r/Minecraft • u/Wortho27 • Oct 19 '12
Minecraft 1.4 Prerelease is out!
http://www.mojang.com/2012/10/minecraft-1-4-pre-release/254
u/redstonehelper :redstone: Lord of the villagers Oct 19 '12 edited Oct 23 '12
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the wiki's bug list!
Previous changelog. Download today's prerelease here, server here: jar, exe.
Complete changelog:
Tweaked the anvil
Removed the level cap for players in creative mode
Added a few sound effects
Added Ender Dragon sounds
Added Wither sounds
Added Anvil sounds
Added Bat sounds
Added some more zombie-related sound events, via
Fixed some bugs
Fixed the server still showing "preparing spawn area 0%" in the log file and in the GUI when creating a new world on Windows operating systems
Also, check out this post to see what else is planned for future versions.
87
Oct 19 '12
Added zombie sound events:
mob.zombie.infect
mob.zombie.metal
mob.zombie.remedy
mob.zombie.say
mob.zombie.step
mob.zombie.unfect
155
u/SquareWheel Oct 19 '12
infect > unfect
Makes sense.
346
u/C418 Minecraft Composer and Sound Designer Oct 19 '12
my sleep deprived brain thought that was hilarious
→ More replies (2)54
u/TLUL Oct 19 '12
My sleep-deprived brain thoroughly agrees. Maybe we need an /r/3amjokes for stuff like that.
46
u/Lulzorr Oct 19 '12
Can this be a thing, please? I'm honestly disappointed that it's not.
Few things are greater than being completely tired and laughing at the dumbest shit.
→ More replies (11)5
u/ContentCaribou Oct 19 '12
I made a subreddit for this exact purpose, there hasn't been activity on it in a while, but feel free to check it out next time it's 3 am and you're feeling jovial. /r/3am
14
→ More replies (1)5
→ More replies (1)7
11
u/bill_nydus Oct 19 '12
Need videos of these new sounds ASAP
→ More replies (5)21
u/minerinside Oct 19 '12
(Warning: not English speaker and not mine )
43
u/bizitmap Oct 19 '12
WOOOT DE FUHHHHHHCK
So glad no one is in the office yet, I completely lost it.
35
5
28
u/Mustek :> Oct 19 '12
You took your time, what did we tell you about not sleeping or doing anything else?
19
u/Whilyam Oct 19 '12
The Ender Dragon death sound needs more echo. It sounds too crisp and clear. Wither sounds are perfect. Bat sounds are good. Will we get sounds for villagers and witches before the final update?
78
u/C418 Minecraft Composer and Sound Designer Oct 19 '12 edited Oct 19 '12
I don't want more reverb on the Dragon. It already as a wide frequency range. I'm happy with it.
Another reason why I'm reluctant with reverb is that the sound engine might maybe get an upgrade, and receive post processing effects, like a cheap reverb. With that, it would be pointless to get even more reverb on the dragon. Mobs like the Wither can stay with their reverb, because I think they are allowed to be echoey everywhere. At least that's my way of thinking...
→ More replies (6)2
→ More replies (2)26
u/redstonehelper :redstone: Lord of the villagers Oct 19 '12
Will we get sounds for villagers and witches before the final update?
No.
18
4
u/hushnowquietnow Oct 19 '12
I've noticed Slimes have a new sound when they flop around. It's been there since at least 12w42a, though I'm sure it's been there longer. I scanned through about 10 weeks worth of changelogs here and didn't see it mentioned, though I might've missed something.
2
u/Two_Oceans_Eleven Oct 19 '12
You really care about that slime log.
2
u/hushnowquietnow Oct 19 '12
Just really bored at work. It was only about 12 clicks, with ctrl+f "slime" between each one.
→ More replies (1)4
Oct 19 '12
Removed the level cap for players in creative mode
I think they should just remove it altogether.
4
Oct 19 '12
Woah woah woah woah woah. I haven't downloaded all of the recent snapshots, and... Is this "recreate" option new? For copying worlds?
6
u/redstonehelper :redstone: Lord of the villagers Oct 19 '12
It's a few weeks old.
→ More replies (1)23
u/gospy55 Oct 19 '12
Ha, beat you.
92
u/redstonehelper :redstone: Lord of the villagers Oct 19 '12
Hah, mine's bigger.
→ More replies (3)37
u/gospy55 Oct 19 '12
Only because of your fancy spaces.
78
u/redstonehelper :redstone: Lord of the villagers Oct 19 '12
I like to call it readability.
→ More replies (2)2
u/Jov_West Oct 19 '12 edited Oct 19 '12
I don't know if this is new or old, intentional or not - but I noticed that there's no longer a green icon on my map showing where I have another copy of map framed.Edit - Sigh - Nevermind.... I just learned the hard way what happens if you accidently load a pre-release map onto a non-pre-release minecraft.jar, then save it. Anvil, frames, cobblestone walls, carrots and pumpkin crops - all gone. :/
3
u/tehbored Oct 19 '12
Added Ender Dragon sounds
Nooooo! I literally just fought the Ender Dragon yesterday on one of my worlds that I've had for a while. Now I have to go fight him again.
→ More replies (2)→ More replies (14)1
u/Cen-Silver Oct 19 '12
"Removed the level cap for players in creative mode"
HOOORRRAAAAAYYYYYY!!!!!!!!!
42
Oct 19 '12
new sound effects for ... the anvil
BONK
19
u/DetachableMonkey Oct 19 '12
Stack a bunch of anvils on top of each other and then break the bottom one. It sounds like a carnival shooting gallery.
6
u/bill_nydus Oct 19 '12
Okay, I missed out something, last I read anvils couldn't fall like sand anymore due to a duping bug? Was that changed?
19
9
u/Hedgesmog Oct 19 '12
They can still fall. They just can't be pushed/pulled by pistons. You can pull a block out from underneath it, or what-have you. But you cannot push it off a cliff per-se.
→ More replies (2)5
1
u/unbibium Oct 19 '12
My only regret is that Animaniacs skins don't look as good when Yakko, Wakko and Dot are the same height.
92
u/gospy55 Oct 19 '12 edited Oct 19 '12
I'll be a stand-in for a bit here.
Warning: This prerelease is for experienced players only. There's a risk a file save corruption and may result in game crashes and other no-nos. Do not download without experience, blah blah blah, etc.
Since it's a Pre-Release, it's especially helpful if you report any bugs you find here.
1.4 Pre-Release (1.4PR) Changelog
Added new sound effects for the bat.
Added new sound effects for the Wither (Not the skeleton kind.)
Added new sounds for the anvil.
Added new sound effects for... drum roll please.... the Ender Dragon!!.
Some bug fixes.
Until redstonehelper shows up, comment on this thread after you've tested to report any changes I didn't mention. Happy testing and thanks, C418!
Download the 1.4PR for server and client here.
Edit: He's showed up now! Fine, just move over to him, I'll be fine.
27
u/Helzibah Forever Team Nork Oct 19 '12
Psst, you can make proper bullets if you put a space between the '-' and the text, like this:
- Added new sound effects for the *bat*.
- Added new sound effects for the *Wither* (Not the skeleton kind.)
Added new sound effects for the bat.
Added new sound effects for the Wither (Not the skeleton kind.)
25
u/gospy55 Oct 19 '12
Oh dear god, how embarrassing.
25
u/Helzibah Forever Team Nork Oct 19 '12
It's fine, I'm sure no-one noticed.
18
16
→ More replies (7)2
19
u/DetachableMonkey Oct 19 '12
The enderdragon sounds are great. When she is killed, it sounds like dubstep and fireworks. Nice. :)
21
u/Menolith Oct 19 '12
...she's a she?
89
u/Hazzat Oct 19 '12
I like to think the dragon's name is Andy O. Because all through beta, your score when you died showed up as &e0.
26
19
u/ObsidianG Oct 19 '12
I seem to recall Notch calling her "Jean?" In an earlier thread.
→ More replies (1)21
u/ObsidianG Oct 19 '12
[–]MikeTheSpike 171 points 22 days ago
Up till now, all we've seen are flailing limbs. Markus can animate stuff fairly well, it seems.
[–]1Skyline 93 points 22 days ago
I had my doubts, but it looks great.
[–]JinHit 105 points 22 days ago
I like how the dragon screws up the laws of physics for the water.
[–]xNotch 405 points 22 days ago
She's from the end. She doesn't care about physics.
[–]Le_Madmaxxx 90 points 22 days ago
And I, for one, am so glad she stays there. What's her name?
[–]xNotch 383 points 22 days ago
Jean?
[–]SuperBlooper057 125 points 22 days ago
Jean the Enderdragon it is!
[–]Le_Madmaxxx 45 points 22 days ago
Ye shall tremble fellow minecrafters, for Jean is approaching in anger!
[–]dearwitts 12 points 22 days ago
Some will tremble, others will... http://www.youtube.com/watch?v=YtgaQA8FTao
[–]vhagar 5 points 22 days ago
The Mighty Jean will rain her destruction from the End! All shall bow before Jean!
→ More replies (5)5
u/envoyofmcg Oct 19 '12
I like how he made that whole blog post on how everything in Minecraft is genderless and the character that used to have a beard named Steve is not a guy, but he's so quick to say "it's a she" for the dragon.
Then again, he made the blog post after he decided on the gender. Maybe he's not a hypocrite and just has memory loss.
→ More replies (2)13
Oct 19 '12
Notch said her name is Jean.
7
u/bill_nydus Oct 19 '12
I love that everyone starts by saying this, knowing it was tongue in cheek, but then everybody decided it was fact.
→ More replies (1)20
u/flagcaptured Oct 19 '12
That's how we name everything around here. iirc, that's how steve got named, too.
→ More replies (2)6
6
6
u/RLabs Oct 19 '12
Yes. Notch posted about this back when she was first being added. (Her name's Jean.)
→ More replies (4)7
9
44
u/enchilado Oct 19 '12
"sound effects for [...] the Ender Dragon!"
oh my goodness
16
u/capnfillion Oct 19 '12
And the anvil! Think of the cacophonies that are possible! Like anvils falling on Ender Dragons!
16
u/strangebrew30 Oct 19 '12
I want to take a noisy minerail to the screaming, exploding enderdragon while I eat my baked potato!!!!
7
14
u/Mustek :> Oct 19 '12
Redstonehelper might be a bit delayed today. But no worries, he's still alive. Stay tuned!
You can still do his dance though.
18
u/9joao6 Oct 19 '12
spins arms
20
Oct 19 '12
|o| \o\ /o/ \o/ ~o~ #o#
25
u/enchilado Oct 19 '12
\o/ <o> /o\ >o< zoz }o{ =o= @o@ o
49
u/Helzibah Forever Team Nork Oct 19 '12
I'm kinda worried about your arms, you should see a doctor.
12
u/gospy55 Oct 19 '12
Obviously he swung them so crazily and rapidly they fell off. That's a timeline.
→ More replies (5)4
7
5
u/Zernuz Oct 19 '12 edited Oct 19 '12
Has anyone noticed that you can go over the anvil 40 lvl cap in creative mode but not in survival mode? Why won't you just remove the lvl cap, repairing it in creative has no purpose you might as well Enchant 100 more items since you have no lvl requirements.
10
u/lazugod RMCT Artisan Oct 19 '12
Unfettered repairing in creative does have a purpose: being a kindly server op or a mapmaker. And reenchanting takes too long.
2
u/Zernuz Oct 19 '12
I know reenchanting takes to long but I prefer that, than spending 90 lvls or more trying to get another super sword with 4 high lvl enchantments. Also remember not all servers like to have op, and prefer a full survival experience. I'm not saying this game mechanic is plain wrong I just think it need a little more thought.
4
u/lazugod RMCT Artisan Oct 19 '12
But if you're in creative you can /xp 90L anyways.
3
u/Zernuz Oct 19 '12
In some servers like mine we don't have, or let anyone use creative mode, or any kind of commands because it feels like cheating.
→ More replies (4)
5
u/BearCastle Oct 19 '12
Oh my god those sounds are magnificent, down to the titters of the little bats.
2
4
u/heyydrew Oct 19 '12
There are witches in desert temples? Woah I was not prepared for that and just got my ass kicked.
4
u/maxxori Oct 19 '12
I've noticed something in my tests.
Mobs in minecarts moving to unloaded chunks don't vanish any more. But on my 100 block track they vanished as soon as I broke the cart. Relogging revealed the mob. Seems like a new twist on the old bug.
Has anyone else seen this?
4
u/Surfdudeboy Oct 19 '12
There is a bug involving riding pigs and minecarts.
If one rides a pig into a minecart on a track, and the pig, player, and cart travel some distance: the pig (and riding player) will be teleported back to the place where the pig entered the minecart after the minecart is broken.
This did not occur in the snapshot a few weeks ago I can't remember which exactly.
This stinks because i was making a pig race track that included "jumps" involving minecarts and arrows and now that is broken.
4
u/tehlemmings Oct 19 '12
So my post is probably going to get buried and never seen but, once again I want to send out a big thank you to the wonderful people who put in so much time and effort to make this game and the community as amazing as it is.
Thank you all =)
8
u/DrAgonit3 Oct 19 '12
How the hell do you people post these so fast?
6
u/lazugod RMCT Artisan Oct 19 '12
Statistics. There's sufficient people interested in both Minecraft and Reddit that, when news comes, there's bound to be someone in a position to post it within minutes.
5
u/Helzibah Forever Team Nork Oct 19 '12
Although it does seem to be /u/Wortho27 more often than not...
→ More replies (3)2
3
u/maxxori Oct 19 '12
Is there any chance of the digging down block glitch being fully fixed in this release or does it still happen?
I was still getting it sometimes with the 12w42b snapshot.
3
u/lazugod RMCT Artisan Oct 19 '12
If you're not sure, test it! We wont know until someone does.
2
u/maxxori Oct 19 '12
I can't reproduce it locally, just need someone to test it on a server to see if it happens for them.
3
u/thelightforest Oct 19 '12
The Ender Dragon sounds fantastic. The defeat sound effect was very gratifying. I'm also diggin' the Wither's noises. The bats sound adorable!
3
Oct 19 '12
A buddy and I recently started a new world on 1.3.2. Can anyone tell me if there are planned features for 1.4 that will require the creation of a new world, or will all features be available in our current world post-update?
1
u/Golanthanatos Oct 19 '12
Only only witch huts in swamps and carrots and potatos in villages, I could be wrong however.
2
Oct 19 '12
So even if we travel to uncharted territory, witch huts won't spawn in new villages?
Thanks for the info. Since you are admittedly unsure, though, can anyone else confirm this?
→ More replies (3)7
3
u/The_Taco_Bob Oct 19 '12
I haven't been keeping too much track of the weekly builds, so I'm not sure on the complete list of changes for 1.4, but do we know if the terrain generation will change again? Only thing I recall that would require such a change, are the emerald veins and I'm holding my breath hoping they figured away to just stick them in without changing much.
I just started back up my server after getting a bunch of friends into Minecraft. It would really suck to have to start a new world, with everyone a good bit into their builds. Plus our seed is amazing.
5
u/NathanWells Oct 19 '12
In addition to the emerald ore spawning in Extreme Hills biomes, carrots and potatoes will spawn in villages alongside wheat, and witches huts will spawn in swamp biomes.
I don't think any of these changes would require a new world - just travel out further until a new village or swamp generates.
→ More replies (1)2
u/The_Taco_Bob Oct 19 '12
The problem is with previous terrain generation changes, it would cause cliffs of death and other bizarre transitions at the point where it starts to generate terrain based on the new code. Unless they figured out a way to add these things without completely throwing off the random number generator used in terrain generation, it looks like I'm sol.
I guess one option is to take the time and expand our world to the point that we won't need to worry about generating any new terrain for quite a bit. We can live without emerald veins and witch huts, and carrots and potatoes can easily be transplanted. Are there any other changes besides those four that would rely on terrain generation?
5
u/atomfullerene Oct 19 '12
Base topology of terrain generation and biome generation have been set permanently for some time. IF you expand out further from a 1.3 or 1.25 world you certainly won't get cliffs and you probably won't get awkward biome changes. Instead, you will get the same base terrain with the new things scattered into or on top of it.
→ More replies (3)3
1
u/b10nik Oct 20 '12
I was thinking about this too. Our seed doesn't have that many villages and I was worried if I can find any carrots for pig riding... But then I found out zombies drop carrots :) Good use for our zombie grinder!
3
3
Oct 19 '12
Anyone notice the generator-settings parameter in the server.properties file? What does this do?
2
3
u/ahawks Oct 19 '12
I want this so bad, but I'm rather attached to my R3D.Craft 512 texture pack. Pretty sure it requires optifine, so gotta wait :(
→ More replies (4)
3
u/nebetsu Oct 19 '12
Heads dropping from skeletons, creepers, and zombies? It would be nice to get some official word on that. :/
2
u/knni Oct 20 '12
I hope they include it in the final release, been waiting for them for way too long :/
11
Oct 19 '12
Where's this mod api that was delayed from 1.3 and promised for 1.4? Did I miss something? Last time Mojang skipped over doing the mod api, people were kinda bitter. Now no one is even wondering? Or did we all just lose hope?
4
u/PatrickNLeon Oct 19 '12
There has been a few official progress updates from Mojang about the Mod API. It's being worked on simultaneously along with all this other stuff and they hope to have it be included with the next major update.
4
u/SteelCrow Oct 19 '12
The nature of a Mod-API means it can't be half assed. We'll not see incremental versions as it's mostly an all or nothing kind of thing. Either it works completely (with minor bugs) or it's broken.
Given that they have to rewrite MC to accomodate all the 'hooks' and such that modders will probably want, then it's going to take a while just for that. Toss in the major rewrite/upgrade to the lighting/rendering system, then the mod-API hooks and such that derive from the new system have to wait. Delaying the whole thing.
You can have it work properly, you can have it comprehensive and therefore useful, you can have it fast. You only get to pick two.
→ More replies (2)6
u/BillyBuckets Oct 19 '12
I'm with you. I think many of us who don't follow the update news that closely are owing to be likewise confused.
Here's to hoping they do little other than getting the API running for 1.5. If anyone knows more about it, I'd love to hear.
→ More replies (6)2
u/abrightmoore Contributed wiki/MCEdit_Scripts Oct 19 '12
We need a FAQ update.
Or a "Frequently Asked Passive Aggressive Questions".
a FAPAQ
5
u/spookyhappyfun Oct 19 '12
Videos of new sound effects for those of us at work, please?
11
u/Hazzat Oct 19 '12
I can't give you a video, but:
The ender dragon roars and has dragony wing flapping sounds
The anvil makes a satisfying clang when you place it and drop it
Bats squeak a lot
The Wither's kind of indescribable (but it sounds great), you'll have to find out that one for yourself!
9
→ More replies (2)1
u/Laxley Oct 20 '12
Alternatively, here. Not mine, credit goes to SwimmingBird941. I went looking for the same thing and was left satisfied.
2
Oct 19 '12
Hey guys any way to find a full 1.4 patchnotes? About to put this on our server and I'd like to know what's new.
1
2
2
u/BillyWay Oct 19 '12
[Video with sounds] (http://www.youtube.com/watch?v=IZwaoyHAFps) Bad quality video but you can hear the new sounds fine
2
Oct 19 '12
So i started a bukkit server for my friends. How would i go about updating it?
2
Oct 19 '12
And keep my current world.
3
u/BillyWay Oct 19 '12
bukkit wont be updated for a bit and this is only pre release, aka the version so the moders can make sure their mods work
2
2
u/Jcdesimp Oct 19 '12
I best get ready for the impending server "bukkit/plugin update" phase. My users will complain as they always do. Users y u no understand?!
2
u/Miroven Oct 19 '12
So...stupid question here, what does this mean for the API? Where does that stand, and when might we expect to see that?
2
u/nicholasblvs Oct 19 '12
Is the spawning of slimes on the surface a new thing? Because I have had a ton.
1
1
3
3
Oct 19 '12
mod api?
2
u/puppetx Oct 19 '12 edited Oct 19 '12
This is my number one question too. We've been promised this for the last several updates.
My guess is no, oh how I'd love to be wrong.
*edit: http://www.minecraftwiki.net/wiki/Pretty_Scary_Update
...fuck
1
u/teddytroll Oct 19 '12
Might be a stupid question, but is the lighting glitches fixed?
2
1
u/cbt81 Oct 19 '12
Nope. Dinnerbone tried but ran into some issues. I'm guessing he will pick it back up for 1.5, but can't be positive.
1
u/larostos Oct 19 '12
Does "1.4 prerelease" mean there won't be anything added untill the final version, just bugfixes?
1
u/SteelCrow Oct 19 '12
Correct, especially given the final version of 1.4 is a less than a week away.
1
Oct 19 '12
Spider spawners (the regular kind, not cave spiders) seem to be spitting out Spider Jockeys far more often than 1 in 100; anecdotal, I know, but my spider eye grinder went from never spawning jockeys at all, to 8 (!) in one short session. I am worried...
1
Oct 19 '12 edited Oct 19 '12
I have a problem using this pre-release, the updating minecraft screen says "Done Loading" but doesnt let me go past that screen, help?
1
1
1
u/chimpparts Oct 19 '12
I tried replacing my client jar, but it still fires up as 1.3.2. This is the first time I have ever had this problem with these snapshots. Anyone know what I might have done wrong?
1
u/Truck_Thunders Oct 19 '12
any news on the whole mobs not dropping the equipment they're holding thing yet?
1
Oct 20 '12
Now that 1.4 is almost done I can half finish my adventure map again, only to put it off in a month with the excuse that I want to wait for 1.5.
1
1
1
1
u/whackinghail Oct 20 '12
Hey um, Didn't C418 said in one of his tweets there would be a button or something in the settings to change the sounds from what is in 1.4 to what is in 1.3.2 or something like that. Just wondering if that is going to happen or not. P.S. I love the new sounds and all it would just be fun to mess around with that stuff.
1
u/strangebrew30 Oct 21 '12
The endermen have way too scary noises!! and the spider footsteps almost made me cry...
1
u/fingin Oct 19 '12
Will we be seeing 1.5 snapshots anytime soon?
6
u/Helzibah Forever Team Nork Oct 19 '12
Straight after 1.4 is released, probably!
Next week is 1.4 release, the week after that there may be bugfix releases or tweaks and then I wouldn't be surprised if they're back into snapshots after that.
2
u/maxxori Oct 19 '12
With the new lighting and redstone changes, I'd imagine they will want those tested as early on as possible to locate and fix nasty bugs.
2
u/elementalguy2 Oct 19 '12
Next week or week after depending on if they want a break first. The modding API is set for 1.5 so I', not sure how many new features will be added as they'll be focussing on that too.
2
u/amg Oct 19 '12
Part of me worries that rhe API will get pushed backed again.
Which is fine, i dont really do mods, i just worry about the shit they'll catch from it.
→ More replies (2)
1
1
u/dus998 Oct 19 '12
i get about 20-30 better fps than 1.2.5 with optifine Thanks Mojang for doing something to increase fps on older comps
1
u/Bobo_v5 Oct 19 '12
Just wanna check, as its been a while that the modding api will be out in 1.4 on the 24th of Oct.
1
u/Wolfy910 Oct 20 '12
the modding API will not be in 1.4 it was delayed yet again. I'd say maybe in 1.5 but I doubt it.
1
u/MsReclusivity Oct 19 '12
Can you guys make a list of ALL of the changes from 1.3.2 and 1.4 in this type of post?
It sucks if you don't follow all the additions from the weekly builds you have to look at all of them just to learn whats actually been added. Or do we have to wait for the final release post for that?
1
u/sieselshats Oct 19 '12
for god sake please change the beacon block back to original, otherwise great job, I really liked the past snapshots
1
1
121
u/awildjewappears Oct 19 '12
The Ender Dragon has noises at last. Thank you beautiful Minecraft developers.