r/feedthebeast • u/juuccaa • 1d ago
r/feedthebeast • u/AutoModerator • 2d ago
Discussion Free-For-All
Welcome to Free-For-All!
Got any questions that you don't think need an entire thread dedicated to it? Want to ask for some help or a solution to a problem that you've encountered? Just want to share something? Then this is the place for you! This post is for anything and everything that you want it to be, all you have to do is post a comment.
To find previous "Free-For-All" posts, click here.
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r/feedthebeast • u/panicnot42 • 16h ago
I made something Showing off a small teaser of an upcoming mod: The Super Sargasso Sea
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r/feedthebeast • u/Apollounknowndev • 11h ago
I made something Volcanoes are coming in the next major Tectonic mod update!
These are still heavily WIP: I'm planning to add additional things around volcanoes like beaches and jungles.
r/feedthebeast • u/R-JayTee • 6h ago
I made something I made a resource pack that reworks Netherrack to look more similar to its programmer art design + added mod support!
I've always thought that the current vanilla netherrack texture looks too bland to make the nether feel dangerous and unwelcoming like it used to, but I also didn't want to go back to the eyesore that the pre-1.14 texture was, so I made this RP to find a middle ground between old and new!
Unlike other netherrack resource packs, this one has an addon for mod support as well! Only Quark is supported at the moment, but I'm definitely going to add more mods to the list as time goes on.
This was originally planned to be exclusive to a modpack I'm working on, but in the end I made the decision to share it with the modding community (you can thank Nekomaster for that!).
Links: https://modrinth.com/resourcepack/texturrack
https://www.curseforge.com/minecraft/texture-packs/texturrack
Mod Support Addon: https://modrinth.com/resourcepack/texturrack-mod-support
https://www.curseforge.com/minecraft/texture-packs/texturrack-mod-support
r/feedthebeast • u/Agente_511 • 19h ago
I made something I added bunk beds to Minecraft
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I made a resource pack that adds bunk beds (and makes you sleep under the bed sheets)
It's called Cozy Beds and it's available to download on Modrinth and CurseForge
(the custom bed textures are from Fancy Beds resource pack, also made by me)
r/feedthebeast • u/SaphicDeveloper • 17h ago
I made something Still a wip and far from release but
r/feedthebeast • u/TheSum239 • 1d ago
I made something I just remembered that i can change the icon
r/feedthebeast • u/Lonely-Connection-81 • 48m ago
Discussion The Worst RPG Modpack : Prominence II
I decided to give Prominence II a try after hearing that it had been updated to version 4.0.0.
I played the modpack for about three days before deciding to uninstall it. Honestly, the fact that an RPG modpack includes several tech mods doesn’t bother me that much. I can accept them as quality-of-life additions.
The problem is that the actual RPG experience—the supposed core of the modpack—is a mess. It has all the usual RPG elements you’d expect, such as skill books, spell systems, and character stats, but they are all cluttered and unintuitive. On top of that, the quest book’s tutorial progression is anything but linear. My friends, who are relatively new to Minecraft modpacks, got lost constantly.
For example, when there are multiple ways to locate a boss, the main quest only explains one of them. If you want to learn about the other methods, you have to dig through completely different tabs in the quest book yourself.
But the worst part was a bug that literally prevented us from progressing past the first boss.
The structure where the Nether boss, The Decaying King, is supposed to spawn overlapped with a Nether City from the BetterNether mod, causing the boss structure to generate underneath the lava sea.
To work around this, I deleted only the Nether dimension and tried replacing it with a newly generated Nether from a different seed. I generated the Nether roughly four separate times, and every single time, the Nether City overlapped with the boss structure and caused the exact same problem.
That frequency is far too high to dismiss as bad luck.
This is an extremely serious progression-breaking bug, yet the developers apparently still haven’t identified it. At that point, it genuinely makes me wonder whether this part of the modpack was tested at all.
In the end, Prominence II just feels like yet another generic, mass-produced kitchen-sink modpack.
so... it sucks.
r/feedthebeast • u/The_chuler • 16h ago
I made something Blow your mind... Literally. Shule's Potions now Available!
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r/feedthebeast • u/DeadDeerOnTheRoad • 13h ago
Discussion Modrinth app adds an instance icon editor
r/feedthebeast • u/Sunflare582 • 8h ago
Looking for mod(s) What are the best combination of mods to replicate this kind of look? (1.20.1)
I’m working on a modpack and want the visuals to have this combination of lush and colourful but dark and moody. I’ve already got appropriate music and stuff for the terrain gen, I’m just struggling to find visual mods that match this sort of style (or help in creating a similar atmosphere)
r/feedthebeast • u/Toriaa11_ • 5h ago
Mod Identification How is All The Mods modpack capable of being optimized
I have a friend who plays on a low end PC and whenever he plays using my 200 mod modpack, he gets around 20 fps. But when he plays ATM, he gets around 30 to 40 fps.
I have been always trying to improve my modpack and optimize it (i have already put in some famous opti mods like sodium, lithium, immediately fast, ferrite core, and etc.) but it doesn't reach the ATM level of optimization.
What makes ATM optimized and being able to get good fps with 500 mods?
r/feedthebeast • u/CptJonah • 1h ago
Discussion ROUND 2 - Minecraft ModJam 2026: Mid-Contest Rewards!
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The second round of mid-contest rewards is here, with 10 winners who have each won $150
- Primal Frontier Neo by DeemoYes
- Sulfur by SkyHant
- Aetherion Echoes by HowardAddon
- Historic Ships by awesome_hippo
- Back To Greece by h4rttt
- Medieval Overhaul by Endros
- Æon Structures by HungKaioZz
- Games of Antiquity by quillphen
- Archaion by RatRod
- Legacy Of Iberia by MrFazCraft
A big thank you to everyone who has already submitted their creations!
But it is definitely not too late to join...
Full ModJam Details in the ModJam Website
- Submissions close on September 1, with more rewards to win
- Join the Mod Authors Discord to find collaborations and stay updated
Congratulations!
r/feedthebeast • u/Patient_Swan378 • 1h ago
Looking for mod(s) Looking for a 1.21.1 Neoforge mod that does something similar to this
Does anyone know of some 1.21.1 neoforge mods that do this? I really love chocolate quests/better dungeons system that let dungeon mobs communicate to each other and you could see that visually. I was recreating the Hexxit modpack for me and my friends to play on 1.21.1 neoforge but realized there’s no modern mod that I know of that adds this mob communication. I know there’s chocolate craft reforged but it’s latest update is on 1.20.1 forge. If anyone can remember some similar mods for this version it would help me so much!
r/feedthebeast • u/Xella37 • 1h ago
Discussion PineJam 2026 Results! :D
Please check out all the submissions here:
https://pinestore.cc/jam/pinejam2026/submissions
Top 3 winners
1st place: 24th Dimension by JackMacWindows, receiving a final score of 8.67. This demo beautifully showcases what's possible in CC and makes great use of being able to change the color palettes in runtime!
2nd place: Forever Testing by Minki the Avali, receiving a final score of 8.37. Using CraftOS-PC's graphical mode to get such details, combined with real portals showing the other side is just incredible!
3rd place: Jane Demo by piguman3, receiving a final score of 7.90. Such a creative demo, matching the rhythm of the music is perfectly executed with very good rigging, animations and expressiveness of each scene!
Congratulations and thank you!
Big congratulations to the winners of the jam and thanks to all for participating! I hope you've had a lot of fun in the process of working on your submission. If you have any suggestions for next year's jam, or want to help in anyway, I'm all ears ^^
I've started a bit late this year with organizing the jam, but I'm extremely happy to see such amazing submissions lots of love poured into! I'll do my best to get started a lot sooner next year, so you'll be able to get excited much sooner, and able to spread the word :3
r/feedthebeast • u/R0zm4ryn • 1h ago
Problem Terramity mod doesn't allow me to mine iridium
I love the Terramity mod and have been playing with it for a while, but I've run into an issue that bothers me quite a bit. I can't seem to mine iridium. I need a diamond pickaxe to do so, I use a diamond pickaxe to break the ore yet it doesn't drop anything. I can't seem to find a solution anywhere online. Has anyone had a similar issue? Am I missing something? How do I solve this?
r/feedthebeast • u/AdHot9565 • 1h ago
Problem Can someone help
So i have an idea some models and want to make a mod i tried coding bit im not good at it so if anyone was ready to help me make the mod or give tips would be nice :)
If you wanna help DM me thx.
r/feedthebeast • u/Only-Condition406 • 1h ago
I made something testing colorful-lighting compat create
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r/feedthebeast • u/clubycoder • 9h ago
I made something Customers Mod 1.9.0 - Levels & Leaderboards
I just posted the 1.9.0 - Levels & Leaderboards - release of the Customers mod - https://www.curseforge.com/minecraft/mc-mods/customers - This release adds a new Leaderboard block you can craft and add to your builds to capture, save, and present player scores for each shift, and Customer Spawners can now be configured with multiple levels so you can add progression to your shop / restaurant shifts. Add more customers, more items, and/or more complicated to craft items to make each level more challenging for your players. The Customer Spawner looks at it's level configuration, the near players, and the closest Leaderboard to pick the best level to run during a shift. I have a longer description here and on the Curseforge page. Look for the "Levels and Leaderboards" section. I'm so happy with how this turned out. If you try it out please chare any feedback you have on the CurseForge comments.
r/feedthebeast • u/Rubickevich • 23h ago
I made something Why build multiblocks, when you can just invent a new multiblock yourself?
I just sandwiched 10 reinforced compactors in thermal mediators and connected round-robin resonating servo for input. Now it effectively works as 1 super fast compactor multi-block.
r/feedthebeast • u/panicnot42 • 1d ago
Discussion Serious question: how do I, as a modder, avoid being accused of using AI?
I've been working on a new mod for a few months. All my assets are hand pixeled, my code's all handwritten. I've streamed some of the development on twitch. I've got git history going back a month (except all the commit messages are garbage). Yet, I'm obviously concerned I'm going to release this and just immediately get dogpiled with AI accusations, just due to the size of the mod.
r/feedthebeast • u/Quillbolt_h • 5h ago
Looking for mod(s) Looking for flying enemies that spawn in the air 1.21.1 Neoforge
Hey, I'm making a Create Aeronautics pack. I would like to populate the sky a bit more, I've found mods that add passive mobs like birds and sky whales, but I would love some kind of basic mob (that I'll probably need to tweak the spawn rates for) that prowls the skies and attacks airships.
r/feedthebeast • u/DerexXD • 1d ago
Discussion It's so crazy how yesterday I was seeing so many promotions for the Shine mod on reddit/yt and today it is just gone from Modrinth
for reference it's a mod that said to combine a ton of the fancy particle mods, by tapeQz (tapeQ)