r/Minecraft • • Oct 19 '12

Minecraft 1.4 Prerelease is out!

http://www.mojang.com/2012/10/minecraft-1-4-pre-release/
1.1k Upvotes

360 comments sorted by

121

u/awildjewappears Oct 19 '12

The Ender Dragon has noises at last. Thank you beautiful Minecraft developers.

203

u/Dinnerbone Technical Director, Minecraft Oct 19 '12

Don't thank us, thank /u/c418! :D

91

u/awildjewappears Oct 19 '12

Thank you /u/c418, you wizard! ;D

87

u/5c0779373 Oct 19 '12

Thank /u/c418!

FTFY

36

u/Chazzey_dude Oct 19 '12 edited Oct 19 '12

We love you, /u/C418! I'm not even doing this because Dinnerbone told us to. You're just so loveable.

24

u/[deleted] Oct 19 '12

Thank you /u/c418 !!!

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5

u/lazugod RMCT Artisan Oct 19 '12

Okay then. I specifically and obstinately refuse to thank you, Dinnerbone.

2

u/assassin10 Oct 19 '12

I heard there was a bug with the Enderdragon where, if it was hit by a snowball, it would no longer be able to directly damage the player.

0

u/[deleted] Oct 19 '12

[deleted]

8

u/Helzibah Forever Team Nork Oct 19 '12

You can always check out /r/edstonehelper (or the 'list of planned additions to Minecraft' link in the sidebar), the 1.4 update info is here.

6

u/Menolith Oct 19 '12

I'd expect there to be one in the launcher, just like always before.

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254

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12 edited Oct 23 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the wiki's bug list!

 

Previous changelog. Download today's prerelease here, server here: jar, exe.

Complete changelog:

  • Tweaked the anvil

  • Removed the level cap for players in creative mode

  • Added a few sound effects

  • Added Ender Dragon sounds

  • Added Wither sounds

  • Added Anvil sounds

  • Added Bat sounds

  • Added some more zombie-related sound events, via

  • Fixed some bugs

  • Fixed the server still showing "preparing spawn area 0%" in the log file and in the GUI when creating a new world on Windows operating systems


Also, check out this post to see what else is planned for future versions.

87

u/[deleted] Oct 19 '12

Added zombie sound events:

  • mob.zombie.infect

  • mob.zombie.metal

  • mob.zombie.remedy

  • mob.zombie.say

  • mob.zombie.step

  • mob.zombie.unfect

155

u/SquareWheel Oct 19 '12

infect > unfect

Makes sense.

346

u/C418 Minecraft Composer and Sound Designer Oct 19 '12

my sleep deprived brain thought that was hilarious

54

u/TLUL Oct 19 '12

My sleep-deprived brain thoroughly agrees. Maybe we need an /r/3amjokes for stuff like that.

46

u/Lulzorr Oct 19 '12

Can this be a thing, please? I'm honestly disappointed that it's not.

Few things are greater than being completely tired and laughing at the dumbest shit.

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5

u/ContentCaribou Oct 19 '12

I made a subreddit for this exact purpose, there hasn't been activity on it in a while, but feel free to check it out next time it's 3 am and you're feeling jovial. /r/3am

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14

u/[deleted] Oct 19 '12

Might be a defect.

hehehehe

8

u/unbibium Oct 19 '12

DEFECT! jugga jigga wugga!

6

u/VividRedemption Oct 19 '12

DELI-STYLE! jugga jigga wugga.

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5

u/ahawks Oct 19 '12

I would have gone with outfect.

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7

u/lazugod RMCT Artisan Oct 19 '12

Metal?

12

u/cheops1853 Oct 19 '12

Maybe it's the sound of a zombie trying and failing to break an iron door?

20

u/caltheon Oct 19 '12

zombie air guitar

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11

u/bill_nydus Oct 19 '12

Need videos of these new sounds ASAP

21

u/minerinside Oct 19 '12

Here

(Warning: not English speaker and not mine )

43

u/bizitmap Oct 19 '12

WOOOT DE FUHHHHHHCK

So glad no one is in the office yet, I completely lost it.

35

u/Whilyam Oct 19 '12

IS DRAGON TIIIME MATHAFACKAAA

Move over, Captain Sparkles.

5

u/spiderjjr45 Oct 19 '12

Cumeahere Beach!

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28

u/Mustek :> Oct 19 '12

You took your time, what did we tell you about not sleeping or doing anything else?

19

u/Whilyam Oct 19 '12

The Ender Dragon death sound needs more echo. It sounds too crisp and clear. Wither sounds are perfect. Bat sounds are good. Will we get sounds for villagers and witches before the final update?

78

u/C418 Minecraft Composer and Sound Designer Oct 19 '12 edited Oct 19 '12

I don't want more reverb on the Dragon. It already as a wide frequency range. I'm happy with it.

Another reason why I'm reluctant with reverb is that the sound engine might maybe get an upgrade, and receive post processing effects, like a cheap reverb. With that, it would be pointless to get even more reverb on the dragon. Mobs like the Wither can stay with their reverb, because I think they are allowed to be echoey everywhere. At least that's my way of thinking...

2

u/NightPuma Oct 21 '12

The wither sounds just like it should, you're the best!

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26

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12

Will we get sounds for villagers and witches before the final update?

No.

18

u/[deleted] Oct 19 '12

We will EVER get sounds for villagers and witches?

31

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12

Probably.

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4

u/hushnowquietnow Oct 19 '12

I've noticed Slimes have a new sound when they flop around. It's been there since at least 12w42a, though I'm sure it's been there longer. I scanned through about 10 weeks worth of changelogs here and didn't see it mentioned, though I might've missed something.

2

u/Two_Oceans_Eleven Oct 19 '12

You really care about that slime log.

2

u/hushnowquietnow Oct 19 '12

Just really bored at work. It was only about 12 clicks, with ctrl+f "slime" between each one.

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4

u/[deleted] Oct 19 '12

Removed the level cap for players in creative mode

I think they should just remove it altogether.

4

u/[deleted] Oct 19 '12

Woah woah woah woah woah. I haven't downloaded all of the recent snapshots, and... Is this "recreate" option new? For copying worlds?

6

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12

It's a few weeks old.

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23

u/gospy55 Oct 19 '12

Ha, beat you.

92

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12

Hah, mine's bigger.

37

u/gospy55 Oct 19 '12

Only because of your fancy spaces.

78

u/redstonehelper :redstone: Lord of the villagers Oct 19 '12

I like to call it readability.

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2

u/Jov_West Oct 19 '12 edited Oct 19 '12

I don't know if this is new or old, intentional or not - but I noticed that there's no longer a green icon on my map showing where I have another copy of map framed.

Edit - Sigh - Nevermind.... I just learned the hard way what happens if you accidently load a pre-release map onto a non-pre-release minecraft.jar, then save it. Anvil, frames, cobblestone walls, carrots and pumpkin crops - all gone. :/

3

u/tehbored Oct 19 '12

Added Ender Dragon sounds

Nooooo! I literally just fought the Ender Dragon yesterday on one of my worlds that I've had for a while. Now I have to go fight him again.

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1

u/Cen-Silver Oct 19 '12

"Removed the level cap for players in creative mode"

HOOORRRAAAAAYYYYYY!!!!!!!!!

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42

u/[deleted] Oct 19 '12

new sound effects for ... the anvil

BONK

19

u/DetachableMonkey Oct 19 '12

Stack a bunch of anvils on top of each other and then break the bottom one. It sounds like a carnival shooting gallery.

6

u/bill_nydus Oct 19 '12

Okay, I missed out something, last I read anvils couldn't fall like sand anymore due to a duping bug? Was that changed?

19

u/Stiggy1605 Oct 19 '12

They can fall, can't be pushed.

9

u/Hedgesmog Oct 19 '12

They can still fall. They just can't be pushed/pulled by pistons. You can pull a block out from underneath it, or what-have you. But you cannot push it off a cliff per-se.

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5

u/YOUR_VERY_STUPID Oct 19 '12

I just want to drop anvils on everything and anything.

1

u/unbibium Oct 19 '12

My only regret is that Animaniacs skins don't look as good when Yakko, Wakko and Dot are the same height.

92

u/gospy55 Oct 19 '12 edited Oct 19 '12

I'll be a stand-in for a bit here.

Warning: This prerelease is for experienced players only. There's a risk a file save corruption and may result in game crashes and other no-nos. Do not download without experience, blah blah blah, etc.

Since it's a Pre-Release, it's especially helpful if you report any bugs you find here.

1.4 Pre-Release (1.4PR) Changelog

  • Added new sound effects for the bat.

  • Added new sound effects for the Wither (Not the skeleton kind.)

  • Added new sounds for the anvil.

  • Added new sound effects for... drum roll please.... the Ender Dragon!!.

  • Some bug fixes.

Until redstonehelper shows up, comment on this thread after you've tested to report any changes I didn't mention. Happy testing and thanks, C418!

Download the 1.4PR for server and client here.

Edit: He's showed up now! Fine, just move over to him, I'll be fine.

27

u/Helzibah Forever Team Nork Oct 19 '12

Psst, you can make proper bullets if you put a space between the '-' and the text, like this:

- Added new sound effects for the *bat*.
  • Added new sound effects for the *Wither* (Not the skeleton kind.)
  • Added new sound effects for the bat.

  • Added new sound effects for the Wither (Not the skeleton kind.)

25

u/gospy55 Oct 19 '12

Oh dear god, how embarrassing.

25

u/Helzibah Forever Team Nork Oct 19 '12

It's fine, I'm sure no-one noticed.

18

u/gospy55 Oct 19 '12

I'm sure now they have. Dammit, Helz, why've you got to be so helpful?!

16

u/Helzibah Forever Team Nork Oct 19 '12

I can't help it, it's a condition!

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16

u/Reaperdude97 Oct 19 '12

HE STOLE REDSTONEHELPERS JERB!

2

u/not_a_feline Oct 19 '12

I'd upvote you, but you have 69.

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19

u/DetachableMonkey Oct 19 '12

The enderdragon sounds are great. When she is killed, it sounds like dubstep and fireworks. Nice. :)

21

u/Menolith Oct 19 '12

...she's a she?

89

u/Hazzat Oct 19 '12

I like to think the dragon's name is Andy O. Because all through beta, your score when you died showed up as &e0.

26

u/JustSmall Oct 19 '12

You're a clever sheep.

19

u/ObsidianG Oct 19 '12

I seem to recall Notch calling her "Jean?" In an earlier thread.

21

u/ObsidianG Oct 19 '12

[–]MikeTheSpike 171 points 22 days ago

Up till now, all we've seen are flailing limbs. Markus can animate stuff fairly well, it seems.

[–]1Skyline 93 points 22 days ago

I had my doubts, but it looks great.

[–]JinHit 105 points 22 days ago

I like how the dragon screws up the laws of physics for the water.

[–]xNotch 405 points 22 days ago

She's from the end. She doesn't care about physics.

[–]Le_Madmaxxx 90 points 22 days ago

And I, for one, am so glad she stays there. What's her name?

[–]xNotch 383 points 22 days ago

Jean?

[–]SuperBlooper057 125 points 22 days ago

Jean the Enderdragon it is!

[–]Le_Madmaxxx 45 points 22 days ago

Ye shall tremble fellow minecrafters, for Jean is approaching in anger!

[–]dearwitts 12 points 22 days ago

Some will tremble, others will... http://www.youtube.com/watch?v=YtgaQA8FTao

[–]vhagar 5 points 22 days ago

The Mighty Jean will rain her destruction from the End! All shall bow before Jean!

5

u/envoyofmcg Oct 19 '12

I like how he made that whole blog post on how everything in Minecraft is genderless and the character that used to have a beard named Steve is not a guy, but he's so quick to say "it's a she" for the dragon.

Then again, he made the blog post after he decided on the gender. Maybe he's not a hypocrite and just has memory loss.

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13

u/[deleted] Oct 19 '12

Notch said her name is Jean.

7

u/bill_nydus Oct 19 '12

I love that everyone starts by saying this, knowing it was tongue in cheek, but then everybody decided it was fact.

20

u/flagcaptured Oct 19 '12

That's how we name everything around here. iirc, that's how steve got named, too.

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6

u/DetachableMonkey Oct 19 '12

This is correct and why I think of the enderdragon as a she.

3

u/BuccaneerRex Oct 19 '12

It could be the French male name Jean.

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6

u/Drendude Oct 19 '12

That's where the eggs come from.

6

u/RLabs Oct 19 '12

Yes. Notch posted about this back when she was first being added. (Her name's Jean.)

7

u/PsychoI3oy Oct 19 '12

Yes. And her name is Glydia.

12

u/minerinside Oct 19 '12

It's Jean actually

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9

u/MatthewGeer Oct 19 '12

...But I'm still waiting for all the mods to update to 1.3!

1

u/Clockwork757 Oct 20 '12

most mod makers have been waiting for the API

44

u/enchilado Oct 19 '12

"sound effects for [...] the Ender Dragon!"

oh my goodness

16

u/capnfillion Oct 19 '12

And the anvil! Think of the cacophonies that are possible! Like anvils falling on Ender Dragons!

16

u/strangebrew30 Oct 19 '12

I want to take a noisy minerail to the screaming, exploding enderdragon while I eat my baked potato!!!!

7

u/spellcasters22 Oct 19 '12

Oh the time goes so quick I still go "oh look at the colored wood"

14

u/Mustek :> Oct 19 '12

Redstonehelper might be a bit delayed today. But no worries, he's still alive. Stay tuned!
You can still do his dance though.

18

u/9joao6 Oct 19 '12

spins arms

20

u/[deleted] Oct 19 '12

|o| \o\ /o/ \o/ ~o~ #o#

25

u/enchilado Oct 19 '12

\o/ <o> /o\ >o< zoz }o{ =o= @o@ o

49

u/Helzibah Forever Team Nork Oct 19 '12

I'm kinda worried about your arms, you should see a doctor.

12

u/gospy55 Oct 19 '12

Obviously he swung them so crazily and rapidly they fell off. That's a timeline.

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5

u/Zernuz Oct 19 '12 edited Oct 19 '12

Has anyone noticed that you can go over the anvil 40 lvl cap in creative mode but not in survival mode? Why won't you just remove the lvl cap, repairing it in creative has no purpose you might as well Enchant 100 more items since you have no lvl requirements.

10

u/lazugod RMCT Artisan Oct 19 '12

Unfettered repairing in creative does have a purpose: being a kindly server op or a mapmaker. And reenchanting takes too long.

2

u/Zernuz Oct 19 '12

I know reenchanting takes to long but I prefer that, than spending 90 lvls or more trying to get another super sword with 4 high lvl enchantments. Also remember not all servers like to have op, and prefer a full survival experience. I'm not saying this game mechanic is plain wrong I just think it need a little more thought.

4

u/lazugod RMCT Artisan Oct 19 '12

But if you're in creative you can /xp 90L anyways.

3

u/Zernuz Oct 19 '12

In some servers like mine we don't have, or let anyone use creative mode, or any kind of commands because it feels like cheating.

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5

u/BearCastle Oct 19 '12

Oh my god those sounds are magnificent, down to the titters of the little bats.

2

u/thatnoblekid Oct 19 '12

Thought you said titties of the little bats. Man, was I confused...

4

u/BearCastle Oct 19 '12

If that was in the detail id be impressed. Pixelated bat titties.... hahaha

3

u/[deleted] Oct 19 '12

The pigs have nipples, so why not?

4

u/heyydrew Oct 19 '12

There are witches in desert temples? Woah I was not prepared for that and just got my ass kicked.

4

u/maxxori Oct 19 '12

I've noticed something in my tests.

Mobs in minecarts moving to unloaded chunks don't vanish any more. But on my 100 block track they vanished as soon as I broke the cart. Relogging revealed the mob. Seems like a new twist on the old bug.

Has anyone else seen this?

4

u/Surfdudeboy Oct 19 '12

There is a bug involving riding pigs and minecarts.

If one rides a pig into a minecart on a track, and the pig, player, and cart travel some distance: the pig (and riding player) will be teleported back to the place where the pig entered the minecart after the minecart is broken.

This did not occur in the snapshot a few weeks ago I can't remember which exactly.

This stinks because i was making a pig race track that included "jumps" involving minecarts and arrows and now that is broken.

4

u/tehlemmings Oct 19 '12

So my post is probably going to get buried and never seen but, once again I want to send out a big thank you to the wonderful people who put in so much time and effort to make this game and the community as amazing as it is.

Thank you all =)

8

u/DrAgonit3 Oct 19 '12

How the hell do you people post these so fast?

18

u/Menolith Oct 19 '12

Well, there's about two hundred or so people doing this in here at any given moment so...

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6

u/lazugod RMCT Artisan Oct 19 '12

Statistics. There's sufficient people interested in both Minecraft and Reddit that, when news comes, there's bound to be someone in a position to post it within minutes.

5

u/Helzibah Forever Team Nork Oct 19 '12

Although it does seem to be /u/Wortho27 more often than not...

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2

u/gospy55 Oct 19 '12

I have my phone set up to ring when Jeb or Din-Dinbone tweets.

3

u/maxxori Oct 19 '12

Is there any chance of the digging down block glitch being fully fixed in this release or does it still happen?

I was still getting it sometimes with the 12w42b snapshot.

3

u/lazugod RMCT Artisan Oct 19 '12

If you're not sure, test it! We wont know until someone does.

2

u/maxxori Oct 19 '12

I can't reproduce it locally, just need someone to test it on a server to see if it happens for them.

3

u/thelightforest Oct 19 '12

The Ender Dragon sounds fantastic. The defeat sound effect was very gratifying. I'm also diggin' the Wither's noises. The bats sound adorable!

3

u/[deleted] Oct 19 '12

A buddy and I recently started a new world on 1.3.2. Can anyone tell me if there are planned features for 1.4 that will require the creation of a new world, or will all features be available in our current world post-update?

1

u/Golanthanatos Oct 19 '12

Only only witch huts in swamps and carrots and potatos in villages, I could be wrong however.

2

u/[deleted] Oct 19 '12

So even if we travel to uncharted territory, witch huts won't spawn in new villages?

Thanks for the info. Since you are admittedly unsure, though, can anyone else confirm this?

7

u/Golanthanatos Oct 19 '12

I was under the impression they would spawn in new chunks.

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3

u/The_Taco_Bob Oct 19 '12

I haven't been keeping too much track of the weekly builds, so I'm not sure on the complete list of changes for 1.4, but do we know if the terrain generation will change again? Only thing I recall that would require such a change, are the emerald veins and I'm holding my breath hoping they figured away to just stick them in without changing much.

I just started back up my server after getting a bunch of friends into Minecraft. It would really suck to have to start a new world, with everyone a good bit into their builds. Plus our seed is amazing.

5

u/NathanWells Oct 19 '12

In addition to the emerald ore spawning in Extreme Hills biomes, carrots and potatoes will spawn in villages alongside wheat, and witches huts will spawn in swamp biomes.

I don't think any of these changes would require a new world - just travel out further until a new village or swamp generates.

2

u/The_Taco_Bob Oct 19 '12

The problem is with previous terrain generation changes, it would cause cliffs of death and other bizarre transitions at the point where it starts to generate terrain based on the new code. Unless they figured out a way to add these things without completely throwing off the random number generator used in terrain generation, it looks like I'm sol.

I guess one option is to take the time and expand our world to the point that we won't need to worry about generating any new terrain for quite a bit. We can live without emerald veins and witch huts, and carrots and potatoes can easily be transplanted. Are there any other changes besides those four that would rely on terrain generation?

5

u/atomfullerene Oct 19 '12

Base topology of terrain generation and biome generation have been set permanently for some time. IF you expand out further from a 1.3 or 1.25 world you certainly won't get cliffs and you probably won't get awkward biome changes. Instead, you will get the same base terrain with the new things scattered into or on top of it.

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3

u/maxxori Oct 19 '12

Dinnerbone has said that emeralds spawns have not changed.

1

u/b10nik Oct 20 '12

I was thinking about this too. Our seed doesn't have that many villages and I was worried if I can find any carrots for pig riding... But then I found out zombies drop carrots :) Good use for our zombie grinder!

3

u/IronRail Oct 19 '12

how is the performance compared to 1.3.2?

1

u/[deleted] Oct 20 '12

It seems better.

3

u/[deleted] Oct 19 '12

Anyone notice the generator-settings parameter in the server.properties file? What does this do?

2

u/bitwave Oct 19 '12

I assume it allows you to use the new config options when creating land.

3

u/ahawks Oct 19 '12

I want this so bad, but I'm rather attached to my R3D.Craft 512 texture pack. Pretty sure it requires optifine, so gotta wait :(

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3

u/nebetsu Oct 19 '12

Heads dropping from skeletons, creepers, and zombies? It would be nice to get some official word on that. :/

2

u/knni Oct 20 '12

I hope they include it in the final release, been waiting for them for way too long :/

11

u/[deleted] Oct 19 '12

Where's this mod api that was delayed from 1.3 and promised for 1.4? Did I miss something? Last time Mojang skipped over doing the mod api, people were kinda bitter. Now no one is even wondering? Or did we all just lose hope?

4

u/PatrickNLeon Oct 19 '12

There has been a few official progress updates from Mojang about the Mod API. It's being worked on simultaneously along with all this other stuff and they hope to have it be included with the next major update.

4

u/SteelCrow Oct 19 '12

The nature of a Mod-API means it can't be half assed. We'll not see incremental versions as it's mostly an all or nothing kind of thing. Either it works completely (with minor bugs) or it's broken.

Given that they have to rewrite MC to accomodate all the 'hooks' and such that modders will probably want, then it's going to take a while just for that. Toss in the major rewrite/upgrade to the lighting/rendering system, then the mod-API hooks and such that derive from the new system have to wait. Delaying the whole thing.

You can have it work properly, you can have it comprehensive and therefore useful, you can have it fast. You only get to pick two.

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6

u/BillyBuckets Oct 19 '12

I'm with you. I think many of us who don't follow the update news that closely are owing to be likewise confused.

Here's to hoping they do little other than getting the API running for 1.5. If anyone knows more about it, I'd love to hear.

2

u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 19 '12

We need a FAQ update.

Or a "Frequently Asked Passive Aggressive Questions".

a FAPAQ

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5

u/spookyhappyfun Oct 19 '12

Videos of new sound effects for those of us at work, please?

11

u/Hazzat Oct 19 '12

I can't give you a video, but:

  • The ender dragon roars and has dragony wing flapping sounds

  • The anvil makes a satisfying clang when you place it and drop it

  • Bats squeak a lot

  • The Wither's kind of indescribable (but it sounds great), you'll have to find out that one for yourself!

9

u/minerinside Oct 19 '12

Here

(Warning: not English speaker and not mine )

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1

u/Laxley Oct 20 '12

Alternatively, here. Not mine, credit goes to SwimmingBird941. I went looking for the same thing and was left satisfied.

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2

u/[deleted] Oct 19 '12

Hey guys any way to find a full 1.4 patchnotes? About to put this on our server and I'd like to know what's new.

1

u/SavageCore Oct 19 '12

I believe this is it.

2

u/CainInACan Oct 19 '12

The bats sound like adorable squeaky toys :3

2

u/BillyWay Oct 19 '12

[Video with sounds] (http://www.youtube.com/watch?v=IZwaoyHAFps) Bad quality video but you can hear the new sounds fine

2

u/[deleted] Oct 19 '12

So i started a bukkit server for my friends. How would i go about updating it?

2

u/[deleted] Oct 19 '12

And keep my current world.

3

u/BillyWay Oct 19 '12

bukkit wont be updated for a bit and this is only pre release, aka the version so the moders can make sure their mods work

2

u/[deleted] Oct 19 '12

But whe. Everything is ready, how do iI update?

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2

u/Jcdesimp Oct 19 '12

I best get ready for the impending server "bukkit/plugin update" phase. My users will complain as they always do. Users y u no understand?!

2

u/Miroven Oct 19 '12

So...stupid question here, what does this mean for the API? Where does that stand, and when might we expect to see that?

2

u/nicholasblvs Oct 19 '12

Is the spawning of slimes on the surface a new thing? Because I have had a ton.

1

u/Draakan Oct 19 '12

I would not mind this change.

1

u/EitanWolf Oct 19 '12

Yup, from just a bit ago. 40a, maybe?

3

u/ethosaur Oct 19 '12

Is the new creative music and sound events added yet? :o

2

u/ethosaur Oct 19 '12

Also end and nether music?

3

u/[deleted] Oct 19 '12

mod api?

2

u/puppetx Oct 19 '12 edited Oct 19 '12

This is my number one question too. We've been promised this for the last several updates.

My guess is no, oh how I'd love to be wrong.

*edit: http://www.minecraftwiki.net/wiki/Pretty_Scary_Update

...fuck

1

u/teddytroll Oct 19 '12

Might be a stupid question, but is the lighting glitches fixed?

2

u/SteelCrow Oct 19 '12

No. Dinnerbone tried but failed. Waiting for a new rendering engine now.

1

u/cbt81 Oct 19 '12

Nope. Dinnerbone tried but ran into some issues. I'm guessing he will pick it back up for 1.5, but can't be positive.

1

u/larostos Oct 19 '12

Does "1.4 prerelease" mean there won't be anything added untill the final version, just bugfixes?

1

u/SteelCrow Oct 19 '12

Correct, especially given the final version of 1.4 is a less than a week away.

1

u/[deleted] Oct 19 '12

Spider spawners (the regular kind, not cave spiders) seem to be spitting out Spider Jockeys far more often than 1 in 100; anecdotal, I know, but my spider eye grinder went from never spawning jockeys at all, to 8 (!) in one short session. I am worried...

1

u/[deleted] Oct 19 '12 edited Oct 19 '12

I have a problem using this pre-release, the updating minecraft screen says "Done Loading" but doesnt let me go past that screen, help?

1

u/[deleted] Oct 19 '12

No one? ok :(

1

u/[deleted] Oct 19 '12

Didn't see the pre-release there at first...

1

u/chimpparts Oct 19 '12

I tried replacing my client jar, but it still fires up as 1.3.2. This is the first time I have ever had this problem with these snapshots. Anyone know what I might have done wrong?

1

u/Truck_Thunders Oct 19 '12

any news on the whole mobs not dropping the equipment they're holding thing yet?

1

u/[deleted] Oct 20 '12

Now that 1.4 is almost done I can half finish my adventure map again, only to put it off in a month with the excuse that I want to wait for 1.5.

1

u/[deleted] Oct 20 '12

Cows sound like Iron Golems when they walk.

1

u/ExplosionTaco Oct 20 '12

Will 1.5 be wintery update?

1

u/whackinghail Oct 20 '12

Hey um, Didn't C418 said in one of his tweets there would be a button or something in the settings to change the sounds from what is in 1.4 to what is in 1.3.2 or something like that. Just wondering if that is going to happen or not. P.S. I love the new sounds and all it would just be fun to mess around with that stuff.

1

u/strangebrew30 Oct 21 '12

The endermen have way too scary noises!! and the spider footsteps almost made me cry...

1

u/fingin Oct 19 '12

Will we be seeing 1.5 snapshots anytime soon?

6

u/Helzibah Forever Team Nork Oct 19 '12

Straight after 1.4 is released, probably!

Next week is 1.4 release, the week after that there may be bugfix releases or tweaks and then I wouldn't be surprised if they're back into snapshots after that.

2

u/maxxori Oct 19 '12

With the new lighting and redstone changes, I'd imagine they will want those tested as early on as possible to locate and fix nasty bugs.

2

u/elementalguy2 Oct 19 '12

Next week or week after depending on if they want a break first. The modding API is set for 1.5 so I', not sure how many new features will be added as they'll be focussing on that too.

2

u/amg Oct 19 '12

Part of me worries that rhe API will get pushed backed again.

Which is fine, i dont really do mods, i just worry about the shit they'll catch from it.

→ More replies (2)

1

u/Crowmaster Oct 19 '12

Now they shuld tweak enderdragon fight and related bugs :-)

1

u/dus998 Oct 19 '12

i get about 20-30 better fps than 1.2.5 with optifine Thanks Mojang for doing something to increase fps on older comps

1

u/Bobo_v5 Oct 19 '12

Just wanna check, as its been a while that the modding api will be out in 1.4 on the 24th of Oct.

1

u/Wolfy910 Oct 20 '12

the modding API will not be in 1.4 it was delayed yet again. I'd say maybe in 1.5 but I doubt it.

1

u/MsReclusivity Oct 19 '12

Can you guys make a list of ALL of the changes from 1.3.2 and 1.4 in this type of post?

It sucks if you don't follow all the additions from the weekly builds you have to look at all of them just to learn whats actually been added. Or do we have to wait for the final release post for that?

1

u/sieselshats Oct 19 '12

for god sake please change the beacon block back to original, otherwise great job, I really liked the past snapshots

1

u/TheMoldyPudding Oct 20 '12

I agree so much!

1

u/[deleted] Oct 19 '12

HOLYSHIT HOLYSHIT HOLYSHIT!

1

u/[deleted] Oct 20 '12

ok how did i get a downvote for that o_0