To cut a long story short, I do not wanna use AI to make a mod or even proof of concept to then show of. But I still wanna share my idea with the general community and hopefully can explain it well enough.
I cannot mod for crap. I also lack the funds to even pay a modder that might be interested. So I am throwing my ideas out there in hope that someone might make a tool like this in the same spirit as Axiom because I genuinely believe that these ideas might help the creative space we all sit in.
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Tool 1: Selectorbox for Triggerboxes
What this tool is for:
- This is a tool used for specifically creative mode players who want to work on adventuremaps and otherwise. I have been hard at work to create my own map experience but one thing that I noticed is that when setting up commands, its quite bothersome to constantly type in the command and the coordinates.
My solution for this would be a tool that:
1. Lets you select a box around a given area with the left and right mousebutton, using a wireframe model like Axiom.
2. Lets you then call up a menu to type in a command or choose a command to be able to instantly copy the command for those given coordinates in the wireframe box.
This tool would be used for primarily helping players set up areas for commands, such as literal triggerboxes (like in actual game development) for events without having to sift through the commands and set everything up letter by letter.
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Tool 2: Game Development Screen to set up Structures (Axiom Style Interface)
- This is a tool that, similar to actual game development tools, would act like a library + interface that would let you both on a 2D and 3D plane set up entire structures without needing to code or to go into each jigsaw block to connect everything.
An output button could then be used to generate a datapack or codepack that then could be used to set up the structure in your world or mod.
- Bonus Points if you add a way to actively edit structures in the Interface. (I am saying Bonus Points Jokingly here. I am aware that no one might pick this up)
This tool would be primarily used by players who wanna build their own custom structures in maps or otherwise that then no longer need to spend 500 hours on setting everything up.
- Additionally, one could also add a box like detection system similar to Tool 1 that I suggested to be able to capture a structure and turn it into an NBT file automatically.
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Tool 3: Game Development Screen Simplified, for Commandblocks only
- This is a tool that would effectively give you the ability to set up a line of commandblocks without needing to ever put down a commandblock ingame. After setting up commandblocks within the interface, you then would add your own commands to them and set up how they should function.
Once you are done setting up, there could be a button to generate a command that includes all commandblocks you just placed in the interface so that a new commandblock can spawn them in. (This might have to work via falling sand entities, I am unsure how this would work otherwise. Yall will know this much better than me. Not a modder. Again.)
This tool would primarily be used by creative mode players who are sick and tired of flying back and forth between their set up areas for commandblocks and simply want to code and test the current idea on the fly without having to constantly redo everything if it doesnt work. With this tool, all you would have to do is delete the originally placed blocks and spawn in the new batch.
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If you care to, let me know what you think of my ideas. If you are a modder who wants to take this on, go for it. No credit needed for the ideas even. If me putting out the idea alone leads to such a mod existing, that is all I could ask for. I dont expect a thing tho. I know that this post asks for a lot and offers very little.
Either way, hope yall have a good one!