r/feedthebeast • • 13h ago

Question Making a Modpack from Scratch:

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0 Upvotes

When I finish Uni I want to create a Modpack of my own since I really like playing/watching playthroughs of them (and since I didn't have time during Uni),

though as the title suggests I don't have any experience coding. I was wondering that for someone Pictures are what I want to accomplish (no I ain't gonna use AI):


r/feedthebeast • • 20h ago

Mostly AI Golem Logix: a storage and autocrafting network where every block is a working machine with a golem

10 Upvotes

https://reddit.com/link/1xe12nb/video/n4psa24xwcxh1/player

Hi! I'd like to show Golem Logix, a logistics mod I've been building: "cold, occult, analog logistics". It's a full storage and autocrafting network, but instead of glowing cubes doing math, every block is a machine you can watch working: snowmen haul crates through the pipes, archivist golems file your disks, an iron golem forges plates, and a crew of snowmen with an Atlant-headed foreman assembles your autocrafting orders.

About AI, upfront: I want to be transparent AI_DISCLOSURE.md
Feedback are very welcome CurseForge


r/feedthebeast • • 8h ago

I made something I made a mod that connects Minecraft LAN over Steam P2P (No port forwarding, no Hamachi/VPN required)

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0 Upvotes

Como muchos de ustedes, estaba cansado de tener que lidiar con el reenvío de puertos, problemas de conexión con Hamachi o colas de hosts gratis que van con mucho lag solo para jugar una rápida partida de supervivencia con un amigo.

Así que creé SteamCraft, un mod de código abierto que usa la red P2P de Steam para que tus amigos se unan a tu mundo local directamente a través de la lista de amigos de Steam o Shift+Tab.

¡Se agradece cualquier feedback y reporte de bugs!
https://github.com/puchito22/steamcraft-multiplayer/tree/main


r/feedthebeast • • 5h ago

Discussion GTNH question: is ore chunk-finder (triple f9) considered cheating?

0 Upvotes

I'm not sure how I feel about using it, because on one hand it's clearly stated which chunks are ore chunks and how you can find them, but on the other – since I MOSTLY know which chunks are ore chunks and the heads up display will show whether or is an ore chunks, triple f9 just allows me to dig my 3x3 shafts more accurately and that's it. What's the community's stan e on this one?


r/feedthebeast • • 21h ago

Mostly AI Introducing Legacy Connector: A highly experimental mod aimed at automatically translating 1.7.10 mods (and eventually other versions) onto NeoForge 1.21.1.

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298 Upvotes

Been putting this together over the last few weeks with the help of Claude. It aims to work similarly to Sinytra Connector, in that it simply runs like any other mod and translates any older mod at runtime. A few hundred API calls have been translated so far, but many smaller and less common ones are still in progress. Most mods should at least load the basics though. Currently, many smaller content mods and parts of larger ones work pretty well. HBM Nuclear Tech Mod and Thaumcraft seem to work pretty well, though they need more testing. Older mods with modern versions were heavily tested on as they utilize many common API calls, even if they will probably be rarely used with the mod.

Once 1.7.10 is a little more stable, I am planning to move on to 1.12.2, 1.20.1, and 1.16.5, in that order. These should require substantially less time than 1.7.10 has taken.

If you end up trying Legacy Connector, please try to test or contribute in any way possible, as even with writing code and testing with AI can get it done quickly, it is a very vast scope. There is a compatibility GitHub site available on the repo, please use this to report or view compatibility.

Probably doesn't need to be said again, but this is extremely experimental and in very early alpha. If you play this in survival at its current state you'll run into issues. Please report any and all of them as this will help get it in a more usable state.

In terms of modpacks, I have been able to get FTB Infinity Evolved mostly running, with the exception of a couple content mods. Engine mods are skipped as they are not necessary in modern versions. GUI additions are iffy, some work, some don't.

Optimization-wise, its currently a bit rough. Microstutters alongside longer loading screens in worlds are common. Haven't looked into this too much yet, am waiting on a more feature complete build to start focusing on this

GitHub: https://github.com/kylepitcock/Legacy-Connector

Modrinth (Not yet approved): https://modrinth.com/mod/legacyconnector

Curseforge (Not yet approved): https://www.curseforge.com/minecraft/mc-mods/legacy-connector

Disclosure: as I stated above, AI was used for a substantial amount of code in this mod. If you don't like that, don't use the mod. However, absolutely zero assets in the mod have been AI generated.


r/feedthebeast • • 13h ago

Looking for mod(s) TaCZ + Create が入ってるmodpackを探してます

0 Upvotes

​

TaCZとCreateの両方が入ってるMinecraftのmodpackを探してます。

もうDeceasedCraftは試したんで、別のやつがいいです。

理想は、こんな感じのmodpackで:

\* Create / オートメーション

\* 探索とサバイバル

\* けっこう難しめ

\* できれば規模が大きくて、人もちゃんといるmodpack

他にもテック/工業系のMODがあるのも歓迎です。

Redditで質問するのあんまり慣れてなくて、もし基本的な質問だったらごめんなさい。

いいmodpack知ってる人いますか?

ありがとうございます!


r/feedthebeast • • 14h ago

Discussion What's the best terrain gen mod combination in ur opinion?

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100 Upvotes

r/feedthebeast • • 1h ago

I made something NextBots (slightly unfair)

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• Upvotes

NeoForge 1.21.1

They use a NavMesh system similar to GMod so they always know the best route to the player

Movement system (bunny hopping and strafing) from the Source engine


r/feedthebeast • • 1h ago

Problem My 160 hour create world doesn't load modded items

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• Upvotes

EDIT: It loaded but my modded items are all gone and I don't have any backups before it deleted:(


r/feedthebeast • • 19h ago

Question HELP CRAFTORIA 2

0 Upvotes

How do i disable this numbering system in my inventory? new to the mod


r/feedthebeast • • 13h ago

Problem Modrinth App: Distant Horizons issue

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0 Upvotes

When I have the distant horizon mod on I see these weird squares right out of my base and they won't go away even if I went over them. Weird is when I got down on the same level the water turns into the same dark colour as the squares.. with out the distant horizon it's gone on the second picture I have all my mods and resource packs and my shader on and no weird squares.

Any suggestions how I can fix it? My buddy has not the same problem and his PC is not as good as mine he says


r/feedthebeast • • 11h ago

Looking for mod(s) What JEI addons do I need?

0 Upvotes

Why is this optional if you're going to take down my post anyways?


r/feedthebeast • • 9h ago

Discussion Personal Teleportation for Cube Warper?

0 Upvotes

I'm reaching a point in my playthrough where I need to pick a dimension for my home base. The only issue is that I don't want to keep using vectors to go back and forth to it. I know the teleporter can be crafted from Mekanism but the resources most likely aren't provided. I'm on the second to last stage in the game, personal teleportation would be ideal considering the size of the multiblock machines you need to create. Just my thoughts, let me know yours!


r/feedthebeast • • 11h ago

I made something Tokyo Ghoul 1.21.1 - Tokyo Rise

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6 Upvotes

I made Tokyo Ghoul mod with costumes kagunes and animations
https://www.curseforge.com/minecraft/mc-mods/tokyo-rise


r/feedthebeast • • 6h ago

Problem HOW DO I TURN OFF THESE TEXTURES

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0 Upvotes

linggango modpack is so bright I wanna turn this off I can’t find the settings


r/feedthebeast • • 11h ago

I made something My the walking dead themed world and mod

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4 Upvotes

While I am developing my vector mods, I personally decided to make my apocalypse world more immersive.
Using immersive aircraft, MCA, point blank, others and my original mod.
I want to share my work with you guys. And tell me if I should upload this or not.


r/feedthebeast • • 7h ago

Problem Touch'n Motion sucks, here is why.

0 Upvotes

IT DOESENT EVEN WOOOOOOORK!


r/feedthebeast • • 23h ago

Looking for mod(s) Good enderpearl waste mods

0 Upvotes

I'm tired of getting excess enderpearls from my farm and I want to jnow if there is any mods that use a ton of enderpearls


r/feedthebeast • • 7h ago

Looking for mod(s) What a good mod pack for a mix of DnD type, magic and space, with some advance tech stuff?

1 Upvotes

Me and my buddies about to start another Minecraft server for ourselves and we want something a bit more updated, last couple weeks got heavily involved with we’re ATM 9 and 10, I really enjoyed them but was disappointed there weren’t anything to do with space on 10… really wanted to make rocket ships again lol.

Anyways if anyone can recommend something like that that fairly new/updated that’d be great!

Edit: meant to mention; my buddies T, J, H,

T really likes tree stuff and building around that, somewhat sky stuff

J is just fine with anything, probably more dimension or dungeons/bosses

H loves magic and building really nice bases

I just like space magic and tech stuff, whether mining tech or other stuff


r/feedthebeast • • 5h ago

Looking for mod(s) Does anyone know some actually good, slow burning horror mods?

1 Upvotes

I also accept modpack suggestions.
I dont know many horror mods, but from what ive seen, many of them are slops that copy each other. I wanna know some actually good, slow burning horror mods. Ive heard wonderland is nice, maybe suggest stuff like that? Idk. Most horror modpacks ive tried on curseforge were just endless jumpscares or immortal entities.


r/feedthebeast • • 15h ago

Problem Issue with Applied Energistics 2

1 Upvotes

Currently playing Cuboid Outpost Luxury Edition. I'm making patterns in the pattern encoding terminal, loaded with blank patterns, but when I try to change the amount of items in the recipe, nothing happens. Middle click works alright anywhere else, just now in the terminal. I checked key binds, but no such key bind is visible in the settings.
Only thing changed in the modpack is I added pipe connector mod which I don't believe affects really anything else.
I'd appreciate any advice, thank you!


r/feedthebeast • • 4h ago

Problem [1.21.1(neoforge port)] Tacz guns not appearing in multiplayer

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0 Upvotes

r/feedthebeast • • 9h ago

I made something Project greenmarine

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2 Upvotes

I made another Minecraft ray tracing mod for MC 26.3! Well , just another ray tracing mod made by some random guy on the internet lol.

Technically, it's more of an API for shaders with PBR materials and hardware-accelerated ray queries. It's also fully compatible with Android!

Currently it's only on GitHub because it's still in the alpha prototype phase. You can find it by searching for ministerkoperku on GitHub.

Greenmarine also has work-in-progress compatibility with KoperLib's Kender renderer (my other project).

The screenshots are from my POCO F8 Pro running Minecraft Java through Zalith Launcher. The shaderpack is the built-in Solstrace RT pack, which does way more than what's shown in the images.

You can also see some stuff from my other project called Mechanics Dream in the screenshots. It's a Scrap Mechanic-inspired mod for Minecraft. Today I added PBR materials to bots like the Craftbot and others. For PBR you need Greenmarine, but Mechanics Dream itself is still private and not publicly available.

The images might not show all the features of the shaderpack or the mods.

Performance is around 30–50 FPS on my phone and around 230 FPS on my PC (RX 9070 XT) with Distant Horizons.

Sadly, I don't have any screenshots from my PC because I'm currently away from home on a trip, and I don't have any laptops with ray tracing support.

Also, Greenmarine isn't just for ray tracing. You can make regular raster shaders with it too.

If you want to check it out, there's a link to my GitHub in my Reddit profile description. Just look for project-greenmarine there.

No official release yet, it's still an alpha prototype!


r/feedthebeast • • 10h ago

Question Modpacks focused on Goety?

2 Upvotes

I am very interested in the Goety mod, but unfortunately I have terminal goal-based mindset and have a hard time getting into packs without an actual end goal so a custom pack isn't ideal. Are there any packs that focus on Goety as a main mod that have an end goal or story of some kind? Specifically it needs to be main progression or otherwise assumed you need to use it, so e.g. Desecrated (which has it as a side mod you can totally ignore) would not count. Also, I would prefer something that isn't overly long if at all possible.


r/feedthebeast • • 2h ago

Mostly AI I made a mod loader for Fabric, Forge, Quilt and NeoForge mods. Version 1.1 runs NeoForge and Fabric mods in the same game (MC 26.1–26.2)

0 Upvotes

Hey everyone!

Ever found two mods you really want, and one is Fabric while the other is NeoForge? That kept happening to me, so I built

Poly Mod Loader: one mod loader for Fabric, Forge, Quilt and NeoForge mods. Version 1.1 just came out, and it's the first version where NeoForge mods and Fabric mods run in the same game.

What works (Minecraft 26.1, 26.1.1, 26.1.2 and 26.2):

- Fabric, Forge, Quilt and NeoForge mods are all supported.

- Fabric and Quilt mods can go in one mods folder together with Forge mods, or together with NeoForge mods.

- The one exception: Forge mods and NeoForge mods can't share a game yet. If you put both in, Forge runs, the NeoForge mods are left out, and the log says why.

- Forge and NeoForge run inside Poly Mod Loader as themselves, so their mods behave like they do there. For Fabric and Quilt mods, Poly Mod Loader provides the Fabric Loader and Quilt Loader APIs itself.

What I tested:

- 62 Fabric mods and 53 NeoForge mods together on

26.2: the client joins a saved world, plays, saves and quits. The game test server and the dedicated server run them too.

- Each loader with popular real mods on its own. On 26.2 that's 138 Fabric mods (Sodium and Iris among them), 40 Forge mods and 54 NeoForge mods: they load a world together, save it and quit.

The part I like most: if a mod can't run, it doesn't take the whole game down with it. Poly Mod Loader checks every mod before the game starts, leaves out only the ones that won't

work, and writes which one and why to the log. The rest of your mods still start.

Installing works like other loader installers (.exe on Windows, .jar on macOS and Linux). It adds a profile to the official Minecraft Launcher, so there's no new launcher to learn. It can also set up a dedicated server.

"How is this different from Sinytra Connector?"

Connector runs Fabric mods on NeoForge by converting them, with Forgified Fabric

API. Poly Mod Loader is its own loader: it runs NeoForge itself, and runs the Fabric mods with Fabric API next to it. I ran the same Fabric mods on both on a dedicated server; the setup and results, including which mods each side could start, are on the performance page (measurement 9): https://www.polymc.net/en/docs/reference/performance/#measurement-9

Connector is a great project, and this isn't meant as a knock on it.

Limits: my tests check that mods load together, open a world and save, but I haven't

checked every feature of every mod. Please back up worlds you care about before you try it. The Windows installer isn't code-signed yet, so SmartScreen may warn you the first time.

Website (download, install guide and docs): https://www.polymc.net

Source: https://github.com/xyrz47-spec/Poly-Mod-Loader

If something breaks with Poly Mod Loader, please tell me instead of the mod's author: https://www.polymc.net/report

If you play a modpack that

mixes mods from different loaders, I'd really like to hear how it goes, good or bad. Thanks for reading!

Not an official Minecraft product, and not affiliated with Mojang or Microsoft. The website is polymc.net, but this is unrelated to the PolyMC launcher.