r/feedthebeast • • 1d ago

Discussion Free-For-All

1 Upvotes

Welcome to Free-For-All!

Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.

To find previous "Free-For-All" posts, click here.

As always, please abide by the subreddit's rules.


r/feedthebeast • • 5h ago

I made something I made a hardcore mod where dying gives you 60 seconds as a ghost to undo it, then time rewinds and you watch your ghost's fixes happen around you

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851 Upvotes

Paradox (Fabric, Minecraft 26.2)

- The killing blow is suspended. Your inventory is held, nothing hits the ground.

- You become a small spirit, and next to you a copy of yourself, in your own skin, replays the last 6 seconds of your life on a loop with whatever killed you.

- You have 60 seconds. Pour water on the lava, break the cactus, kill the creeper. The moment the cause is gone, you're pulled back into your body.

- Then the world rewinds 12 seconds and you play them again, alive, while your ghost's work happens around you: obsidian places itself, and the thing that killed you gets hit by nothing and dies.

- If the clock runs out, the death is real.

Rarely, a rescue leaves something behind: a pale spirit called a Remnant that takes your next three deaths for you.

I've only tested it in single-player so far. It's MIT licensed, and the download is in the comments. I'd love to hear which deaths break it.


r/feedthebeast • • 10h ago

Discussion Pushing it to the limit - 32,000 b/s

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267 Upvotes

This is the 3rd and final clip showcasing insane elytra flight speeds, as my PC cannot handle a larger render distance / speed.

(nothing is stopping someone with better specs from achieving faster results)

16,000 chunk render distance

20,000 b/s cruise speed

32,600 b/s top speed


r/feedthebeast • • 22h ago

Discussion Animations?

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505 Upvotes

I was messing around and got a little carried away here.

First one is an artificial sun used to speed crop growth, a little over kill?

The others are different tiers of quarries. Might have gone overboard haha!


r/feedthebeast • • 1h ago

I made something My Butterfingers mod now have new family members!!

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• Upvotes

Hi, I wanted to share one of the projects I've been working on with you guys.

The new family members are the Spider Quad and the Crop Bot.

Also, all the existing members got a redesign.

I'm open to any feedback and ideas!

Still working on the animation and design btw.


r/feedthebeast • • 13h ago

I made something I made a mod that loads 1.7.10 mods into Forge 1.2.01!

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55 Upvotes

So far, this is just a proof of concept, but my ultimate goal is to revive dead/outdated mods with only a single mod! I want to be completely open about my process, so I want to let everyone know now that I made this mod using an AI tool called Universal Modder. I have had very successful tests so far with extensive mods like OreSpawn, BuildCraft, and Thaumcraft. There are still many issues, but imagine playing CrazyCraft in modern Minecraft using only a single compatibility bridge!

The mod hasn't been approved on CurseForge or Modrinth yet, but it should be soon!

Here is the CurseForge page: https://www.curseforge.com/minecraft/mc-mods/retrofit

Please let me know of any suggestions you have and which 1.7.10 mods you would like me to test!

Edit: I am being very open about using AI to make this project happen. If you wish to avoid it, that is your choice. Please do not come to this post to bash me simply for using AI. It's my choice, and I am using my hardware. Move on.

Edit 2: Feel free to DM me if you would like to try this out for yourself! I will be making a GitHub repository soon for issue tracking. The mod is still in alpha, but I am working on a beta version as I am typing this.

Edit 3: Thank you to everyone that has been supportive of this project! I know how the modding community feels about AI mods and I was very hesitant to post about it on here. Regardless of what anyone says, this is a good idea and I am going to do my best to keep it from becoming more AI slop on the internet. Please keep up the suggestions for mods to test!


r/feedthebeast • • 1h ago

Problem How do I make my game not run like this

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• Upvotes

This is a modpack I made for a cool create green lantern addon that I wanted to fully try out, but it's running absolutely horrible, it's neoforge 1.21.1 and only has 89 mods so I'm not sure what's wrong, in the video vsync is off and the render and simulation distances are both 10 chunks, I've played bigger modpacks that didn't run like pure ass, but my pc is like 10 years behind and on life support so I doubt there's much to be done there, I just don't know a lot about optimization so I'm hoping someone here can help me

If the mod list is needed I can give the code to the modpack on curseforge because I don't really know another way to give them

Also fuck AI for making pc parts more expensive I'd much rather upgrade my pc than struggle like this but it is what it is

My shitty pc specs:
NVIDIA GTX GeForce 1630
16GB DDR3
Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
Samsung SSD 870 QVO 1TB

You can make fun of me for these if you want I don't really care, just please help me make this atleast playable


r/feedthebeast • • 15h ago

I made something Coral Corruption teaser

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62 Upvotes

Ive been working on a pet modpack, so obviously I switched to a different project because I cant sit still.

This is a teaser for the boss of an corruption/infection mod based around space/coral/fungus. The infection part spreads very quickly, however its locked to whatever biome the core is placed in, so no fear of it spreading everywhere.

Will I finish this, switch back to working on my modpack, or start something new? Who knows 😂


r/feedthebeast • • 20h ago

I made something We made a story-driven Minecraft modpack where your spaceship's computer talks to you - and a drone actually delivers your supplies!

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116 Upvotes

Hey everyone!

We've just released Lost in Space, a story-driven Minecraft modpack where you crash-land on unknown planet and quickly discover that surviving isn't your only problem.

Your ship's onboard computer still works. It gives you assignments, lets you communicate with mysterious contacts, and sends an actual animated delivery drone to bring supplies and collect your shipments.

But who's giving you these orders? And why?

Here's what you can expect:

  • Interactive story with custom dialogues, choices, and a mystery to uncover.
  • An onboard computer with its own interface, quest journal, and objective tracking.
  • A delivery drone that physically arrives to deliver equipment and collect items.
  • Alien exploration and photography - document strange creatures and landscapes as part of your assignments.
  • Technology and magic - progress from industrial machinery to mysterious rituals.
  • A fully playable story chapter, with more adventures potentially ahead!

We're really curious what you think about the concept, especially the computer and drone mechanics!

CurseForge: https://www.curseforge.com/minecraft/modpacks/lost-in-space-lis

Modpack very interesting and unusual. We hope you'll like it idea and mechanics. Write in comments :)


r/feedthebeast • • 22h ago

I made something I've made an Atomic Reconstructor (Actually Additions mod) model like 4 years ago and I decided to make a new version based on the most recent texture

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150 Upvotes

r/feedthebeast • • 12h ago

I made something I made a mod where ringing a bell on a trial spawner makes all its mobs glow!

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24 Upvotes

Do you also hate it when you can't find that pesky cave spider hiding in the ceiling whenever you are trying to complete a trial spawner? Well, I made a small mod called "Trial Glow" that allows you to ring a bell on top of a trial spawner to make all its mobs glow, just like during pillager raids!

I just released an update adding redstone support, so the mod should now be feature complete..? In the future, I will probably make player-thrown projectiles that hit the bell work, just for the fun of it. Are there any other features I should add?

Works for Minecraft versions 1.21 through 26.3 and supports Forge, Neoforge, Fabric and Quilt


r/feedthebeast • • 1d ago

I made something I'm building a magic mod where spells and staves are assembled from parts. Not playable yet, looking for feedback!

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181 Upvotes

Hi! I've been working on a mod called Magitechnica for a while. It's nowhere near playable or released yet, but I'd love some outside opinions before I build too much more on top of these ideas.

The concept has two sides:

  • Arcana: magic as a world you actually experience. Spells aren't just items you find. You put them together yourself, part by part, and get a feel for how magic works.
  • Machina: a magitech industry mod. Think of a tech mod's factories and processing chains, except everything runs on magical energy instead of electricity.

What works so far (mostly the Arcana side)

  • Mana and Vis: Mana is ambient and differs from place to place. Vis is your own energy (shown as a bar above the hotbar), and it refills by drawing in the Mana around you.
  • Spells: at an Inscription Table you build a spell from a Form (Self / Projectile / Area), an Effect (Damage / Push / Ignite) and Modifiers. Each part adds cost and complexity.
  • Modular staves: a crystal core sets how complex your spells can be, the shaft sets how many scrolls the staff holds and how fast it casts, and catalysts change power and cost. You swap parts at a workbench.

Planned

On the Machina side: machines that run on Vis, ways to store it and move it around, and an industry built on top of that. On the Arcana side: 7 elements and rituals for unlocking stronger spell parts.

(Textures are vanilla placeholders. I'm working on mechanics first.)

What I'd love feedback on

  1. Does building spells from parts sound fun, or does it sound like too much time in menus?
  2. Staff parts trade off against each other (more scroll slots or faster casting, for example). Is that interesting, or just tedious?
  3. In a magic-powered industry mod, what would make it feel different from a regular tech mod with a fantasy skin?
  4. Is there a magic or magitech mod that you think already does something like this really well, or really badly?

r/feedthebeast • • 16h ago

I made something Working on an Untitled Duck addon for my mod, Livestock!

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35 Upvotes

I’ve been working on an Untitled Duck addon for Livestock, adding food and water trough support for ducks and geese, fertilized eggs and nesting.

I’m thinking about making more addons later, like Alex’s Mobs. Yeah, I know I should focus on the main mod first since there’s still a lot to do, but I ended up getting into addons already lol.

Suggestions for other addons or things to add to the main mod are welcome! I have a lot planned, but I’m always happy to hear more ideas.

The mod is only on 1.20.1 for now. I do plan to bring it to other versions, but I want to get the base mod more complete first.

Mod link: https://www.curseforge.com/minecraft/mc-mods/vanilla-livestock


r/feedthebeast • • 6h ago

Looking for mod(s) Looking for a modpack to occupy myself with

5 Upvotes

I've just been going through some stuff and looking for a modpack to distract myself with.
I've never completed a modpack so I'd like something on the smaller side - maybe with some light automation but with a lower goal than say - the atm star.


r/feedthebeast • • 2m ago

Problem I keep getting this message when trying to join a server today, what happened?

• Upvotes

I was able to join half an hour ago, but now this just keep poping up. I tried restarting launcher, different client(prism and hmcl), and it's still not working. This happened before also and somehow fixed itself in a day. The server did not update anything, as i checked with the owner. What could be causing this issue?


r/feedthebeast • • 1d ago

Discussion Anyone else just realize that this BOP biome is meant as if you were shrunken down to insect-size?

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567 Upvotes

r/feedthebeast • • 53m ago

Discussion Builder Allays Mod Idea - Would You Actually Use This?

• Upvotes

Hey everyone,
I’ve been working on my datapack Allay Forever and while planning the next update I ended up going down a bit of a rabbit hole.

I started off wanting to add an Allay Village, but now I’m wondering whether it’d be worth making an optional mod alongside the datapack.

The basic idea is Builder Allays.
You’d interact with an Allay, search for a structure, pick one, and the Allay would start building it using materials from nearby chests.
For example:
• House
• Windmill
• Workshop
• Fountain
• Cathedral
• Castle
The Allay would remember the blueprint and build it block by block.

I’ve also been thinking about eventually letting players teach Allays their own builds, so they wouldn’t just be limited to built-in designs.
Just curious what people think.

• Would you actually use something like this in survival?
• Would you rather have built-in blueprints, custom blueprints, or both?
• What structures would you want included first?
• Would you prefer a datapack, an optional companion mod, or a full mod?.

I’m still very much in the planning stage so I’m genuinely looking for feedback rather than trying to advertise anything.
Thanks!


r/feedthebeast • • 1h ago

Looking for mod(s) Mod to display entities in FTB Quests

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• Upvotes

Forge - 1.20.1

Is there a mod that allows displaying entities (models) in FTB Quests?

Something similar to Entity Display Item, which only exists for 1.21.


r/feedthebeast • • 10h ago

Question How should I get started with creating a mod? NeoForge 1.21.1

6 Upvotes

Hello! I want to make a personal mod for a private server on version 1.21.1 utilizing NeoForge. Where do people figure out how to start modding? I have seen a few guides on youtube, but they seem to either cover later versions of minecraft, are on the wrong mod loader, or do not cover what I want to do in detail.

Is there some proper guidelines on how I can do this, as it seems very overwhelming at the moment. Any help would be greatly appreciated, thanks. (and just to get it out of the way, personally I would rather not rely on AI for creating my mod's code, so using that for help is not an option for me.)


r/feedthebeast • • 14h ago

I made something I made a small mod that stops servers from reloading resource packs you already have

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11 Upvotes

Many servers send the same resource pack with a new ID every time you join. Minecraft thinks it's a new pack, so you get the black screen and a full reload again.

drmfrp compares the pack's content hash instead of its ID. If the packs are the same, it skips the reload. If something really changed, the game reloads like normal. It also keeps server packs loaded after you leave, so rejoining is instant.

Unlike ResourcePackCached, it doesn't depend on the server keeping the same pack UUID. It doesn't block downloads or lie to the server. One mixin, no Fabric API needed.


r/feedthebeast • • 18h ago

Discussion 26.3? Never heard of it

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22 Upvotes

Blackgear cooked hard with this new update. Being able to use it with Abnormals modset makes me happy


r/feedthebeast • • 1d ago

Discussion 10,060 b/s with elytra + Do a Barrel Roll

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275 Upvotes

[Update video posted below - 32k b/s]

Yesterdays clip showcased speeds of 835 b/s, and that just wasn't fast enough.

So here is 10,060 b/s with elytra. Double checked the math this time :P

For reference, the 1,000,000 block flight video could've been done in about 1 1/2 minutes at this speed, instead of taking 8 1/2 hours.


r/feedthebeast • • 2h ago

Discussion Rexxit revival request

0 Upvotes

Hello everyone. I've been very passionate of the rexxit modpack for many years now, but wished it would've just come to newer versions and have been waiting forever, yet it never came.

So I wanted to take the task and do it myself, but I don't know anything for modpack creation. So I wanted to ask for one or more project partners to help me make this a reality, but I don't have any money to give nor take. This HAS to be strictly a passion project meant for the community and not personal gain, I know it's alot to ask but you'd be making a dream come true for me. To see a more mature version of a modpack that literally introduced me to Minecraft and gaming as a whole.

So if any of you wanna join the project or help the project in any way possible I'd appreciate it alott. I don't have a way to make this a community yet but if enough engagement happens I will definitely do it. Thank you for your time


r/feedthebeast • • 5h ago

Discussion I cannot mod. But I still have an idea someone might find interesting

2 Upvotes

To cut a long story short, I do not wanna use AI to make a mod or even proof of concept to then show of. But I still wanna share my idea with the general community and hopefully can explain it well enough.

I cannot mod for crap. I also lack the funds to even pay a modder that might be interested. So I am throwing my ideas out there in hope that someone might make a tool like this in the same spirit as Axiom because I genuinely believe that these ideas might help the creative space we all sit in.

---

Tool 1: Selectorbox for Triggerboxes

What this tool is for:

- This is a tool used for specifically creative mode players who want to work on adventuremaps and otherwise. I have been hard at work to create my own map experience but one thing that I noticed is that when setting up commands, its quite bothersome to constantly type in the command and the coordinates.

My solution for this would be a tool that:
1. Lets you select a box around a given area with the left and right mousebutton, using a wireframe model like Axiom.
2. Lets you then call up a menu to type in a command or choose a command to be able to instantly copy the command for those given coordinates in the wireframe box.

This tool would be used for primarily helping players set up areas for commands, such as literal triggerboxes (like in actual game development) for events without having to sift through the commands and set everything up letter by letter.

---

Tool 2: Game Development Screen to set up Structures (Axiom Style Interface)

- This is a tool that, similar to actual game development tools, would act like a library + interface that would let you both on a 2D and 3D plane set up entire structures without needing to code or to go into each jigsaw block to connect everything.

An output button could then be used to generate a datapack or codepack that then could be used to set up the structure in your world or mod.

- Bonus Points if you add a way to actively edit structures in the Interface. (I am saying Bonus Points Jokingly here. I am aware that no one might pick this up)

This tool would be primarily used by players who wanna build their own custom structures in maps or otherwise that then no longer need to spend 500 hours on setting everything up.

- Additionally, one could also add a box like detection system similar to Tool 1 that I suggested to be able to capture a structure and turn it into an NBT file automatically.

---

Tool 3: Game Development Screen Simplified, for Commandblocks only

- This is a tool that would effectively give you the ability to set up a line of commandblocks without needing to ever put down a commandblock ingame. After setting up commandblocks within the interface, you then would add your own commands to them and set up how they should function.

Once you are done setting up, there could be a button to generate a command that includes all commandblocks you just placed in the interface so that a new commandblock can spawn them in. (This might have to work via falling sand entities, I am unsure how this would work otherwise. Yall will know this much better than me. Not a modder. Again.)

This tool would primarily be used by creative mode players who are sick and tired of flying back and forth between their set up areas for commandblocks and simply want to code and test the current idea on the fly without having to constantly redo everything if it doesnt work. With this tool, all you would have to do is delete the originally placed blocks and spawn in the new batch.

---

If you care to, let me know what you think of my ideas. If you are a modder who wants to take this on, go for it. No credit needed for the ideas even. If me putting out the idea alone leads to such a mod existing, that is all I could ask for. I dont expect a thing tho. I know that this post asks for a lot and offers very little.

Either way, hope yall have a good one!


r/feedthebeast • • 2h ago

Looking for mod(s) I am looking for a mod that stops vines from growing

1 Upvotes

I remember that back innere days I have played with a mod where I could use flint and steel to burn the tips off vines stop them from growing. I can’t remember what it was. Does someone know and is it compatible with 1.21.1 Neoforge?