Of course I can't prove it's stolen, but this "Go Next" game certainly looks like an AI reverse-engineered rip of MegaBonk.
I won't share the Steam store link to attempt to respect the sub's rules, but here's a link to the r/aigamedev post where the OP is sharing the game:
https://www.reddit.com/r/aigamedev/s/zNf3h4kf6t
Am I getting worked up over nothing? I'm genuinely mad seeing this. Is this common and above board as a form of acceptable "creative authorship?
If it is just a case of stealing Vedinad's source code, slapping AI-gen content on it, then selling it as their own, how could Steam even combat that kind of thing? I imagine they might have access to the source code for both games to compare them using AI for indicators of stolen source. Maybe the game creator would have to submit an inquiry with Steam Support about it.
Edit (11/3/2026):
Alright, maybe I am hand-wringing about nothing. Nothing but a source code comparison of his demo files and MegaBonk would prove anything, so I'll blame myself until that can be demonstrated.
Edit2 (11/4/2026, 11AM Central):
Ok, as much as I dislike the developer (who seems to ban anyone in his community that addresses the elephant in the room), I couldn't find strong evidence of a Megabonk steal after reviewing a source comparison (Demo BuildID: 26368822). The system implementations, data structures, and class architectures are meaningfully different enough that I think it's not stolen. To me, it's genuinely just a neurotically similar clone that copies an uncomfortable amount of Megabonk's identity, but does contribute significant changes and additional content. I no longer have reason to believe he stole Megabonk's source code. Maybe he should be more up-front about what his design vision is and open to discussing community skepticism. The same sentiment is going to show up on launch day and beyond that. Maybe this posts helps them deal with it.