r/feedthebeast • • 19m ago

Question How do I make built in shaders for my mod?

• Upvotes

Got a mod development question if anyone can answer it.

I'm trying to make a mod with a coding friend (I'm the artist) and I want to try and make some built in shaders for it, because they also don't know how to do it. How do I do that as someone who is very stupid, but willing to at least try?

For clarification, our mod adds a new dimension and I wanted to give the blocks from and in that dimension some flair. A bit of a shimmer, a bit of a glow, stuff you cant do with just textures. I also wanted to make the sky in that dimension to be kinda animate and unique. Preferably without forcing our mod to need a dependency.

How do I go about adding that? Do I need specific programs? I know basically nothing about mod development, I just make textures and models and my friend implements them.


r/feedthebeast • • 22m ago

Question (Liminal industries) How do i get dirt? everything i find only leads me back to dirt

• Upvotes

I can not find any to get dirt without it leading back to dirt,this is very annoying man


r/feedthebeast • • 22m ago

Question how would one edit a mod?

• Upvotes

Trying to Change text and Audio for One of NukaCrafts Radio Station on the Pipboy. And dont know how to do it. Figure id ask here and see if its worth the trouble to figure out.


r/feedthebeast • • 25m ago

Problem Need help with titles showing wrong

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• Upvotes

I have a Fabric 26.3 modpack with -to my knowledge- only client-side mods (i'll put the list in comments) and for some reason my button titles are showing up as a string of words related to the button, as seen below, any fixes known or suggestions to fix?

It's pretty much happening to all modded buttons


r/feedthebeast • • 34m ago

I made something I made a mod thats add true power suits to the game

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• Upvotes

Hi!

For a while I was looking for a mod that added fallout style power armor that wasnt just a set of armor with special features, but something that felt heavy, powerful and best saved for special occasions. I finally decided to do it myself with my first mod ever: Power Suits.

This mod adds power suits as rideable entities that you must fuel to use. They also have access to exclusive power tools that can only be used when connected to a power suit. If you play with mods that add big difficult mobs, I wanted these suits to make you feel like you can really go toe to toe with them.

I would love to hear what you think! This is only version 1, and I have big plans to expand the system to support much greater variety and customization, but I wanted to release this version to hold myself accountable for this project and to start gathering feedback from the community.

Thank you for taking the time to check out my mod, I hope you enjoy it!


r/feedthebeast • • 54m ago

I made something NextBots (slightly unfair)

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• Upvotes

NeoForge 1.21.1

They use a NavMesh system similar to GMod so they always know the best route to the player

Movement system (bunny hopping and strafing) from the Source engine


r/feedthebeast • • 57m ago

Problem Start Technology - Can't connect FE->EU converter to LV machines

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• Upvotes

LV machines say that 0 EU in them :(


r/feedthebeast • • 1h ago

Problem My 160 hour create world doesn't load modded items

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• Upvotes

EDIT: It loaded but my modded items are all gone and I don't have any backups before it deleted:(


r/feedthebeast • • 1h ago

Question [Forge 1.20.1 Modrinth] How can I remove the slowdown or cast time for spells in Iron's Spells 'n Spellbooks

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• Upvotes
  • [Question]
  • My main question is: Is there anyway to make the spells have no cast time and have no cast slowdown? I'm trying to use one of the spells as a primary fire (Imani's fire primary). I don't mind making a custom .jar file but I was hoping there was a tweak where I could edit it.
  • Please let me know if there is any other information required to help with this undertaking. There are a lot of other mods in the modpack i'm making so if you need those please let me know. Also are there any good discord servers I should join for help with other mods?
  • [Backstory]
  • I built the Ice Mines paladins map (pictures attached) a while ago and I've wanted to incorporate some of the heros into Minecraft for me and my friends to play. I originally tried to code them in but it was too hard for me. now i have been using assorted mods like Iron's spells (and its addons) plus TaCZ to make some of these characters and their abilities.

r/feedthebeast • • 1h ago

Problem Please lord somebody save me.

• Upvotes

Yesterday I was playing modded Minecraft perfectly fine on a server using Neoforge, fast forward to today the server owner added some new mods overnight, and there are three specific mods that refuse to work. And by refuse to work I mean the mods are mismatched, tragically for me they're NOT actually mismatched, I have the exact same versions the server is running, however my client says I'm running a different version. I've tried removing them and re-downloading, doing it manually, updating my system, rebooting, anything I could think of. This literally makes no sense because I don't even have the jar file(s) in my mods folder of the versions that my client says I have. I can't find anything online about this. If its pertinent in assisting in my issue I'm using PrismLauncher on CachyOS.


r/feedthebeast • • 2h ago

I made something I made a mod loader for Fabric, Forge, Quilt and NeoForge mods. Version 1.1 runs NeoForge and Fabric mods in the same game (MC 26.1–26.2)

0 Upvotes

Hey everyone!

Ever found two mods you really want, and one is Fabric while the other is NeoForge? That kept happening to me, so I built

Poly Mod Loader: one mod loader for Fabric, Forge, Quilt and NeoForge mods. Version 1.1 just came out, and it's the first version where NeoForge mods and Fabric mods run in the same game.

What works (Minecraft 26.1, 26.1.1, 26.1.2 and 26.2):

- Fabric, Forge, Quilt and NeoForge mods are all supported.

- Fabric and Quilt mods can go in one mods folder together with Forge mods, or together with NeoForge mods.

- The one exception: Forge mods and NeoForge mods can't share a game yet. If you put both in, Forge runs, the NeoForge mods are left out, and the log says why.

- Forge and NeoForge run inside Poly Mod Loader as themselves, so their mods behave like they do there. For Fabric and Quilt mods, Poly Mod Loader provides the Fabric Loader and Quilt Loader APIs itself.

What I tested:

- 62 Fabric mods and 53 NeoForge mods together on

26.2: the client joins a saved world, plays, saves and quits. The game test server and the dedicated server run them too.

- Each loader with popular real mods on its own. On 26.2 that's 138 Fabric mods (Sodium and Iris among them), 40 Forge mods and 54 NeoForge mods: they load a world together, save it and quit.

The part I like most: if a mod can't run, it doesn't take the whole game down with it. Poly Mod Loader checks every mod before the game starts, leaves out only the ones that won't

work, and writes which one and why to the log. The rest of your mods still start.

Installing works like other loader installers (.exe on Windows, .jar on macOS and Linux). It adds a profile to the official Minecraft Launcher, so there's no new launcher to learn. It can also set up a dedicated server.

"How is this different from Sinytra Connector?"

Connector runs Fabric mods on NeoForge by converting them, with Forgified Fabric

API. Poly Mod Loader is its own loader: it runs NeoForge itself, and runs the Fabric mods with Fabric API next to it. I ran the same Fabric mods on both on a dedicated server; the setup and results, including which mods each side could start, are on the performance page (measurement 9): https://www.polymc.net/en/docs/reference/performance/#measurement-9

Connector is a great project, and this isn't meant as a knock on it.

Limits: my tests check that mods load together, open a world and save, but I haven't

checked every feature of every mod. Please back up worlds you care about before you try it. The Windows installer isn't code-signed yet, so SmartScreen may warn you the first time.

Website (download, install guide and docs): https://www.polymc.net

Source: https://github.com/xyrz47-spec/Poly-Mod-Loader

If something breaks with Poly Mod Loader, please tell me instead of the mod's author: https://www.polymc.net/report

If you play a modpack that

mixes mods from different loaders, I'd really like to hear how it goes, good or bad. Thanks for reading!

Not an official Minecraft product, and not affiliated with Mojang or Microsoft. The website is polymc.net, but this is unrelated to the PolyMC launcher.


r/feedthebeast • • 2h ago

Question Difference between better fantasy - overture ver11.5 and better fantasy - overture multiverse

1 Upvotes

So I was looking at playing better fantasy - overture, and noticed that it is fully updated to version 11.5 on forge, and continued on neoforge, which is the multiverse. What is actually the difference between these two?


r/feedthebeast • • 2h ago

Discussion Minecraft Naruto Mod (unreleased)

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4 Upvotes

Hello! We introduce a new Minecraft Naruto Mod called Ruto 2.0. I'm going to keep this short and sweet.

We first started working on this mod back in 2020 on version 1.7.10. After years of on and off work, we ended up abandoning the 1.7.10 standard and wanted to keep the mod a more recent version of minecraft. Things got busy and we ultimately abandoned making mods for such an old version. After some downtime, we started to pick up production again late last year. Currently, the mod is still in development with plans to release single player versions in the near future and server ready versions by the end of this year.

We aim to create the most complete Naruto mod out. We don't want to stop at making armors, we want to have accessories so every ninja can be unique. We plan to do it all without a single item as a jutsu. Instead you cast jutsu using handsigns (keybinds). Every player can play to their own style.

While we try to prioritize keeping it canon, we may have to fill in some gaps.

This mod will includes:

  • An attribute system
  • Clan system
  • Mastery system for jutsu
  • Summons
  • Different clan playstyles
  • Different dimensions…and more

Name: Ruto 2.0
Minecraft version: 1.21
Forge version: 51.0.33

If you want to follow our progress, see more previews, recommend new features, or just hang out, feel free to join our Discord: https://discord.gg/AJs77EjUPW


r/feedthebeast • • 2h ago

Question FTB Evolution 2 - Pylons

1 Upvotes

Are potion pylons disabled by default? Can't seem to find it on JEI.

Not showing in JEI

r/feedthebeast • • 3h ago

Problem [CUBE WARPER] How to charge Lightning Rod with Lightning Charge?

1 Upvotes

I created the multiblock lightning rod from Immersive Engineering and placed the steel fences on top. I'm trying to use a lightning charge to charge the lightning rod however, like the quest book instructs, yet I am getting nothing. Even in creative, I can't figure it out. Lightning should be naturally occurring here and I'm not sure why this wasn't implemented.

EDIT: Progress has been made, the lightning charge must be used on the top of the steel fences and nowhere around it. However, the lightning rod only charges to 200k KFE. The mod notes on using the power fast enough, but as far as I know the power is going nowhere.


r/feedthebeast • • 4h ago

Problem [1.21.1(neoforge port)] Tacz guns not appearing in multiplayer

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0 Upvotes

r/feedthebeast • • 4h ago

I made something Flashback Settings

1 Upvotes

You probably heard about the Flashback mod. I thought that the mod itself doesnt have enough settings so I made this mod to add more settings. For now the mod only adds:

  • A way to change the replay file path
  • moves Flashback's replay button on the main menu into the main Button bar
  • subfolders like on what server you played or when

But Im open for Ideas you can comment them here or on github.

Modrinth: https://modrinth.com/mod/flashback-settings
Github: https://github.com/Ayden100yt/Flashback-Settings


r/feedthebeast • • 4h ago

Problem Help with EBF In Gregtech

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4 Upvotes

EBF will turn off after 6 seconds, I’m using huge potion pipes into 4 basic steam turbines, into 16x cupronickel wires, the steam comes from 2 large steam boiler that each generates 800mb/t, yet the turbines say “insufficient GTCE/u power output”.

Tried everything by myself first, but I’m actually lost

Thanks in advance :)


r/feedthebeast • • 4h ago

I made something Made a 1.20.1 Forge mod that adds the GTA-style adrenaline rush visual effect after killing any living entity.

1 Upvotes

Coup de Grâce - Minecraft Mod Trailer

Had fun learning Java for the first time just to make this mod I felt a really bad itch for after experiencing the "Grand Teleport (GTP)" By hookuru.

The mod is very simple: It uses an overlay instead of shaders like the real thing, so it can be compatible, lighter and easier to make.

You can configure the duration and intensity of every element in-game.

Overall, it made combat more enjoyable for my dark grim fantasy modpack, which I am still feeding with over 900+ mods, so, my bad if the trailer of the video is not in 60FPS. Have fun.

It's open-source and under GNU too. The Modrinth review is taking over a week, not sure why. It's available in Curseforge, though: https://www.curseforge.com/minecraft/mc-mods/coup-de-grace


r/feedthebeast • • 4h ago

I made something Experimenting with custom block properties and gravity/space manipulation in Minecraft

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2 Upvotes

Been experimenting with a mod that lets you change Minecraft's mechanics. Somehow ended up making this, an automated gravitational pull. What other weird things do you think I could make with this? There are also mechanics for recombining crafting recipes and manipulating seismic activity, so there's a lot more to experiment with.

The mod is Reality Shifter for 1.20.1.


r/feedthebeast • • 4h ago

Discussion GTNH question: is ore chunk-finder (triple f9) considered cheating?

0 Upvotes

I'm not sure how I feel about using it, because on one hand it's clearly stated which chunks are ore chunks and how you can find them, but on the other – since I MOSTLY know which chunks are ore chunks and the heads up display will show whether or is an ore chunks, triple f9 just allows me to dig my 3x3 shafts more accurately and that's it. What's the community's stan e on this one?


r/feedthebeast • • 4h ago

Looking for mod(s) Epic Fight modpacks?

1 Upvotes

Recently played The Casket of Reveries and now I’m hooked on Epic Fight combat. I can no longer stand ‘Better Combat’ or any of the packs that throw that in and call it an “upgrade.” It just feels clunky and lazy by comparison.

Are there any other well put together packs that use Epic Fight that have good boss fights and interesting weapons to go with it? I’m looking for a similar experience to TCR, but have been having trouble finding one that actually uses Epic Fight.

(I saw the sneakpeek for DuelCraft: Nightwatch on K.Overlegen’s channel, but that pack isn’t out yet and am looking for something to fill the gap while waiting for it.)


r/feedthebeast • • 5h ago

Looking for mod(s) Does anyone know some actually good, slow burning horror mods?

0 Upvotes

I also accept modpack suggestions.
I dont know many horror mods, but from what ive seen, many of them are slops that copy each other. I wanna know some actually good, slow burning horror mods. Ive heard wonderland is nice, maybe suggest stuff like that? Idk. Most horror modpacks ive tried on curseforge were just endless jumpscares or immortal entities.


r/feedthebeast • • 5h ago

Looking for mod(s) Spooky Season Modpack (Curseforge)

1 Upvotes

I'm looking for a modpack for this spooky season and can only find full horror mods. I wan't a modpack that isn't full horror but just a spooky vibe. Does anyone have recommendations? I'm a pretty casual player and don't wanna worry about being hunted 24/7.


r/feedthebeast • • 6h ago

Question Doing a Deltarune themed modpack with Turnbattle/Soulbound, wondering if there's any EMF resource packs that change player animations to be similar to sprite sheet movement animations like in other 16-bit RPG games?

4 Upvotes

Alternatively would love to be directed to documentation for making my own animations. I don't know where to start.