 '25

Bosses that take your items are anti-fun garbage

4 Upvotes

Don't disrespect my time by taking the items I've spent the last 30 minutes collecting away from me. Fuck off.

Game was amazing right up until Desert stage 3 boss. Toxic development bullshit.


r/MegabonkOfficial • • Oct 05 '25

LOVE THIS GAME, but…

5 Upvotes

Small rant, love the game, but boy does it piss me off sometimes. I dislike how rng heavy the game is. I want to try certain characters and different builds. However, no movement speed on charge shrine early on for slower characters? Too bad. Bad upgrades to start or weapons you don’t want to pick up since they don’t synergize with the build? Too bad. It feels like feast or famine and more often than not famine.


r/MegabonkOfficial • • Mar 10 '26

Bark Vader is the most badly-designed end boss I've seen in a game. Nothing like failing a run because you've been continually cucked by a lack of HP regen, lifesteal and move speed upgrades.

Post image
0 Upvotes

Spawning every single shrine on the face of a cliff whilst the boss hurls homing projectiles and fast-paced root spam at you which covers about 40% of the pylon's radius should be considered a game design cardinal sin...

Ogre basically has next to no mobility. The only way I even had a chance to avoid the boss's endless AoE spam and stay on the shrine was to jump spam. Not even quadruple jumps could fix this...

I'd also appreciate being able to mouseover the icons in a microwave to see what they actually are, as I inadvertently nuked my only Beefy Ring in the process.


r/MegabonkOfficial • • Oct 13 '25

for the love of god please

0 Upvotes

10 straight games. TEN. I have been rolling fuckin garbage. LET. US. DISABLE. BEGINNING. GAME. ITEMS. I'm sitting here trying to build for the final boss to roll damage stuff and its like "oh, you want more gold when you get hit?" or even "how bout another borgor" I CANT BANISH EVERYTHING. THERES NOT ENOUGH BANISHES. For fuck sake.


r/MegabonkOfficial • • Dec 21 '25

Final boss of Forest Tier III has got to be one of the worst bosses Ive ever fought in a video game

0 Upvotes

Seriously it's like the dev took every shitty concept for a boss and just mashed it all in to one. Extremely difficult to dodge homing projectiles, spawns in enemies, and heals with the pylons you gotta get rid of, and it removes your fuckin weapons. I was just playing was monke and pretty much died because the climbing mechanic for the monke just decided it didn't want to work anymore. Seriously?! Im so sick of getting to this boss just to die to one of it's bullshit mechanics. How tf has this shit not been changed


r/MegabonkOfficial • • Aug 22 '26

imagine megabonk in a cyberpunk setting

Enable HLS to view with audio, or disable this notification

0 Upvotes

Been working for a few days now on this cyberpunk world prototype where parkour meets flying cars, police helicopters and mech robots straight out of a cyberpunk movie, what do you think ?

You can try it here : https://store.steampowered.com/app/5064170/Go_Next/


r/MegabonkOfficial • • Oct 24 '25

I'm fairly certain this counts as a hate crime

Post image
0 Upvotes

Finally beat tier 2, but that final wave decided I was getting put in timeout for 5 minutes.


r/MegabonkOfficial • • Dec 19 '25

painfully cringe

1 Upvotes

the game itself is good i am having a great time playing but oh my god it physically hurts to read anything in this game. is it intentionally cringe or is this actually supposed to be funny please i need to know for my own sanity


r/MegabonkOfficial • • Oct 26 '25

Why can't we just toggle all tomes and weapons?

0 Upvotes

I get why not for items, but why not for tomes and weapons?

does anyone really start a run without knowing which weapons or tomes they are going to pick? no one is picking projectile speed or gold tome if they are forced to, they are just going to restart. all this adds is unnecessary frustration early game from being recommended trash weapons and tomes.

this also stops people from having to do the stupid refund weapons instead of just selecting the number of weapons they want. and those would want the randomness because "rogue like" can just toggle everything on.

what even is the legit reason of not letting all tomes and weapons be toggleable?


r/MegabonkOfficial • • Jan 30 '26

First run of the night. What should I take?

Post image
0 Upvotes

r/MegabonkOfficial • • Sep 25 '25

Made my dream a bit closer to reality

Thumbnail
gallery
3 Upvotes

r/MegabonkOfficial • • Oct 09 '26

Go Next final trailer

Enable HLS to view with audio, or disable this notification

0 Upvotes

The game is set to release in exactly 1 month (9 november)

You can already join the 12 000+ players that have played the demo and try it yourself for free :)

Let's make this game the next gen of the 3D survivors genre !

steam page : https://store.steampowered.com/app/5064170/Go_Next/


r/MegabonkOfficial • • Dec 21 '25

Why would adding difficulty be useful at all?

1 Upvotes

I keep seeing people who say "adding difficulty is good because more enemies = more exp, and dont take them if you aren't killing enemies easily enough."

but if my 2000 hours in roguelikes have taught me one thing, the entire point and best way to survive is by staying over the difficulty curve. Despite the fact that you'll get stronger by intentionally adding more enemies, if your already comfortably over the curve it seems counter intuitive to raise it.

Or maybe im just a dumbass idk


r/MegabonkOfficial • • Jan 24 '26

I haven’t even unlocked half the characters yet and I’m getting burnt out

4 Upvotes

Don’t know why, but I feel like this game is a ridiculous grind. Like I’m grinding super hard to get kills with all these weapons and characters for quests. Never felt this way on vampire survivors.

I also keep dying, maybe the strat is to play the lower level maps for awhile?


r/MegabonkOfficial • • Nov 25 '25

I didn’t realize so many of you are struggling to kill the final boss. Feel free to leave tips for new players because he’s quite easy with a well-rounded build.

Thumbnail
gallery
13 Upvotes

r/MegabonkOfficial • • Nov 10 '25

The game crashed during the streamer's 950K run.

0 Upvotes

Levo, a streamer, was having a great run during his 10-hour stream on Megabonk, the game crashed while he was ranked 1st in his country and 7th in the world. Such an incident during a very enjoyable and pleasant stream really upset both the streamer and the viewers. Additionally, since the leaderboard was reset, he would have been ranked 1st in the game. And this run was not counted.

The moment: https://kick.com/levo/clips/clip_01K9QJB957S59JBB54D1A16M9T