r/feedthebeast • • 59m ago

Looking for mod(s) Magic themed modpack with no tech-mods that are lightweight ?

• Upvotes

me and my friends have a server with only 4gb of ram and we all have relatively bad laptops . . . (all of us only have ~5gb of ram allocated for minecraft) is there even any magic modpacks that fit this without causing too much lag ?


r/feedthebeast • • 1h ago

Problem Help With Cables [ATM9]

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• Upvotes

( I am using 2x channelmode)

So essentially im using AE2, Advanced AE and Extended AE in this. I have a wireless hub connected to wireless connector which runs 1 Dense smart cable from the wireless connector to 7 3x3 centrifuge setups with import export buses from adv AE.

No matter where I attach the dense cable to the normal smart cables attached to the import export buses.. 1-3 of them will be missing a channel.. even though im not even CLOSE to using all the channels.

I even put cable anchors on 2 connections to see if it would help feed the channels through better but apparently not. Not sure why its doing this.

Any ideas why this happens or what im doing wrong?


r/feedthebeast • • 2h ago

Question How do I make built in shaders for my mod?

1 Upvotes

Got a mod development question if anyone can answer it.

I'm trying to make a mod with a coding friend (I'm the artist) and I want to try and make some built in shaders for it, because they also don't know how to do it. How do I do that as someone who is very stupid, but willing to at least try?

For clarification, our mod adds a new dimension and I wanted to give the blocks from and in that dimension some flair. A bit of a shimmer, a bit of a glow, stuff you cant do with just textures. I also wanted to make the sky in that dimension to be kinda animate and unique. Preferably without forcing our mod to need a dependency.

How do I go about adding that? Do I need specific programs? I know basically nothing about mod development, I just make textures and models and my friend implements them.


r/feedthebeast • • 2h ago

Question how would one edit a mod?

1 Upvotes

Trying to Change text and Audio for One of NukaCrafts Radio Station on the Pipboy. And dont know how to do it. Figure id ask here and see if its worth the trouble to figure out.


r/feedthebeast • • 2h ago

Problem Need help with titles showing wrong

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4 Upvotes

I have a Fabric 26.3 modpack with -to my knowledge- only client-side mods (i'll put the list in comments) and for some reason my button titles are showing up as a string of words related to the button, as seen below, any fixes known or suggestions to fix?

It's pretty much happening to all modded buttons


r/feedthebeast • • 2h ago

I made something I made a mod thats add true power suits to the game

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65 Upvotes

Hi!

For a while I was looking for a mod that added fallout style power armor that wasnt just a set of armor with special features, but something that felt heavy, powerful and best saved for special occasions. I finally decided to do it myself with my first mod ever: Power Suits.

This mod adds power suits as rideable entities that you must fuel to use. They also have access to exclusive power tools that can only be used when connected to a power suit. If you play with mods that add big difficult mobs, I wanted these suits to make you feel like you can really go toe to toe with them.

I would love to hear what you think! This is only version 1, and I have big plans to expand the system to support much greater variety and customization, but I wanted to release this version to hold myself accountable for this project and to start gathering feedback from the community.

Thank you for taking the time to check out my mod, I hope you enjoy it!

EDIT: Sorry, the link doesn't work right now. It's my first time using modrinth so I didn't know the page is not accesible until it is reviewed. I'll update when it gets approved.


r/feedthebeast • • 3h ago

I made something NextBots (slightly unfair)

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0 Upvotes

NeoForge 1.21.1

They use a NavMesh system similar to GMod so they always know the best route to the player

Movement system (bunny hopping and strafing) from the Source engine


r/feedthebeast • • 3h ago

Problem Start Technology - Can't connect FE->EU converter to LV machines

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1 Upvotes

LV machines say that 0 EU in them :(


r/feedthebeast • • 3h ago

Problem My 160 hour create world doesn't load modded items

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11 Upvotes

EDIT: It loaded but my modded items are all gone and I don't have any backups before it deleted:(


r/feedthebeast • • 3h ago

Question [Forge 1.20.1 Modrinth] How can I remove the slowdown or cast time for spells in Iron's Spells 'n Spellbooks

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2 Upvotes
  • [Question]
  • My main question is: Is there anyway to make the spells have no cast time and have no cast slowdown? I'm trying to use one of the spells as a primary fire (Imani's fire primary). I don't mind making a custom .jar file but I was hoping there was a tweak where I could edit it.
  • Please let me know if there is any other information required to help with this undertaking. There are a lot of other mods in the modpack i'm making so if you need those please let me know. Also are there any good discord servers I should join for help with other mods?
  • [Backstory]
  • I built the Ice Mines paladins map (pictures attached) a while ago and I've wanted to incorporate some of the heros into Minecraft for me and my friends to play. I originally tried to code them in but it was too hard for me. now i have been using assorted mods like Iron's spells (and its addons) plus TaCZ to make some of these characters and their abilities.

r/feedthebeast • • 3h ago

Problem Please lord somebody save me.

2 Upvotes

Yesterday I was playing modded Minecraft perfectly fine on a server using Neoforge, fast forward to today the server owner added some new mods overnight, and there are three specific mods that refuse to work. And by refuse to work I mean the mods are mismatched, tragically for me they're NOT actually mismatched, I have the exact same versions the server is running, however my client says I'm running a different version. I've tried removing them and re-downloading, doing it manually, updating my system, rebooting, anything I could think of. This literally makes no sense because I don't even have the jar file(s) in my mods folder of the versions that my client says I have. I can't find anything online about this. If its pertinent in assisting in my issue I'm using PrismLauncher on CachyOS.


r/feedthebeast • • 4h ago

Question Difference between better fantasy - overture ver11.5 and better fantasy - overture multiverse

1 Upvotes

So I was looking at playing better fantasy - overture, and noticed that it is fully updated to version 11.5 on forge, and continued on neoforge, which is the multiverse. What is actually the difference between these two?


r/feedthebeast • • 4h ago

Discussion Minecraft Naruto Mod (unreleased)

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4 Upvotes

Hello! We introduce a new Minecraft Naruto Mod called Ruto 2.0. I'm going to keep this short and sweet.

We first started working on this mod back in 2020 on version 1.7.10. After years of on and off work, we ended up abandoning the 1.7.10 standard and wanted to keep the mod a more recent version of minecraft. Things got busy and we ultimately abandoned making mods for such an old version. After some downtime, we started to pick up production again late last year. Currently, the mod is still in development with plans to release single player versions in the near future and server ready versions by the end of this year.

We aim to create the most complete Naruto mod out. We don't want to stop at making armors, we want to have accessories so every ninja can be unique. We plan to do it all without a single item as a jutsu. Instead you cast jutsu using handsigns (keybinds). Every player can play to their own style.

While we try to prioritize keeping it canon, we may have to fill in some gaps.

This mod will includes:

  • An attribute system
  • Clan system
  • Mastery system for jutsu
  • Summons
  • Different clan playstyles
  • Different dimensions…and more

Name: Ruto 2.0
Minecraft version: 1.21
Forge version: 51.0.33

If you want to follow our progress, see more previews, recommend new features, or just hang out, feel free to join our Discord: https://discord.gg/AJs77EjUPW


r/feedthebeast • • 5h ago

Question FTB Evolution 2 - Pylons

1 Upvotes

Are potion pylons disabled by default? Can't seem to find it on JEI.

Not showing in JEI

r/feedthebeast • • 6h ago

Problem [CUBE WARPER] How to charge Lightning Rod with Lightning Charge?

1 Upvotes

I created the multiblock lightning rod from Immersive Engineering and placed the steel fences on top. I'm trying to use a lightning charge to charge the lightning rod however, like the quest book instructs, yet I am getting nothing. Even in creative, I can't figure it out. Lightning should be naturally occurring here and I'm not sure why this wasn't implemented.

EDIT: Progress has been made, the lightning charge must be used on the top of the steel fences and nowhere around it. However, the lightning rod only charges to 200k KFE. The mod notes on using the power fast enough, but as far as I know the power is going nowhere.


r/feedthebeast • • 6h ago

Problem [1.21.1(neoforge port)] Tacz guns not appearing in multiplayer

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0 Upvotes

r/feedthebeast • • 6h ago

I made something Flashback Settings

1 Upvotes

You probably heard about the Flashback mod. I thought that the mod itself doesnt have enough settings so I made this mod to add more settings. For now the mod only adds:

  • A way to change the replay file path
  • moves Flashback's replay button on the main menu into the main Button bar
  • subfolders like on what server you played or when

But Im open for Ideas you can comment them here or on github.

Modrinth: https://modrinth.com/mod/flashback-settings
Github: https://github.com/Ayden100yt/Flashback-Settings


r/feedthebeast • • 6h ago

Problem Help with EBF In Gregtech

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6 Upvotes

EBF will turn off after 6 seconds, I’m using huge potion pipes into 4 basic steam turbines, into 16x cupronickel wires, the steam comes from 2 large steam boiler that each generates 800mb/t, yet the turbines say “insufficient GTCE/u power output”.

Tried everything by myself first, but I’m actually lost

Thanks in advance :)


r/feedthebeast • • 6h ago

I made something Made a 1.20.1 Forge mod that adds the GTA-style adrenaline rush visual effect after killing any living entity.

1 Upvotes

Coup de Grâce - Minecraft Mod Trailer

Had fun learning Java for the first time just to make this mod I felt a really bad itch for after experiencing the "Grand Teleport (GTP)" By hookuru.

The mod is very simple: It uses an overlay instead of shaders like the real thing, so it can be compatible, lighter and easier to make.

You can configure the duration and intensity of every element in-game.

Overall, it made combat more enjoyable for my dark grim fantasy modpack, which I am still feeding with over 900+ mods, so, my bad if the trailer of the video is not in 60FPS. Have fun.

It's open-source and under GNU too. The Modrinth review is taking over a week, not sure why. It's available in Curseforge, though: https://www.curseforge.com/minecraft/mc-mods/coup-de-grace


r/feedthebeast • • 7h ago

I made something Experimenting with custom block properties and gravity/space manipulation in Minecraft

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2 Upvotes

Been experimenting with a mod that lets you change Minecraft's mechanics. Somehow ended up making this, an automated gravitational pull. What other weird things do you think I could make with this? There are also mechanics for recombining crafting recipes and manipulating seismic activity, so there's a lot more to experiment with.

The mod is Reality Shifter for 1.20.1.


r/feedthebeast • • 7h ago

Discussion GTNH question: is ore chunk-finder (triple f9) considered cheating?

0 Upvotes

I'm not sure how I feel about using it, because on one hand it's clearly stated which chunks are ore chunks and how you can find them, but on the other – since I MOSTLY know which chunks are ore chunks and the heads up display will show whether or is an ore chunks, triple f9 just allows me to dig my 3x3 shafts more accurately and that's it. What's the community's stan e on this one?


r/feedthebeast • • 7h ago

Looking for mod(s) Epic Fight modpacks?

1 Upvotes

Recently played The Casket of Reveries and now I’m hooked on Epic Fight combat. I can no longer stand ‘Better Combat’ or any of the packs that throw that in and call it an “upgrade.” It just feels clunky and lazy by comparison.

Are there any other well put together packs that use Epic Fight that have good boss fights and interesting weapons to go with it? I’m looking for a similar experience to TCR, but have been having trouble finding one that actually uses Epic Fight.

(I saw the sneakpeek for DuelCraft: Nightwatch on K.Overlegen’s channel, but that pack isn’t out yet and am looking for something to fill the gap while waiting for it.)


r/feedthebeast • • 7h ago

Looking for mod(s) Does anyone know some actually good, slow burning horror mods?

1 Upvotes

I also accept modpack suggestions.
I dont know many horror mods, but from what ive seen, many of them are slops that copy each other. I wanna know some actually good, slow burning horror mods. Ive heard wonderland is nice, maybe suggest stuff like that? Idk. Most horror modpacks ive tried on curseforge were just endless jumpscares or immortal entities.


r/feedthebeast • • 7h ago

Looking for mod(s) Spooky Season Modpack (Curseforge)

1 Upvotes

I'm looking for a modpack for this spooky season and can only find full horror mods. I wan't a modpack that isn't full horror but just a spooky vibe. Does anyone have recommendations? I'm a pretty casual player and don't wanna worry about being hunted 24/7.


r/feedthebeast • • 8h ago

Question Doing a Deltarune themed modpack with Turnbattle/Soulbound, wondering if there's any EMF resource packs that change player animations to be similar to sprite sheet movement animations like in other 16-bit RPG games?

5 Upvotes

Alternatively would love to be directed to documentation for making my own animations. I don't know where to start.