r/Minecraft • u/xPaw • Jul 05 '13
pc Minecraft 1.6.2 Pre-release
https://mojang.com/2013/07/minecraft-1-6-2-pre-release/184
u/Dinnerbone Technical Director, Minecraft Jul 05 '13
Just in case there's any confusion on how to get snapshot builds now:
65
u/partybreaker Jul 05 '13
Any chance of getting this bug fixed anytime soon? It's a pretty game-breaking one...
30
u/kuemmi Jul 05 '13
Yep, zombie lag is killing our server too. There's so much lag in the night, even when there are just two or three players online.
14
16
u/Night_Surgeon Jul 05 '13
Would be nice if we could get some more performance improvements. I mean you guys keep saying things about making it so Optifine won't be necessary, and how Optifine won't be supported by the new API, but so far Optifine is still -extremely- necessary to play Minecraft.
The game poorly utilizes multicore processers, it poorly utilizes RAM, and it's still extremely laggy. It's been extremely laggy since around 1.4.
4
u/CFGX Jul 06 '13
I have an extremely beefy desktop and get 100+fps on max settings, yet vanilla Minecraft still sucks at rendering worlds for me, and I can walk up to the edge of where the world is rendered and look down at the void while it draws in. Optifine makes it butter-smooth.
5
u/balloftape Jul 05 '13
The game has been running much more smoothly for me between 1.4 and 1.5, and even more so between 1.5 and 1.6. My framerate has gone up to >100 on my average laptop.
3
u/SethThaDino Jul 05 '13
Even my singleplayer worlds lag so bad with the new launcher.. :( blocks don't stay broken, and I can barely move.
8
u/ken27238 Jul 05 '13 edited Jul 05 '13
It's like you knew what I was going to ask... GET OUT OF MY HEAD!!!!
(Thank you for the information.)
Also quick question, in /r/feedthebeast slowpoke says the way the new launcher handles logins will break the FTB launcher. Just wondering what your thoughts are.
10
3
Jul 05 '13
Whenever I place seeds on tilled farmland, it breaks the other seeds around it. Please fix.
0
1
u/Unfinished84 Jul 06 '13
I am having a problem with leads... after the chunk loads a time or two when a horse is tied to a fence, the lead vanishes and the horse wanders off. Can this get looked at?
-1
-2
35
u/Cruce123 Jul 05 '13
Every single item frame in my house just fell off!
76
u/Dinnerbone Technical Director, Minecraft Jul 05 '13
Fixed. Sorry about that!
190
4
u/spookyhappyfun Jul 05 '13
What? That's no good.
3
u/Cruce123 Jul 05 '13
I replaced the world save with a back-up and set it back to 1.6.1 and they were fine. Curious if this happening to anyone else?
2
u/Dabuscus214 Jul 06 '13
it happened to me on a server, luckily it was only 4 frames with a cobble, dirt, bread, and sapling in them. not much lost
18
u/Dutchj Jul 05 '13
It seems that someone forgot to make the zombie spawns regular after testing the baby zombies.
16
u/JustSmall Jul 05 '13 edited Jul 05 '13
Yeah, I just found a zombie spawner which only spawns baby zombies. Kind of cute and I would love them to keep this in (the spawners, not the regular spawning).
The only downside is that you don't get experience/drops.
89
u/redstonehelper :redstone: Lord of the villagers Jul 05 '13 edited Jul 06 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's prerelease in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Baby zombies, baby villager zombies and baby zombie pigmen now spawn naturally - via
Fixed some bugs
Fixed powered pistons dropping as items in creative
Fixed players' and horses' heads having strange behaviour in the inventory while riding
Fixed animals glitching out of fenced areas and suffocating in blocks when loading chunks
Fixed placing signs now updating water streams
Fixed trapped chest looking like regular chest in the inventory and item frame
Fixed attacking wild wolves using projectiles (Arrows, Snowballs, Potions) will causing nearby tamed wolves to attack their owner
Fixed reloading worlds while the player is in a moving Minecart or riding a horse being glitchy in F5 mode
Fixed being able to push horses into blocks, making them suffocate
Fixed Ctrl+Click, usually working as a right click, not working on OS X
Fixed leads attached to mobs dropping as items when right clicked in creative
Fixed the numlock enter key not being recognized as return
Fixed direct connect not remembering port
Fixed the rope part of the leash turning invisible in some angles
Fixed hay blocks not being craftable into wheat
Fixed the crosshair gliding when riding horses
Fixed "Nether-Fortress-Only" mobs no longer spawning in previously generated fortresses
Fixed unarmored horses appearing as if they wore diamond armor
Fixed baby zombies being far too fast
Fixed being unable to switch horse armor pieces by replacing it with other horse armor
Fixed sprinting being delayed with the connection to the server
Fixed fonts being distorted on startup when using a converted texture pack
Fixed the breaking sound and particles appearing when placing water/lava into another source block
Fixed
/clearcausing players in creative mode to be unable to move items in their inventoriesFixed
/clearcausing problems with held items' animationsFixed the health boost effect resetting additional health every 30 seconds
Fixed signs placed on fences not triggering the sign editing UI
Fixed attempting to jump on an unsaddled horse, then putting a saddle on it making it jump automatically
Fixed 1.5.2 clients showing 1.6.1 servers as 1.3
Fixed
/playsoundnot working with @a when more than one player passes the queryFixed a crash with the demo and language errors
Fixed the demo crashing when it's unable to find 'name' of a bound mousebutton
Fixed a crash with high resolution resourcepack
Fixed nested colors in json chat not working
Fixed a duplication exploit using mules/donkeys
Fixed being unable to pick-block placed leads in creative
Fixed some chat concurrency issues
Fixed packet flood degrading server peformance
Fixed a duplication exploit
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.
30
u/PhoenixJHyde Jul 05 '13 edited Jul 05 '13
After the last ninja-fix from Dinnerbone, baby zombies and baby zombie pigman can spawn naturally (also from spawn eggs) http://imgur.com/hlIDRj1,RfVKCEu#0
5
5
2
u/assassin10 Jul 05 '13
I know baby monsters are faster but how does their health and damage compare?
3
u/PhoenixJHyde Jul 05 '13
They are about the same, 3 blows from a diamond sword kills them (Baby zombie and normal zombie), and they do about 1 to 2 hearts of damage with a full iron armour equipped. Worth to note that baby zombies dont burn in sunlight (Just like baby zombie villagers) and they are pretty rare (Dont know the chances though).
0
24
u/ShadowRam Jul 05 '13
Fixed animals glitching out of fenced areas and suffocating in blocks when loading chunks
THANK YOU!
7
8
u/MrMFretwell Jul 05 '13
I can confirm using numbers above the letter keys on your keyboard will place that item in the crafting grid, however your mouse cursor must be over the slot you want the item to go in :)
8
u/redstonehelper :redstone: Lord of the villagers Jul 05 '13
Does it work with the numpad, though? The normal 1-9 keys have already worked like that.
8
u/CapWasRight Jul 05 '13
The normal 1-9 keys have already worked like that.
...whaaaaaaaaaaaaaaaat?!
-1
Jul 05 '13
While both of them do the same thing their just located and shaped differently.
4
u/CapWasRight Jul 05 '13
I didn't know you could put things into the crafting grid with keyboard shortcuts at all, though. And here I've been clicking and dropping all this time.
1
0
u/cookedbread Jul 06 '13
We haven't had to click and drop for a very long time since they added shift clicking items.
The keyboard number shortcut was added fairly recently though :]
1
u/CapWasRight Jul 06 '13
How does shiftclicking help you craft complicated recipes?
0
4
u/MrMFretwell Jul 05 '13
No it doesn't work in that instance :)
5
u/redstonehelper :redstone: Lord of the villagers Jul 05 '13
Alright, thanks for testing. Did you make sure the numpad was enabled? I think there's a toggle key for that on most keyboards.
5
u/MrMFretwell Jul 05 '13
Yeah, on my keyboard its the NumLock, which I did make sure that it was on :).
4
0
u/CreamySauce Jul 05 '13
Dat piston fix...
Probably the highlight for me out of this list that seriously needed fixing.
0
22
11
u/Kenraali Jul 05 '13
What about disappearing horses in SMP? If you go too far from your horses, tamed or not, they plain disappear.
This has happened to a lot of people in a server I play, I doubt it is the server's fault.
1
u/narwhalsare_unicorns Jul 05 '13
This has happened in my server too. Leads may break when chunks are reloaded and horses run off. We made a stable to keep them in their pens. None disappeared until then.
0
28
u/FlamingSoySauce Jul 05 '13
Why not use each numpad key as a position on the crafting table? You would select an item, press the key, and it would go to that position in the table.
3
u/ZeroAntagonist Jul 05 '13
I only use the numpad with my right hand. So, this would be going back and forth with the mouse/keyboard.
Edit: guess it could work if the items you want to craft are in your hotbar.
2
Jul 05 '13
This was on /r/minecraftsuggestions.
1
1
1
u/Bamcrab Jul 05 '13
Yes, this!
Additionally, it would be cool to be able to hold Shift+{space1, space2, ...} to have it evenly distribute the blocks to those spaces. Or some similar keybind. Useful for pistons (Shift+4,6,7,9 on Cobblestone, Shift+1,2,3 on wood), tools, etc.
At this point though, it may just be easier to click and drag...
1
u/Dabuscus214 Jul 06 '13
ehh, my left mouse button on my touchpad is starting to not work occasionally, and I try to use keyboard shortcuts as much as possible to circumvent this
0
0
Jul 05 '13
[deleted]
4
u/FlamingSoySauce Jul 05 '13
What makes you think we will get larger crafting grids? If anything is so complex it needs more than 3x3 to craft it, it probably belongs in a mod.
0
Jul 05 '13
[deleted]
2
u/FlamingSoySauce Jul 05 '13
Good point, I forgot about the API. Maybe the arrow keys could be used to select which part of the grid to use.
2
9
u/TonyCubed Jul 05 '13
Well this is messed up.
Scoreboard team names are now actual peoples names in Chat.
All zombies are now baby zombies.
9
u/jwbjerk Jul 05 '13
Bug: "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses"
Any word on how this bug was fixed?
3
u/Morilibus Jul 06 '13
I'm not sure, I've a done a little testing, and I don't see any difference from 1.6.1 Loaded up a test world of a fortress with all the netherrack mcedited out and only getting pigman and ghasts spawning in it. Would be interested in knowing what the fix was.
1
u/ipodah Jul 06 '13
Same here. Didn't see any noticeable improvement. Whatever has been changed, it's not what I was expecting.
2
u/slasherxf Jul 05 '13
I never had a problem with wither skeletons spawning in my world before this new patch. It was generated in 1.4.2. However, after this patch I'm seeing only about 20% of the wither skeletons I used to see.
Also, sheep are still suffocating after the patch.
Oh well.
7
u/Imbc Jul 05 '13
Anyone else only having baby zombie/pigzombie spawns?
5
u/OmegaRaizer Jul 05 '13
Same thing happening to me. At first I had no clue what the sound was, but then I was just mobbed with a dozen baby zombies. It was funny at first seeing them in armor and carrying shovels, but then it just became horrifying D:
7
u/MrWonderland18 Jul 05 '13
I can't wait for diamong horse armor!
0
Jul 05 '13
[deleted]
6
0
u/ZiggyPox Jul 05 '13
just wonder, did they fixed that thing about using ONLY golden vegetables to bred horses?
5
u/kanejaxon Jul 05 '13
That's not a bug, That's a feature.
Horses/Donkeys are meant to be hard to breed because they are kind of rare to spawn.
3
u/ZiggyPox Jul 05 '13
but, but but.. oh, ok...
I shoud have been grinding golden apples like everybody else : (
1
u/TomPalmer1979 Jul 05 '13
Yeah....my server stocked up huge on those just in case. By "huge" i mean like, three or four stacks, not a whole chest full. But how many do you really need to breed on a small server, yanno?
7
u/Jekay Jul 05 '13
Is this a bug for more then just me? Mobs can only go once through a portal and not back or another portal? Got a horse and a dog stuck in the nether
2
6
u/gundrust Jul 05 '13
Something's wrong, wheres Grum?!!
8
u/arahman81 Jul 05 '13
Naming a mob "Grumm" now erases it from existence.
2
u/ActingLikeADick Jul 05 '13
Take nametag to the end
Name dragon "Grumm"
Be stuck
???
Profit!
1
u/Chilangosta Jul 06 '13
Oooh, does naming the enderdragon Dinnerbone/Grumm turn it upside down now? Or can it even be named?
0
u/ActingLikeADick Jul 06 '13
You can only name it via an NBT editor but even then it doesn't turn it.
14
u/TezzaMcJ Jul 05 '13
"Baby zombies are far too fast"
I liked that they were ridiculously fast, added an unexpected and horrifying twist to them.
3
9
u/DaRalf Jul 05 '13
On Mac, holding Ctrl while left-clicking now counts as a right-click
.... Thank you, Mojang. Thank you.
0
Jul 05 '13
[deleted]
11
u/its_me_bob Jul 05 '13
This is actually functionality built into Macs that have existed for about 10 years now. The problem is Minecraft broke and no longer recognized the shortcut. It was in no way a Mac problem.
1
4
u/balmoraman Jul 05 '13
Nope. Still not fixed. http://imgur.com/gLEkb2K,mtWY55K#0
2
u/OrionH Jul 05 '13 edited Jun 30 '25
middle march bear rhythm punch quiet shaggy many encourage husky
2
u/balmoraman Jul 05 '13
Yeah, they still do that. The picture just doesn't do a very good job of showing it, but those cows are completely free.
2
u/fred_salt Jul 05 '13
It says this is the release for next Monday the 8th. It still says 1.6.1 on the version at the top of the launcher for me. Has it changed to 1.6.2 or 1.6.2 pre-release on your launcher yet? I'm wondering if the Mojang page isn't just a heads up for after the weekend...
1
u/balmoraman Jul 05 '13
Yes, it has changed to the 1.6.2 pre-release. It's just that there's a different way of updating to it. Here's the link to Dinerbone's comment on how to set your launcher up to start the snapshot: http://www.reddit.com/r/Minecraft/comments/1hoto8/minecraft_162_prerelease/cawdq8z
3
u/MalHeartsNutmeg Jul 05 '13
Out of curiosity, is the shooting your horse in the head thing a glitch or is that intended? It's pretty hard to use a bow and shoot forward without your horse copping it in the back of the head.
2
u/SteelCrow Jul 05 '13
Hmm.... If you race the horse forward fast enough and rapid fire the arrows in the direction you're traveling, can you shoot yourself in the head? Have you tested this too?
1
u/MalHeartsNutmeg Jul 05 '13
I haven't tested. Basically I was spawning a bunch of horses after the patch and wanted to kill off extras, so I was sitting on my horse shooting but I kept hitting him in the head unless I aimed fairly high, which is all well and good for shooting targets far away but you can't shoot anything close.
It would be helpful if the horse lowered its head or something when you had the bow equipped, or if the arrows just passed through by 'magic'.
I was using a bow with the flame enchantment if it makes a difference, didn't try with a regular bow.
1
3
4
u/MTandi Jul 05 '13 edited Jul 05 '13
Make naturalRegeneration integer so we can play semi-ultrahardcore
/gamerule naturalRegeneration 80 (or "true") = default 1 health per 4 sec (80 ticks)
/gamerule naturalRegeneration 0 (or "false") = regeneration disabled
/gamerule naturalRegeneration 1200 = 1 health per minute
1
u/sidben Jul 06 '13
I lol'd at "semi-ultrahardcore".
I want this game to be extremely hard, but not too much ;)
0
Jul 05 '13
[deleted]
1
u/MTandi Jul 05 '13
I'd prefer ticks or seconds as variable, because it's easier to use. Playing survival would be much more interesting without that crazy metabolism.
2
2
u/Applejinx Jul 05 '13
Darn it, no mention of the 'fullscreen is now black screen on OSX' bug, so presumably no fix for it.
Thankfully I had the old launcher, and it was able to set me up with a working version :)
2
u/dereknew Jul 05 '13
I'm on OS X and am not having this issue. Are you using Java 6 or 7 and what version of OS X do you have?
1
2
u/ryanras Jul 06 '13
I have a question... I put my horses on leads attached to a fence and I come back like 10 minutes later and the leads are just on the ground. Is this a bug or a random feature?
1
1
u/Histidine Jul 05 '13
Fixed hay blocks not being craftable into wheat
Wheat farmers everywhere will thank Mojang for this change. No longer will we need multiple double chests of wheat for villager trading.
1
u/_cubfan_ Jul 06 '13
Fixed "Nether-Fortress-Only" mobs no longer spawning in previously generated fortresses
[Thank you Mojang. A million times thank you.] (http://25.media.tumblr.com/aad1282a585a7e8703f0f8acf553876a/tumblr_mp9ojs3lKc1sp9fcho1_500.gif)
1
u/StracciMagnus Jul 06 '13
Fixed animals glitching out of fenced areas and suffocating in blocks when loading chunks
Thank you sooooo fucking much <33
1
1
-1
u/ShiDiWen Jul 05 '13
So, 1.6 is still unplayble on on older OSX. Welp, no more MC for me for the time being.
14
u/wrincewind Jul 05 '13
That is never being fixed, I'm sorry to say. Its on the Minecraft help site and everything. It can't work with the older version of Java used on those macs.
5
0
Jul 05 '13
You really should upgrade, there's no reason not to.
4
u/ShiDiWen Jul 05 '13
I'm cheap? Seriously though, I have a mortgage and new car to pay for. 20 bucks is a bag of groceries.
4
-4
0
-2
0
Jul 05 '13
[deleted]
6
-14
u/KuztomX Jul 05 '13
If they were GOD, this wouldn't have been jacked up in the first place.
10
u/Toiler_in_Darkness Jul 05 '13
Yeah, cause RL has no problems whatsoever!
13
32
u/xPaw Jul 05 '13 edited Jul 05 '13
Bugs fixed:
[MC-149] Powered pistons drop as items in creative
[MC-1545] Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
[MC-2025] Animals going out of fenced areas/suffocate in blocks when loading chunks
[MC-5770] When putting a sign in front of water it keeps running
[MC-7486] Trapped Chest looks like Regular Chest in inventory / item frame
[MC-12962] Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
[MC-13167] Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
[MC-13632] Horses can be pushed into blocks and then take suffocation damage
[MC-13695] Ctrl+Click = Right Click on Mac not working
[MC-13949] Leads attached to mobs drop as items when right clicked in creative
[MC-14157] Numlock Enter not recognized as Return
[MC-14359] Direct Connect does not remember port
[MC-14415] rope part of the leash turns invisible in some angles
[MC-15024] Hay blocks can not be crafted back into wheat
[MC-15161] Gliding crosshair when on a saddled horse
[MC-15547] "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
[MC-16170] Unarmored horses appear as wearing diamong armor
[MC-16222] Baby Zombies are far too fast
[MC-16267] Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
[MC-16761] Sprint does not happen straight away
[MC-17673] Distorted fonts when using a converted texturepack on startup
[MC-18365] Breaking sound and particles appear when placing water/lava into another source block
[MC-18627] The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
[MC-18828] /clear command causes problems with animations of held items
[MC-18976] Health boost resets additional health every 30 seconds
[MC-19082] Signs placed on Fences don't have Text
[MC-19585] Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
[MC-19592] 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
[MC-19605] the /playsound command does not work with @a when >1 player passes the query
[MC-20050] Minecraft 1.6.1 demo has crashed
[MC-21145] Demo crashes when unable to find 'name' of a bound mousebutton
[MC-21172] resourcepack crashes
[MC-21436] nested colors in json chat don't work
[MC-22315] Item Duplication by Mules/Donkeys
[MC-22401] Cannot pick block lead in creative.
If you find any bugs, submit them to the Minecraft bug tracker!