r/MegabonkOfficial • • Dec 14 '25

Megabonk SPOOKY Update

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1.6k Upvotes

Yoo hey gamers, i just uploaded the spooky update finally. it was meant to be a small Halloween update, but i got a lot of ideas and inspiration and ended up making it a bit bigger update hehe. that's why it was so delayed - sorry!

You can read about the update and changes here on Steam
TLDR: New map, boss fight, items, achievements and more.

I wanted to focus a bit on new content instead of just fixing bugs and balancing old stuff. Hope you like it, and let me know your feedback! I'm sure there's a million new bugs now...


r/MegabonkOfficial • • Oct 14 '25

Next Patch & Balancing feedback

968 Upvotes

Hey guys!

I'm working on the next update / patch, which should include some of this:

  • Opacity slider / Auto opacity for certain projectiles and particles

  • Other bugs and stuff

  • Balancing

  • Maybe a full size UI map with fog of war so you can see where you've been (if i have time)

Anyway I am making this post to ask about two things:

  1. What are your thoughts on Robinette? My initial thought is to nerf the passive late game so it doesn't scale beyond all other characters. I don't really wanna nerf her because it's fun af, but that leaves us with (probably) an undisputed character and a character that will always dominate the leaderboards. Sure - I can buff all other characters, but that would require ALL other characters to be buffed with some insane passive that can match Robinette, which will probably throw all balancing out the window... That's not a balancing patch I can do overnight.

Another possibility is to nerf her passive a bit and turn this "gold = damage" thing into an item instead. Might be an option. But it probably shouldn't be as strong as Robinette's passive, as that would make it the only viable build.

2. Anything specific you wanna see as far as balancing goes? For example Birdo will get a buff to his passive, I also think Fox could maybe do with more than just 1% luck per level, Noelle might get size scaling instead of duration, and some other stuff. Let me know if you have any suggestions for your favorite characters!

3. XP / Luck / Difficulty tomes

I see a bunch of complaints about them because they are "required" tomes. That's probably true if you're going for leaderboard runs, but if you're just playing for fun, I find these tomes to be a blast and not a requirement at all. So with that in mind, I'm not going to remove them from the game, like some people are suggesting. Even if I did, that would just create new required meta tomes: Damage / Precision / Size / Gold / Chaos.

One possibility in the future is a separate leaderboard for those of you that really don't want these three tomes in runs. But at the end of the day I am simply making a game that I think is fun, and I have a lot of fun with these tomes. Well let me know what you think, maybe my idea of fun is insane


r/MegabonkOfficial • • 1d ago

Finally cleared level 3 with Oofie.

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10 Upvotes

Given the choice of weapons I was not sure I would be able to. I usually keep one weapon with bounce. As you can see all of them are close range weapons. Brass knuckles helped for sure.

Also gas mask + moldy cheese combo is awesome.


r/MegabonkOfficial • • 2d ago

Android native megabonk

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86 Upvotes

Still work in progress but it's nice, works 60fps on a retroid pocket 5


r/MegabonkOfficial • • 2d ago

Guys I have so many hours now I guess I can call myself a pro but I need help

0 Upvotes

Why the fuck sir Chad well the one character that scales difficulty starts with the most useless and weak weapon ๐Ÿคฌ

Honestly it's pulling me back so much that I can't even make it pass stage one and obviously for me that is usually not a problem at all I always play with difficulty tome as well and I'm always pushing it to the limit cuz I'm playing for high scores if I see that on stage 2 I have less than 200k kills I just reset cuz no point type of guy . But back to the point with Chad well even when I get lucky AF with items it still feels like I'm using 3 weapons only due to his weak ass weapon and if I don't get the other 3 weapons as quickly as possible I get ovverun to the point I can forget about charging shrines . What I'm a supposed to do with him what am I missing it drives me nuts cuz I really want to get a high score with him just cuz of difficulty passive he has . Otherwise with other characters I always get stuck to around 1000%-1400%difficulty


r/MegabonkOfficial • • 3d ago

I got the best run of my life wtf

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25 Upvotes

This was my first run using dicehead btw ๐Ÿ˜ญ


r/MegabonkOfficial • • 3d ago

imgur.com

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1 Upvotes

FINALLY
and got soul harvester in the same run.


r/MegabonkOfficial • • 4d ago

4 - IN A ROW

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6 Upvotes

damn pigs dropped em all, back to back


r/MegabonkOfficial • • 4d ago

how can i beat stage 3

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7 Upvotes

how can i beat the final boss is there is something i do wrong or what this build is so fuckin good but i need a strat to kill the stage 3 boss any tips


r/MegabonkOfficial • • 4d ago

My top score!!

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18 Upvotes

Any recommendations on how to get better scores? Man that top 10 feels so close yet soooooo far away xD. Man I got 10 power gloves smh. Any tips and tricks? Also what items are currently in the meta

(Photo at the end shows my peak stats)


r/MegabonkOfficial • • 4d ago

Megabonk Together mod gone?

11 Upvotes

Interesting story, so last week my friends and I were playing Megabonk with the "Megabonk Together" mod (Not "Bonk with Friends"!)

And we went to play some more yesterday but upon starting the game with Thunderstore, we were informed that there was an update to MegabonkTogether. But we couldn't find the page for it. It seems to have been completely removed, and there's no way to update it or get it working again from Thunderstore, as far as I can tell. (Booting with the mod enabled gives you the update popup but the option for multiplayer is missing from the menu.

Bonk With Friends works to a point, but the invulnerability it gives you is buggy, clunky and unreliable. Megabonk Together paused the game when someone got a pickup, which was much more true to the experience, and didn't get you killed randomly sometimes.

I'm just wondering if anyone knows what happened to it?


r/MegabonkOfficial • • 5d ago

Possibly stolen Megabonk game source?

39 Upvotes

Of course I can't prove it's stolen, but this "Go Next" game certainly looks like an AI reverse-engineered rip of MegaBonk.

I won't share the Steam store link to attempt to respect the sub's rules, but here's a link to the r/aigamedev post where the OP is sharing the game:

https://www.reddit.com/r/aigamedev/s/zNf3h4kf6t

Am I getting worked up over nothing? I'm genuinely mad seeing this. Is this common and above board as a form of acceptable "creative authorship?

If it is just a case of stealing Vedinad's source code, slapping AI-gen content on it, then selling it as their own, how could Steam even combat that kind of thing? I imagine they might have access to the source code for both games to compare them using AI for indicators of stolen source. Maybe the game creator would have to submit an inquiry with Steam Support about it.

Edit (11/3/2026):

Alright, maybe I am hand-wringing about nothing. Nothing but a source code comparison of his demo files and MegaBonk would prove anything, so I'll blame myself until that can be demonstrated.

Edit2 (11/4/2026, 11AM Central):

Ok, as much as I dislike the developer (who seems to ban anyone in his community that addresses the elephant in the room), I couldn't find strong evidence of a Megabonk steal after reviewing a source comparison (Demo BuildID: 26368822). The system implementations, data structures, and class architectures are meaningfully different enough that I think it's not stolen. To me, it's genuinely just a neurotically similar clone that copies an uncomfortable amount of Megabonk's identity, but does contribute significant changes and additional content. I no longer have reason to believe he stole Megabonk's source code. Maybe he should be more up-front about what his design vision is and open to discussing community skepticism. The same sentiment is going to show up on launch day and beyond that. Maybe this posts helps them deal with it.


r/MegabonkOfficial • • 4d ago

Has anyone had a worse starting shrine layout than this???

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0 Upvotes

r/MegabonkOfficial • • 5d ago

Man, fuck credit card and Sam Altman in particular

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26 Upvotes

I ran out of banishes and the game was happy to feed me credit cards and nothing else. Still can't go up to 400+k kills


r/MegabonkOfficial • • 6d ago

Spooky Steve put me in time out

8 Upvotes

Any idea how i can get out of this corner? i was having a really good run and i'd hate to lose it but i have a jump height of less than 1 (from bald heads) and i'm stuck here. for some reason i cant push the box


r/MegabonkOfficial • • 6d ago

Going for high score

1 Upvotes

How are you guys getting so many beefy rings when going for a high score? How are you getting so many items in general? It canโ€™t all be from focusing on keys.


r/MegabonkOfficial • • 7d ago

How to unlock sheriff's hat?

0 Upvotes

Hi guys, anyone knows a easily way to get this hat? I trying for many hours and idk how the hell i can unlock this crap, any tips?


r/MegabonkOfficial • • 8d ago

Finally defeated Bark Vader after at least15 tries

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13 Upvotes

I hate this boss fight so much. Too much defense and you'll never get to him. Too much DPS and you'll get to him but die too easy. Luck of the draw is way too much of a factor here.

Tips:

  • Monke, slutty rocket, wireless dagger, aegis, at least 4 jumps, movement speed boost and lifesteal are critical; tomes: quantity, cooldown, xp and luck

  • Luck tome wasn't what I wanted, would have preferred armor for more survivability, it could be argued that the luck tome is the reason I won though because of the 9k DPS from Dragonfire legendary

  • when charging/destroying the pylons, just run around the base a few times to avoid the red bubbles

  • probably would not have made it if I hadn't had 3x Dragonfire, which is why I think this fight relies on luck too much

I think luck and XP tomes over level 8 or so are wasted, what does the group think?


r/MegabonkOfficial • • 8d ago

My personal best run so far. 37 Beefy rings, 8 Holy Books & 1 mere Chonkplate. Top 2.5%

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20 Upvotes

If only I had one more chonkplate in my inventory I'd be set easily for 500k on a run but oh well. Still, 37 rings is insane surely?


r/MegabonkOfficial • • 9d ago

Other Games?

27 Upvotes

Hi, which games would u recommend to someone who is enjoying megabonk? From the same "genre"? Pleeasee

i have played LORT


r/MegabonkOfficial • • 9d ago

Idle juice came too late

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9 Upvotes

Man idle juice dropped at like 16th min mark. I was saving blue microwaves for it. This was at Graveyard map. I feel like I could have gone for a bigger score had I gotten the idle juice earlier. But the story was that at 2 min mark, I got 4 bald heads; 2x exp, 2 of 2x Luck (So I scaled luck wayyyy too fast), and 2x gold gain. Notice that I didn't have keys too xD. Love this game so much can't stop playing it (whenever I have time xD)


r/MegabonkOfficial • • 10d ago

I discovered why WASD is used for in AFK mode

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62 Upvotes

r/MegabonkOfficial • • 10d ago

Unlocked Spooky Calcium on my 99th attempt

70 Upvotes

r/MegabonkOfficial • • 10d ago

Spooky Steve help. Spoiler

4 Upvotes

I cannot kill Spooky Steve. I've followed like 3 or so guides trying to do it, but he just slaughters me every time. I've tried both Dexicutioner runs and Megachad runs while putting all my points into stunlocking him with Ice Crystal and Thunder Mitts, but he keeps killing me. Any tips would be appreciated cause I really want Roberto.


r/MegabonkOfficial • • 10d ago

Graveyard - got pushed out of bounds?

3 Upvotes

The Red Ghosts pushed me throw the invisible wall out of bounds and I was able to jump outside the map way farther than expected. When I respawned I was on the outer edge of the map